Player Matchup

Anhur
Anhur
Gold V
HiiImHaZe
Anhur
Gold V
Level 125
God Stats
2W - 5L
1,512 SR
Queue Stats
125W - 112L
1,362 MMR
Party 1
Sobek
Sobek
Gold IV
Sharpkiller28
Sobek
Gold IV
Level 69
God Stats
6W - 6L
1,633 SR
Queue Stats
89W - 112L
1,480 MMR
Solo
Achilles
Achilles
Gold IV
TheRealRandyT
Achilles
Gold IV
Level 149
God Stats
2W - 2L
1,515 SR
Queue Stats
158W - 155L
1,487 MMR
Solo
Scylla
Scylla
Gold III
WellIveDied
Scylla
Gold III
Level 89
God Stats
14W - 14L
1,539 SR
Queue Stats
470W - 456L
1,536 MMR
Party 1
Fenrir
Fenrir
Bronze III
xWolfxSpiritx
Fenrir
Bronze III
Level 79
God Stats
1W - 2L
1,550 SR
Queue Stats
6W - 13L
1,495 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,550 SR
1,472 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,594 SR
1,484 MMR
King Arthur
King Arthur
Gold I
TheRixder33S
King Arthur
Gold I
Level 147
God Stats
35W - 29L
1,644 SR
Queue Stats
372W - 375L
1,469 MMR
Solo
Mercury
Mercury
Gold V
Yellvis
Mercury
Gold V
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
135W - 121L
1,479 MMR
Solo
Hachiman
Hachiman
Gold III
YoMenGt
Hachiman
Gold III
Level 157
God Stats
6W - 5L
1,500 SR
Queue Stats
498W - 491L
1,478 MMR
Solo
Thoth
Thoth
Bronze III
Zenk031
Thoth
Bronze III
Level 93
God Stats
3W - 0L
1,828 SR
Queue Stats
3W - 4L
1,494 MMR
Solo
Ares
Ares
Gold IV
s3v3rus
Ares
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HiiImHaZe
Anhur
7
0 / 3 / 0
3,890
556
1,828
5,206
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 0
3,797
542
350
4,121
1,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Achilles
TheRealRandyT
Achilles
6
1 / 0 / 0
3,573
510
1,498
2,734
1,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
7
1 / 0 / 1
3,975
568
1,674
2,116
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 1 / 0
4,126
589
1,232
3,463
1,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
SetApolloDanzaburouNemesisNu Wa

VS

Bans
YmirGuan YuCu ChulainnOsirisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TheRixder33S
King Arthur
9
0 / 1 / 1
4,702
672
2,178
3,643
1,052
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
Yellvis
Mercury
8
1 / 0 / 1
4,402
629
1,288
2,814
712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hachiman
YoMenGt
Hachiman
8
2 / 0 / 1
4,901
700
2,757
2,430
397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Thoth
Zenk031
Thoth
7
0 / 2 / 0
3,977
568
1,227
2,300
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
s3v3rus
Ares
7
1 / 0 / 2
4,419
631
3,259
4,777
1,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
4
4
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
HiiImHaZe
Anhur
0
3
0
0
L
0
0
0
0
L
Achilles
TheRealRandyT
Achilles
1
0
0
1
W
King Arthur
TheRixder33S
King Arthur
0
1
1
0.5
L
Scylla
1
0
1
1.5
W
Mercury
Yellvis
Mercury
1
0
1
1.5
W
Hachiman
YoMenGt
Hachiman
2
0
1
2.5
W
Thoth
Zenk031
Thoth
0
2
0
0
W
Ares
s3v3rus
Ares
1
0
2
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,582
Damage
10,709
17,640
Taken
15,964
5,586
Mitigated
4,410
7,081
Healing
5,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
HiiImHaZe
Anhur
1,828
781
0
1,948
5,206
1,109
0
1,354
3,852
0
18,255
L
350
62
0
2,611
4,121
1,652
0
1,376
2,695
6,491
0
L
Achilles
TheRealRandyT
Achilles
1,498
597
0
1,817
2,734
1,196
0
0
2,734
0
8,829
W
King Arthur
TheRixder33S
King Arthur
2,178
148
0
1,221
3,643
1,052
0
0
3,493
0
22,886
L
Scylla
1,674
377
0
543
2,116
539
0
1,023
989
16,158
0
W
Mercury
Yellvis
Mercury
1,288
294
0
620
2,814
712
0
464
2,298
0
16,400
W
Hachiman
YoMenGt
Hachiman
2,757
955
0
1,431
2,430
397
0
0
2,430
0
22,851
W
Thoth
Zenk031
Thoth
1,227
76
0
373
2,300
609
0
656
1,580
18,496
0
W
Ares
s3v3rus
Ares
3,259
152
0
2,319
4,777
1,640
0
760
3,989
12,071
0
L
1,232
116
0
162
3,463
1,090
0
483
2,884
0
15,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,361
Gold Earned
22,401
134
Minions Killed
181
0
Camps Cleared
0
619,325
Distance Traveled
706,660
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,890
556
32
5
0
105,119
1
L
Sobek
3,797
542
14
2
0
127,897
1
L
Achilles
3,573
510
16
2
0
99,100
0
W
King Arthur
4,702
672
46
7
0
130,548
2
L
Scylla
3,975
568
30
4
0
141,254
3
W
Mercury
4,402
629
44
6
0
160,310
1
W
Hachiman
4,901
700
50
7
0
119,857
5
W
Thoth
3,977
568
34
5
0
144,784
2
W
Ares
4,419
631
7
1
0
151,161
2
L
Fenrir
4,126
589
42
6
0
145,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role