Player Matchup

Fenrir
Fenrir
JMCandilejo
Fenrir
Level 108
God Stats
8W - 7L
1,421 SR
Queue Stats
153W - 135L
1,562 Elo+
Party 2
Neith
Neith
juan240
Neith
Level 99
God Stats
4W - 3L
1,732 SR
Queue Stats
150W - 137L
1,586 Elo+
Party 2
Horus
Horus
juan7077
Horus
Level 108
God Stats
8W - 6L
1,500 SR
Queue Stats
120W - 106L
1,612 Elo+
Party 2
Merlin
Merlin
kurjaky
Merlin
Level 40
God Stats
17W - 13L
1,211 SR
Queue Stats
776W - 764L
1,538 Elo+
Solo
Cerberus
Cerberus
sachazo
Cerberus
Level 105
God Stats
1W - 3L
1,221 SR
Queue Stats
120W - 96L
1,579 Elo+
Party 2
Team Averages
Level 92
1,417 SR
1,575 Elo+

VS

Team Averages
Level 63
1,702 SR
1,561 Elo+
Anubis
Anubis
Ikkenoget190
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 26L
1,628 Elo+
Party 1
Cupid
Cupid
Lockarn
Cupid
Level 80
God Stats
2W - 2L
1,830 SR
Queue Stats
4W - 8L
1,378 Elo+
Solo
Fenrir
Fenrir
Utroliver
Fenrir
Level 120
God Stats
6W - 5L
1,751 SR
Queue Stats
195W - 188L
1,596 Elo+
Party 1
Sobek
Sobek
helmetcrusher2
Sobek
Level 33
God Stats
8W - 12L
1,640 SR
Queue Stats
55W - 60L
1,543 Elo+
Solo
Erlang Shen
Erlang Shen
xzXZCammerZXzx
Erlang Shen
Level 60
God Stats
1W - 2L
1,788 SR
Queue Stats
76W - 58L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 0 / 2
7,006
584
4,786
7,516
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
juan240
Neith
12
4 / 0 / 5
7,138
595
9,500
5,688
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
juan7077
Horus
10
2 / 1 / 6
6,706
559
4,519
7,285
4,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
kurjaky
Merlin
12
1 / 2 / 2
6,843
570
3,424
3,760
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
sachazo
Cerberus
13
4 / 1 / 3
7,283
607
6,688
8,266
7,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 3 / 0
6,681
557
4,741
7,132
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Lockarn
Cupid
8
0 / 4 / 1
4,893
408
3,407
7,179
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Utroliver
Fenrir
10
1 / 2 / 0
5,745
479
1,263
8,562
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 0
5,619
468
1,120
8,478
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
xzXZCammerZXzx
Erlang Shen
10
0 / 5 / 0
5,673
473
4,898
11,572
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
4
4
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
3
0
0.67
W
Fenrir
5
0
2
6
L
Cupid
Lockarn
Cupid
0
4
1
0.13
L
Fenrir
Utroliver
Fenrir
1
2
0
0.5
L
1
2
0
0.5
W
Neith
juan240
Neith
4
0
5
6.5
W
Horus
juan7077
Horus
2
1
6
5
W
Merlin
kurjaky
Merlin
1
2
2
1
W
Cerberus
sachazo
Cerberus
4
1
3
5.5
L
Erlang Shen
xzXZCammerZXzx
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,917
Damage
15,429
32,515
Taken
42,923
17,113
Mitigated
16,748
15,217
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,741
127
0
1,845
7,132
2,766
0
2,584
4,203
35,484
0
W
Fenrir
4,786
784
0
4,076
7,516
2,664
0
912
6,510
0
39,229
L
Cupid
Lockarn
Cupid
3,407
1,785
58
1,309
7,179
1,116
56
0
7,179
0
21,758
L
Fenrir
Utroliver
Fenrir
1,263
236
0
3,704
8,562
2,566
0
1,251
7,176
0
31,669
L
1,120
362
0
2,186
8,478
5,851
0
0
8,478
12,591
0
W
Neith
juan240
Neith
9,500
4,640
0
2,884
5,688
1,878
207
1,160
4,498
0
37,890
W
Horus
juan7077
Horus
4,519
1,863
666
3,794
7,285
4,563
0
939
6,316
0
22,094
W
Merlin
kurjaky
Merlin
3,424
52
0
229
3,760
949
575
2,123
1,473
33,216
0
W
Cerberus
sachazo
Cerberus
6,688
634
0
3,568
8,266
7,059
0
369
7,857
40,783
0
L
Erlang Shen
xzXZCammerZXzx
Erlang Shen
4,898
2,864
0
4,374
11,572
4,449
0
5,370
5,775
0
30,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,976
Gold Earned
28,611
359
Minions Killed
264
0
Camps Cleared
0
1,153,272
Distance Traveled
1,026,176
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,681
557
84
7
0
199,840
5
W
Fenrir
7,006
584
77
6
0
259,818
0
L
Cupid
4,893
408
48
4
0
184,595
2
L
Fenrir
5,745
479
66
6
0
238,856
4
L
Sobek
5,619
468
17
1
0
208,758
2
W
Neith
7,138
595
73
6
0
204,056
1
W
Horus
6,706
559
25
2
0
225,591
2
W
Merlin
6,843
570
74
6
0
233,005
2
W
Cerberus
7,283
607
110
9
0
230,802
0
L
Erlang Shen
5,673
473
49
4
0
194,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role