Player Matchup

Achilles
Achilles
Platinum V
MontyMonk
Achilles
Platinum V
Level 128
God Stats
1W - 3L
1,515 SR
Queue Stats
190W - 185L
1,730 MMR
Solo
Discordia
Discordia
Platinum III
TheGuyWithTheBat
Discordia
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Zigpuk
Nemesis
Platinum V
Level 151
God Stats
1W - 6L
1,500 SR
Queue Stats
277W - 279L
1,794 MMR
Solo
Athena
Athena
Platinum IV
botseverywhere
Athena
Platinum IV
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
237W - 231L
1,777 MMR
Solo
Danzaburou
Danzaburou
Platinum II
ragnarlod
Danzaburou
Platinum II
Level 125
God Stats
8W - 6L
1,656 SR
Queue Stats
51W - 44L
1,952 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,534 SR
1,751 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,506 SR
1,792 MMR
Fenrir
Fenrir
Platinum I
Bell1
Fenrir
Platinum I
Level 149
God Stats
12W - 7L
1,337 SR
Queue Stats
185W - 172L
2,011 MMR
Solo
Guan Yu
Guan Yu
Gold II
JorgitoDoname
Guan Yu
Gold II
Level 63
God Stats
1W - 1L
1,340 SR
Queue Stats
24W - 15L
1,766 MMR
Party 1
Anhur
Anhur
Diamond V
Katahlyst
Anhur
Diamond V
Level 160
God Stats
107W - 73L
1,796 SR
Queue Stats
301W - 260L
1,903 MMR
Solo
Sol
Sol
Gold I
VirginSol
Sol
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
xR4F4x
Ymir
Platinum III
Level 147
God Stats
5W - 4L
1,556 SR
Queue Stats
291W - 284L
1,779 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MontyMonk
Achilles
14
0 / 4 / 0
8,049
473
7,072
14,269
15,596
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
14
0 / 3 / 1
7,973
469
8,176
6,257
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Zigpuk
Nemesis
14
2 / 4 / 1
8,282
487
6,163
14,462
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 9 / 2
6,837
402
4,734
23,009
12,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ragnarlod
Danzaburou
17
3 / 2 / 1
10,080
593
7,863
11,672
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetThe MorriganTsukuyomiNu WaAo Kuang

VS

Bans
Chang'eSobekJanusGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bell1
Fenrir
16
4 / 0 / 9
9,909
583
10,500
9,699
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
17
3 / 0 / 3
9,916
583
11,583
16,768
19,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Katahlyst
Anhur
17
5 / 3 / 3
10,439
614
11,453
9,907
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
6 / 1 / 4
10,724
631
11,599
13,419
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
xR4F4x
Ymir
14
4 / 2 / 10
9,372
551
6,048
13,423
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
22
22
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bell1
Fenrir
4
0
9
8.5
W
Guan Yu
3
0
3
4.5
W
Anhur
Katahlyst
Anhur
5
3
3
2.17
L
Achilles
MontyMonk
Achilles
0
4
0
0
L
Discordia
0
3
1
0.17
W
6
1
4
8
L
Nemesis
Zigpuk
Nemesis
2
4
1
0.63
L
0
9
2
0.11
L
Danzaburou
ragnarlod
Danzaburou
3
2
1
1.75
W
Ymir
xR4F4x
Ymir
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,008
Damage
51,183
69,669
Taken
63,216
39,893
Mitigated
43,273
16,511
Healing
28,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bell1
Fenrir
10,500
4,023
0
1,112
9,699
4,859
178
2,445
7,112
0
72,982
W
Guan Yu
11,583
2,304
1,346
10,519
16,768
19,065
0
1,571
15,135
0
65,731
W
Anhur
Katahlyst
Anhur
11,453
5,727
0
4,191
9,907
2,843
168
1,366
8,483
0
79,539
L
Achilles
MontyMonk
Achilles
7,072
3,238
0
4,653
14,269
15,596
0
1,260
12,981
0
52,588
L
Discordia
8,176
566
0
1,209
6,257
1,934
0
3,095
3,036
63,388
0
W
11,599
4,891
0
8,996
13,419
5,505
1,746
3,455
9,512
96,105
0
L
Nemesis
Zigpuk
Nemesis
6,163
2,418
0
2,275
14,462
6,177
0
2,493
11,835
0
58,590
L
4,734
1,735
0
3,729
23,009
12,122
0
8,329
14,428
23,027
0
L
Danzaburou
ragnarlod
Danzaburou
7,863
3,892
0
4,645
11,672
4,064
1,102
1,888
9,742
0
76,178
W
Ymir
xR4F4x
Ymir
6,048
1,125
0
2,726
13,423
11,001
211
3,232
10,064
23,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,221
Gold Earned
50,360
519
Minions Killed
567
0
Camps Cleared
0
1,659,286
Distance Traveled
1,741,914
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,909
583
120
7
0
412,752
1
W
Guan Yu
9,916
583
108
6
0
359,645
3
W
Anhur
10,439
614
130
8
0
298,477
7
L
Achilles
8,049
473
104
6
0
291,056
1
L
Discordia
7,973
469
119
7
0
325,576
8
W
Sol
10,724
631
186
11
0
334,794
5
L
Nemesis
8,282
487
108
6
0
371,992
5
L
Athena
6,837
402
35
2
0
346,233
4
L
Danzaburou
10,080
593
153
9
0
324,429
3
W
Ymir
9,372
551
23
1
0
336,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role