Player Matchup

Arachne
Arachne
Ekkodes
Arachne
Level 28
God Stats
25W - 11L
1,814 SR
Queue Stats
239W - 236L
1,590 Elo+
Solo
Olorun
Olorun
Inluminus
Olorun
Level 25
God Stats
4W - 2L
1,743 SR
Queue Stats
81W - 85L
1,499 Elo+
Solo
Chaac
Chaac
MadaraMerlin
Chaac
Level 8
God Stats
9W - 8L
1,822 SR
Queue Stats
39W - 27L
1,546 Elo+
Party 2
Yemoja
Yemoja
xLaPucellex
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
xxZTREZExx
Apollo
Level 13
God Stats
61W - 35L
1,634 SR
Queue Stats
98W - 83L
1,480 Elo+
Party 2
Team Averages
Level 16
1,703 SR
1,523 Elo+

VS

Team Averages
Level 20
1,542 SR
1,487 Elo+
Kukulkan
Kukulkan
DrageKun
Kukulkan
Level 14
God Stats
3W - 1L
1,810 SR
Queue Stats
8W - 17L
1,305 Elo+
Solo
Thor
Thor
Markitozzz
Thor
Level 25
God Stats
1W - 7L
1,402 SR
Queue Stats
125W - 102L
1,582 Elo+
Party 1
Chernobog
Chernobog
Toxytom
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
guismote
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
matcarmello
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 55L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ekkodes
Arachne
14
8 / 1 / 1
8,146
627
6,483
8,772
3,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
Inluminus
Olorun
12
2 / 1 / 4
7,361
566
3,930
5,093
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 1
7,548
581
5,868
6,992
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
9
0 / 3 / 6
6,217
478
1,148
6,595
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
xxZTREZExx
Apollo
13
4 / 0 / 1
7,714
593
6,523
9,089
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrageKun
Kukulkan
9
1 / 6 / 1
5,600
431
3,936
7,752
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 1
6,470
498
4,880
7,551
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
Toxytom
Chernobog
12
1 / 3 / 2
6,699
515
5,865
8,735
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
guismote
Danzaburou
10
1 / 3 / 2
6,326
487
3,579
5,449
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 3
6,521
502
3,014
8,668
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
16
Kills
6
6
Deaths
16
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DrageKun
Kukulkan
1
6
1
0.25
W
Arachne
Ekkodes
Arachne
8
1
1
8.5
W
Olorun
Inluminus
Olorun
2
1
4
4
W
2
1
1
2.5
L
2
2
1
1.25
L
Chernobog
Toxytom
Chernobog
1
3
2
0.67
L
Danzaburou
guismote
Danzaburou
1
3
2
0.67
L
1
2
3
1.25
W
Yemoja
0
3
6
1
W
Apollo
xxZTREZExx
Apollo
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,952
Damage
21,274
36,541
Taken
38,155
15,835
Mitigated
14,087
17,902
Healing
12,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DrageKun
Kukulkan
3,936
643
0
2,053
7,752
2,537
168
3,304
4,448
19,269
0
W
Arachne
Ekkodes
Arachne
6,483
4,411
0
3,644
8,772
3,334
294
489
8,243
0
49,949
W
Olorun
Inluminus
Olorun
3,930
1,949
196
2,455
5,093
1,783
1,603
2,323
2,420
38,382
0
W
5,868
777
0
3,681
6,992
4,915
0
579
6,413
1,969
39,275
L
4,880
1,569
0
2,645
7,551
2,541
0
283
7,243
0
41,107
L
Chernobog
Toxytom
Chernobog
5,865
3,791
0
3,410
8,735
2,693
0
813
7,572
0
35,860
L
Danzaburou
guismote
Danzaburou
3,579
1,363
0
827
5,449
1,394
0
324
5,125
0
27,376
L
3,014
646
0
3,287
8,668
4,922
0
821
7,697
16,205
0
W
Yemoja
1,148
386
576
1,341
6,595
2,928
727
1,974
4,541
6,544
0
W
Apollo
xxZTREZExx
Apollo
6,523
3,836
0
6,009
9,089
2,875
2,948
1,115
7,974
0
58,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,986
Gold Earned
31,616
340
Minions Killed
281
0
Camps Cleared
0
1,248,858
Distance Traveled
1,107,796
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,600
431
41
3
0
190,347
2
W
Arachne
8,146
627
87
7
0
282,744
3
W
Olorun
7,361
566
74
6
0
252,604
2
W
Chaac
7,548
581
62
5
0
275,481
3
L
Thor
6,470
498
84
6
0
224,696
0
L
Chernobog
6,699
515
71
5
0
196,834
0
L
Danzaburou
6,326
487
63
5
0
230,399
2
L
Sobek
6,521
502
22
2
0
265,520
0
W
Yemoja
6,217
478
9
1
0
201,640
0
W
Apollo
7,714
593
108
8
0
236,389
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role