Player Matchup

Cthulhu
Cthulhu
Barimaeus
Cthulhu
Level 32
God Stats
3W - 2L
1,296 SR
Queue Stats
20W - 14L
1,564 Elo+
Party 2
Chaac
Chaac
BigBonk
Chaac
Level 65
God Stats
35W - 20L
1,673 SR
Queue Stats
141W - 111L
1,598 Elo+
Party 2
Ullr
Ullr
Jhavul
Ullr
Level 61
God Stats
8W - 4L
1,587 SR
Queue Stats
12W - 12L
1,660 Elo+
Solo
Baron Samedi
Baron Samedi
Skollzo
Baron Samedi
Level 150
God Stats
1W - 1L
1,894 SR
Queue Stats
57W - 44L
1,609 Elo+
Solo
Zeus
Zeus
Voregeoisie2
Zeus
Level 59
God Stats
11W - 4L
2,036 SR
Queue Stats
105W - 82L
1,607 Elo+
Party 2
Team Averages
Level 73
1,697 SR
1,608 Elo+

VS

Team Averages
Level 86
1,567 SR
1,570 Elo+
Neith
Neith
NeithsOnlyFans
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 1
Da Ji
Da Ji
TheSixthCourier
Da Ji
Level 154
God Stats
8W - 5L
1,500 SR
Queue Stats
258W - 231L
1,564 Elo+
Party 1
Odin
Odin
Zerosub
Odin
Level 67
God Stats
33W - 15L
1,398 SR
Queue Stats
103W - 76L
1,549 Elo+
Party 1
Vulcan
Vulcan
dartim28
Vulcan
Level 157
God Stats
28W - 21L
1,556 SR
Queue Stats
104W - 104L
1,593 Elo+
Solo
Nike
Nike
jiangoSMASHY
Nike
Level 51
God Stats
6W - 7L
1,879 SR
Queue Stats
152W - 138L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barimaeus
Cthulhu
16
3 / 2 / 11
10,722
1,072
10,321
11,643
11,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
BigBonk
Chaac
17
4 / 2 / 13
10,511
1,051
9,696
12,863
12,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
Jhavul
Ullr
16
5 / 3 / 7
10,505
1,051
13,637
8,858
3,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Skollzo
Baron Samedi
17
4 / 4 / 10
10,285
1,029
15,266
11,596
5,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 3 / 12
10,731
1,073
18,022
8,995
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

246

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
9,456
946
6,216
9,098
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
5 / 7 / 8
10,494
1,049
14,447
16,131
6,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Zerosub
Odin
15
3 / 4 / 5
9,519
952
9,265
21,045
14,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
dartim28
Vulcan
15
2 / 3 / 6
9,555
956
13,112
9,567
3,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 3 / 5
9,433
943
8,462
16,645
15,451
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
20
Kills
14
14
Deaths
20
53
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Barimaeus
Cthulhu
3
2
11
4.25
W
Chaac
BigBonk
Chaac
4
2
13
5.25
W
Ullr
Jhavul
Ullr
5
3
7
2.83
L
2
3
5
1.5
W
Baron Samedi
Skollzo
Baron Samedi
4
4
10
2.25
L
5
7
8
1.29
W
4
3
12
3.33
L
Odin
Zerosub
Odin
3
4
5
1.38
L
Vulcan
dartim28
Vulcan
2
3
6
1.67
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,942
Damage
51,502
53,955
Taken
72,486
36,804
Mitigated
44,435
15,144
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Barimaeus
Cthulhu
10,321
431
2,314
839
11,643
11,335
0
2,767
8,611
26,741
0
W
Chaac
BigBonk
Chaac
9,696
2,104
0
4,684
12,863
12,967
0
5,298
7,115
0
24,831
W
Ullr
Jhavul
Ullr
13,637
5,873
0
15
8,858
3,563
0
1,530
7,278
0
29,369
L
6,216
2,620
0
1,900
9,098
3,433
0
6,625
2,303
0
30,213
W
Baron Samedi
Skollzo
Baron Samedi
15,266
1,398
2,587
3,475
11,596
5,459
0
2,144
9,302
30,943
0
L
14,447
3,034
0
0
16,131
6,867
0
8,619
7,261
0
22,142
W
18,022
3,656
0
1,230
8,995
3,480
0
1,373
7,572
40,246
0
L
Odin
Zerosub
Odin
9,265
2,120
0
882
21,045
14,938
0
10,865
9,822
0
17,063
L
Vulcan
dartim28
Vulcan
13,112
2,700
0
733
9,567
3,746
0
6,231
3,194
32,462
0
L
8,462
807
0
343
16,645
15,451
0
10,501
5,847
0
22,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,754
Gold Earned
48,457
218
Minions Killed
165
4
Camps Cleared
4
980,092
Distance Traveled
953,694
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,722
1,072
32
3
0
196,231
1
W
Chaac
10,511
1,051
42
4
0
223,120
0
W
Ullr
10,505
1,051
53
5
1
199,307
0
L
Neith
9,456
946
63
6
1
175,760
1
W
Baron Samedi
10,285
1,029
44
4
1
196,178
0
L
Da Ji
10,494
1,049
14
1
2
183,822
0
W
Zeus
10,731
1,073
47
5
2
165,256
3
L
Odin
9,519
952
17
2
0
201,202
0
L
Vulcan
9,555
956
37
4
0
203,494
0
L
Nike
9,433
943
34
3
1
189,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role