Player Matchup

Yemoja
Yemoja
GoldenDalani
Yemoja
Level 26
God Stats
2W - 4L
1,305 SR
Queue Stats
6W - 6L
1,254 Elo+
Solo
Ah Puch
Ah Puch
LikableLawyer85
Ah Puch
Level 68
God Stats
38W - 38L
1,485 SR
Queue Stats
532W - 699L
1,253 Elo+
Party 2
Fenrir
Fenrir
LikablePony85
Fenrir
Level 25
God Stats
7W - 12L
1,500 SR
Queue Stats
15W - 24L
1,180 Elo+
Party 2
Team Averages
Level 40
1,430 SR
1,229 Elo+

VS

Team Averages
Level 15
1,306 SR
990 Elo+
Tsukuyomi
Tsukuyomi
Strike_of_fear
Tsukuyomi
Level 18
God Stats
0W - 3L
1,333 SR
Queue Stats
57W - 46L
998 Elo+
Party 1
Cupid
Cupid
bL0ndie120815
Cupid
Level 16
God Stats
14W - 40L
1,268 SR
Queue Stats
23W - 71L
950 Elo+
Solo
King Arthur
King Arthur
random_neptune
King Arthur
Level 12
God Stats
1W - 6L
1,318 SR
Queue Stats
94W - 86L
1,021 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
4 / 0 / 14
9,974
712
7,198
7,545
6,149
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
11 / 1 / 9
11,266
805
11,891
14,050
4,508
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
6 / 7 / 14
10,510
751
8,520
14,922
9,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Strike_of_fear
Tsukuyomi
12
4 / 11 / 1
9,754
697
9,684
15,285
6,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 2 / 5
8,960
640
5,360
7,551
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
random_neptune
King Arthur
12
2 / 8 / 3
8,626
616
11,154
15,625
8,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
21
Kills
8
8
Deaths
21
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
4
0
14
11
W
11
1
9
15.5
W
6
7
14
1.86
L
Tsukuyomi
Strike_of_fear
Tsukuyomi
4
11
1
0.41
L
2
2
5
2.25
L
King Arthur
random_neptune
King Arthur
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,609
Damage
26,198
36,517
Taken
38,461
19,678
Mitigated
18,230
17,154
Healing
5,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,198
1,203
3,010
501
7,545
6,149
1,169
0
7,395
25,754
0
W
11,891
1,435
1,758
9,031
14,050
4,508
751
24
13,901
47,403
0
W
8,520
2,051
756
2,098
14,922
9,021
1,530
0
14,672
0
19,250
L
Tsukuyomi
Strike_of_fear
Tsukuyomi
9,684
1,886
0
1,360
15,285
6,133
46
7,149
8,136
0
36,414
L
5,360
1,782
316
950
7,551
3,198
0
4,310
3,241
0
16,661
L
King Arthur
random_neptune
King Arthur
11,154
1,148
0
2,707
15,625
8,899
0
7,662
7,963
0
33,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,750
Gold Earned
27,340
124
Minions Killed
139
0
Camps Cleared
0
716,721
Distance Traveled
691,153
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,974
712
30
2
0
272,974
3
W
Ah Puch
11,266
805
70
5
0
200,232
5
W
Fenrir
10,510
751
24
2
0
243,515
0
L
Tsukuyomi
9,754
697
55
4
0
258,067
0
L
Cupid
8,960
640
34
2
0
219,235
0
L
King Arthur
8,626
616
50
4
0
213,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role