Player Matchup

Sol
Sol
AN-The-Ghost
Sol
Level 55
God Stats
18W - 15L
1,562 SR
Queue Stats
367W - 382L
1,390 Elo+
Party 3
Hel
Hel
Juicy-Sad
Hel
Level 122
God Stats
13W - 16L
1,462 SR
Queue Stats
59W - 61L
1,483 Elo+
Party 2
Anhur
Anhur
Rasta_Jonny
Anhur
Level 123
God Stats
57W - 60L
1,536 SR
Queue Stats
1,450W - 1,525L
1,526 Elo+
Party 3
Bacchus
Bacchus
sicbronko
Bacchus
Level 82
God Stats
8W - 5L
1,654 SR
Queue Stats
43W - 49L
1,483 Elo+
Party 2
Fenrir
Fenrir
supper-W-ND
Fenrir
Level 36
God Stats
9W - 11L
1,541 SR
Queue Stats
128W - 155L
1,428 Elo+
Party 3
Team Averages
Level 84
1,551 SR
1,462 Elo+

VS

Team Averages
Level 111
1,626 SR
1,555 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
LoversLostDreamz
Apollo
Level 134
God Stats
44W - 40L
1,653 SR
Queue Stats
665W - 537L
1,559 Elo+
Party 1
Osiris
Osiris
SLiiCKSTER14
Osiris
Level 149
God Stats
9W - 12L
1,610 SR
Queue Stats
382W - 348L
1,543 Elo+
Party 1
Ares
Ares
Valesten
Ares
Level 26
God Stats
14W - 6L
1,657 SR
Queue Stats
64W - 34L
1,652 Elo+
Party 1
Anubis
Anubis
oatmealkilla1021
Anubis
Level 126
God Stats
19W - 11L
1,708 SR
Queue Stats
218W - 170L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
5,119
394
1,511
3,955
739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 3
6,025
463
4,354
9,735
7,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 0 / 1
7,073
544
4,574
5,962
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
sicbronko
Bacchus
9
0 / 4 / 2
6,038
464
3,067
8,529
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
11
4 / 6 / 1
7,022
540
3,781
10,665
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
3 / 3 / 5
7,043
542
6,379
9,577
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 0 / 7
6,653
512
3,236
5,664
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
14
3 / 2 / 2
8,078
621
7,568
10,660
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
12
5 / 1 / 4
7,526
579
2,829
5,431
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 5
7,417
571
7,287
7,378
3,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
14
14
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
3
5
1.83
L
1
2
1
0.75
L
0
2
3
0.75
W
0
0
7
3.5
L
2
0
1
2.5
W
Osiris
3
2
2
2
W
Ares
5
1
4
7
W
3
2
5
2.75
L
Bacchus
sicbronko
Bacchus
0
4
2
0.25
L
Fenrir
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,287
Damage
27,299
38,846
Taken
38,710
18,651
Mitigated
16,008
12,218
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,379
2,618
0
3,770
9,577
3,043
416
418
9,159
0
45,131
L
1,511
159
0
1,093
3,955
739
0
1,942
2,013
11,794
0
L
4,354
287
324
4,577
9,735
7,921
0
196
9,539
27,635
0
W
3,236
2,121
0
2,970
5,664
1,463
816
1,007
4,657
0
42,140
L
4,574
1,620
0
2,654
5,962
2,151
0
973
4,989
0
50,675
W
Osiris
7,568
2,938
0
6,344
10,660
5,639
0
3,708
6,489
0
45,038
W
Ares
2,829
258
0
1,718
5,431
2,674
135
811
4,620
19,246
0
W
7,287
148
0
3,466
7,378
3,189
1,130
2,525
4,853
49,917
0
L
Bacchus
sicbronko
Bacchus
3,067
153
0
1,602
8,529
4,729
0
3,450
5,079
13,395
0
L
Fenrir
3,781
599
0
1,968
10,665
3,111
0
3,555
7,110
0
27,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,277
Gold Earned
36,717
260
Minions Killed
409
0
Camps Cleared
0
1,099,115
Distance Traveled
1,322,703
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,043
542
84
6
0
278,321
2
L
Sol
5,119
394
24
2
0
107,752
0
L
Hel
6,025
463
56
4
0
254,858
2
W
Apollo
6,653
512
105
8
0
289,021
1
L
Anhur
7,073
544
102
8
0
234,097
5
W
Osiris
8,078
621
93
7
0
249,387
1
W
Ares
7,526
579
33
3
0
276,667
2
W
Anubis
7,417
571
94
7
0
229,307
4
L
Bacchus
6,038
464
27
2
0
233,073
2
L
Fenrir
7,022
540
51
4
0
269,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role