Player Matchup

Yemoja
Yemoja
Gwendalire
Yemoja
Level 16
God Stats
14W - 14L
1,540 SR
Queue Stats
36W - 48L
1,558 Elo+
Party 2
Ra
Ra
ItsTomcatt
Ra
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 13L
1,500 Elo+
Party 3
Achilles
Achilles
OGCSTM
Achilles
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
70W - 81L
1,552 Elo+
Party 2
Loki
Loki
TheUnknownError
Loki
Level 7
God Stats
5W - 5L
1,691 SR
Queue Stats
12W - 19L
1,437 Elo+
Party 3
Jing Wei
Jing Wei
wargunx
Jing Wei
Level 20
God Stats
5W - 7L
1,715 SR
Queue Stats
57W - 46L
1,572 Elo+
Solo
Team Averages
Level 16
1,589 SR
1,524 Elo+

VS

Team Averages
Level 22
1,453 SR
1,477 Elo+
Merlin
Merlin
Bootie
Merlin
Level 27
God Stats
1W - 2L
1,346 SR
Queue Stats
35W - 25L
1,506 Elo+
Party 1
Neith
Neith
KleytonReal
Neith
Level 16
God Stats
1W - 3L
1,418 SR
Queue Stats
10W - 12L
1,397 Elo+
Party 1
Bacchus
Bacchus
PavillionFlux
Bacchus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 17L
1,567 Elo+
Party 1
Fenrir
Fenrir
iSurreal
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
mocaruzo18
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gwendalire
Yemoja
12
0 / 0 / 8
7,977
532
4,343
7,972
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
15 / 1 / 1
11,327
755
16,885
9,827
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
OGCSTM
Achilles
14
1 / 0 / 6
8,320
555
5,571
8,978
7,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 2
7,994
533
2,975
6,247
1,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
wargunx
Jing Wei
12
5 / 1 / 2
7,907
527
7,077
6,930
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bootie
Merlin
12
0 / 7 / 1
6,934
462
5,225
9,612
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 0
6,117
408
4,951
11,169
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
10
0 / 2 / 0
6,341
423
3,309
9,234
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
iSurreal
Fenrir
11
2 / 5 / 0
7,325
488
4,009
12,479
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
mocaruzo18
Sun Wukong
10
0 / 5 / 0
6,269
418
3,924
11,711
7,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
25
Kills
2
2
Deaths
25
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bootie
Merlin
0
7
1
0.07
W
Yemoja
Gwendalire
Yemoja
0
0
8
4
W
15
1
1
15.5
L
0
6
0
0
W
Achilles
OGCSTM
Achilles
1
0
6
4
L
Bacchus
0
2
0
0
W
4
0
2
5
L
Fenrir
iSurreal
Fenrir
2
5
0
0.4
L
Sun Wukong
mocaruzo18
Sun Wukong
0
5
0
0
W
Jing Wei
wargunx
Jing Wei
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,851
Damage
21,418
39,954
Taken
54,205
21,291
Mitigated
28,068
16,917
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bootie
Merlin
5,225
435
0
1,700
9,612
3,211
0
4,368
5,074
42,162
0
W
Yemoja
Gwendalire
Yemoja
4,343
815
705
1,197
7,972
4,718
1,024
2,472
5,472
28,026
0
W
16,885
3,880
1,175
5,321
9,827
4,338
747
2,515
6,936
92,384
0
L
4,951
2,268
0
4,357
11,169
3,131
0
4,107
7,014
0
43,734
W
Achilles
OGCSTM
Achilles
5,571
1,543
0
3,588
8,978
7,974
699
1,123
7,767
0
33,819
L
Bacchus
3,309
724
0
1,928
9,234
8,501
0
3,784
5,364
12,355
0
W
2,975
508
0
3,265
6,247
1,970
0
119
6,126
0
38,984
L
Fenrir
iSurreal
Fenrir
4,009
1,516
0
3,309
12,479
5,983
0
5,988
6,291
0
27,289
L
Sun Wukong
mocaruzo18
Sun Wukong
3,924
836
0
2,119
11,711
7,242
0
2,473
8,709
161
29,457
W
Jing Wei
wargunx
Jing Wei
7,077
5,792
0
1,666
6,930
2,291
1,982
1,921
5,003
0
38,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,525
Gold Earned
32,986
432
Minions Killed
294
0
Camps Cleared
0
1,510,520
Distance Traveled
1,296,378
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,934
462
89
6
0
260,524
2
W
Yemoja
7,977
532
46
3
0
293,045
3
W
Ra
11,327
755
166
11
0
295,439
0
L
Neith
6,117
408
79
5
0
259,266
0
W
Achilles
8,320
555
76
5
0
319,377
6
L
Bacchus
6,341
423
18
1
0
267,271
3
W
Loki
7,994
533
78
5
0
315,937
0
L
Fenrir
7,325
488
60
4
0
250,205
0
L
Sun Wukong
6,269
418
48
3
0
259,112
2
W
Jing Wei
7,907
527
66
4
0
286,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role