Player Matchup

Fenrir
Fenrir
Eyma
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hyruleanate
Merlin
Level 76
God Stats
37W - 33L
1,697 SR
Queue Stats
124W - 115L
1,690 Elo+
Solo
Chronos
Chronos
ImightBEurDADDY
Chronos
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 83L
1,600 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KarmaVII
Cu Chulainn
Level 108
God Stats
3W - 3L
1,807 SR
Queue Stats
236W - 188L
1,697 Elo+
Party 2
Guan Yu
Guan Yu
RoguePie
Guan Yu
Level 128
God Stats
1W - 2L
1,285 SR
Queue Stats
225W - 216L
1,653 Elo+
Solo
Team Averages
Level 118
1,558 SR
1,628 Elo+

VS

Team Averages
Level 129
1,642 SR
1,642 Elo+
Cupid
Cupid
Agorne
Cupid
Level 96
God Stats
5W - 0L
1,955 SR
Queue Stats
32W - 19L
1,733 Elo+
Party 3
Vulcan
Vulcan
Astroflow
Vulcan
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 193L
1,603 Elo+
Solo
Aphrodite
Aphrodite
Geomax12
Aphrodite
Level 108
God Stats
26W - 20L
1,692 SR
Queue Stats
413W - 322L
1,687 Elo+
Party 1
Horus
Horus
ITSmangoLiT
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
RupSure
Ravana
Level 152
God Stats
6W - 2L
1,561 SR
Queue Stats
240W - 204L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eyma
Fenrir
13
2 / 3 / 2
8,518
473
6,673
16,046
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
2 / 5 / 2
7,963
442
9,868
8,940
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
2 / 1 / 1
9,958
553
6,155
10,327
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cu Chulainn
KarmaVII
Cu Chulainn
15
2 / 3 / 1
9,223
512
11,085
15,703
10,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
RoguePie
Guan Yu
11
0 / 6 / 3
7,396
411
4,243
18,920
12,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Agorne
Cupid
17
4 / 1 / 3
10,308
573
8,581
9,652
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Astroflow
Vulcan
15
5 / 3 / 7
9,542
530
14,078
8,759
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
Geomax12
Aphrodite
17
3 / 1 / 5
10,229
568
13,173
12,886
10,339
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 0 / 11
8,463
470
8,031
16,859
13,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
RupSure
Ravana
18
5 / 3 / 3
10,362
576
8,069
8,692
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
8
Kills
18
18
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cupid
Agorne
Cupid
4
1
3
5.5
W
Vulcan
Astroflow
Vulcan
5
3
7
2.83
L
Fenrir
Eyma
Fenrir
2
3
2
1
W
Aphrodite
Geomax12
Aphrodite
3
1
5
5.5
L
Merlin
2
5
2
0.6
W
1
0
11
6.5
L
2
1
1
2.5
L
Cu Chulainn
KarmaVII
Cu Chulainn
2
3
1
0.83
L
Guan Yu
RoguePie
Guan Yu
0
6
3
0.25
W
Ravana
RupSure
Ravana
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,024
Damage
51,932
69,936
Taken
56,848
34,469
Mitigated
34,881
23,792
Healing
30,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Agorne
Cupid
8,581
5,016
1,006
5,783
9,652
3,779
965
3,721
5,865
0
75,815
W
Vulcan
Astroflow
Vulcan
14,078
4,389
0
1,822
8,759
3,822
570
3,425
5,075
61,102
0
L
Fenrir
Eyma
Fenrir
6,673
1,363
0
4,130
16,046
5,216
0
5,293
10,753
0
54,518
W
Aphrodite
Geomax12
Aphrodite
13,173
861
2,123
9,564
12,886
10,339
330
1,700
10,474
70,349
0
L
Merlin
9,868
719
0
1,200
8,940
2,817
550
3,463
5,477
52,986
0
W
8,031
3,029
679
6,180
16,859
13,505
216
6,282
10,230
0
21,834
L
6,155
1,543
0
4,200
10,327
3,365
370
2,457
7,870
85,068
0
L
Cu Chulainn
KarmaVII
Cu Chulainn
11,085
1,786
0
4,644
15,703
10,664
0
9,092
6,611
7,605
51,191
L
Guan Yu
RoguePie
Guan Yu
4,243
803
2,050
7,568
18,920
12,407
0
6,946
11,974
0
16,402
W
Ravana
RupSure
Ravana
8,069
2,217
0
3,438
8,692
3,436
0
1,511
7,029
0
85,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,058
Gold Earned
48,904
508
Minions Killed
552
0
Camps Cleared
0
1,721,148
Distance Traveled
1,745,146
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,308
573
150
8
0
322,820
5
W
Vulcan
9,542
530
95
5
0
342,433
4
L
Fenrir
8,518
473
97
5
0
358,960
2
W
Aphrodite
10,229
568
145
8
0
348,344
0
L
Merlin
7,963
442
114
6
0
310,239
6
W
Horus
8,463
470
21
1
0
356,210
10
L
Chronos
9,958
553
159
9
0
345,475
4
L
Cu Chulainn
9,223
512
112
6
0
356,463
4
L
Guan Yu
7,396
411
26
1
0
350,011
7
W
Ravana
10,362
576
141
8
0
375,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role