Player Matchup

Osiris
Osiris
FuRiMeN
Osiris
Level 108
God Stats
3W - 1L
1,716 SR
Queue Stats
48W - 38L
1,481 Elo+
Party 1
Merlin
Merlin
IcekToshev
Merlin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zedtrickster
Tsukuyomi
Level 17
God Stats
3W - 4L
1,469 SR
Queue Stats
6W - 5L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
ivo666333
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,428 Elo+
Party 1
Apollo
Apollo
stefLio
Apollo
Level 99
God Stats
5W - 2L
1,740 SR
Queue Stats
109W - 116L
1,462 Elo+
Party 1
Team Averages
Level 50
1,585 SR
1,473 Elo+

VS

Team Averages
Level 28
1,480 SR
1,415 Elo+
Sun Wukong
Sun Wukong
Akamaru12
Sun Wukong
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,436 Elo+
Party 2
Merlin
Merlin
Disbluk
Merlin
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
121W - 132L
1,017 Elo+
Solo
Ymir
Ymir
KentStefan
Ymir
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 8L
1,693 Elo+
Party 3
Arachne
Arachne
LuzeN94
Arachne
Level 87
God Stats
2W - 2L
1,538 SR
Queue Stats
25W - 22L
1,460 Elo+
Party 3
Izanami
Izanami
Manole
Izanami
Level 23
God Stats
2W - 3L
1,577 SR
Queue Stats
4W - 4L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FuRiMeN
Osiris
20
9 / 5 / 8
15,581
556
20,487
28,020
28,167
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
IcekToshev
Merlin
20
7 / 6 / 11
15,982
571
19,344
15,154
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Zedtrickster
Tsukuyomi
20
6 / 7 / 7
15,494
553
13,191
23,925
10,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
ivo666333
Cthulhu
12
1 / 5 / 4
10,488
375
3,916
11,862
5,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
stefLio
Apollo
20
6 / 6 / 4
14,843
530
14,971
18,648
7,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Akamaru12
Sun Wukong
13
2 / 3 / 2
9,788
350
4,540
10,530
6,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Disbluk
Merlin
20
3 / 5 / 3
13,595
486
5,679
13,669
5,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 8 / 9
14,306
511
15,400
23,103
14,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
LuzeN94
Arachne
20
7 / 6 / 10
14,413
515
12,648
29,750
13,627
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Manole
Izanami
18
5 / 7 / 8
11,944
427
17,210
23,405
9,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
61
29
Kills
29
29
Deaths
29
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Akamaru12
Sun Wukong
2
3
2
1
L
Merlin
Disbluk
Merlin
3
5
3
0.9
W
Osiris
FuRiMeN
Osiris
9
5
8
2.6
W
Merlin
IcekToshev
Merlin
7
6
11
2.08
L
12
8
9
2.06
L
Arachne
LuzeN94
Arachne
7
6
10
2
L
Izanami
Manole
Izanami
5
7
8
1.29
W
Tsukuyomi
Zedtrickster
Tsukuyomi
6
7
7
1.36
W
Cthulhu
ivo666333
Cthulhu
1
5
4
0.6
W
Apollo
stefLio
Apollo
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,909
Damage
55,477
97,609
Taken
100,457
58,418
Mitigated
49,171
25,567
Healing
20,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Akamaru12
Sun Wukong
4,540
1,494
0
2,275
10,530
6,020
116
3,006
7,524
118
25,306
L
Merlin
Disbluk
Merlin
5,679
523
0
1,884
13,669
5,730
1,139
4,428
9,241
89,128
0
W
Osiris
FuRiMeN
Osiris
20,487
8,425
0
13,355
28,020
28,167
7,338
5,046
22,326
0
112,600
W
Merlin
IcekToshev
Merlin
19,344
279
0
1,541
15,154
6,892
4,345
3,710
11,228
109,599
0
L
15,400
3,100
0
1,140
23,103
14,613
468
5,000
18,103
35,030
0
L
Arachne
LuzeN94
Arachne
12,648
7,370
0
10,241
29,750
13,627
667
3,273
26,477
0
93,007
L
Izanami
Manole
Izanami
17,210
11,148
0
5,129
23,405
9,181
1,760
7,553
15,852
0
72,464
W
Tsukuyomi
Zedtrickster
Tsukuyomi
13,191
3,103
0
6,317
23,925
10,691
1,664
3,958
19,887
0
130,998
W
Cthulhu
ivo666333
Cthulhu
3,916
191
0
0
11,862
5,174
63
1,543
10,218
22,342
0
W
Apollo
stefLio
Apollo
14,971
6,305
0
4,354
18,648
7,494
3,922
6,456
12,159
0
112,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,388
Gold Earned
64,046
724
Minions Killed
521
0
Camps Cleared
0
2,329,957
Distance Traveled
2,163,877
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,788
350
47
2
0
259,283
1
L
Merlin
13,595
486
170
6
0
484,013
4
W
Osiris
15,581
556
169
6
0
466,728
2
W
Merlin
15,982
571
178
6
0
501,827
0
L
Ymir
14,306
511
41
1
0
455,673
0
L
Arachne
14,413
515
155
6
0
520,499
0
L
Izanami
11,944
427
108
4
0
444,409
5
W
Tsukuyomi
15,494
553
178
6
0
541,833
2
W
Cthulhu
10,488
375
30
1
0
314,994
1
W
Apollo
14,843
530
169
6
0
504,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role