Player Matchup

Olorun
Olorun
Chaos2Night
Olorun
Level 160
God Stats
7W - 5L
1,269 SR
Queue Stats
584W - 583L
1,564 Elo+
Party 2
Mercury
Mercury
Jasc0m
Mercury
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
259W - 179L
1,742 Elo+
Party 2
Ne Zha
Ne Zha
KoalasInTheMud
Ne Zha
Level 154
God Stats
36W - 25L
1,677 SR
Queue Stats
940W - 785L
1,621 Elo+
Party 2
Ra
Ra
M0TII0N
Ra
Level 48
God Stats
15W - 7L
1,683 SR
Queue Stats
381W - 293L
1,603 Elo+
Party 2
Artio
Artio
Risemare
Artio
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 160L
1,589 Elo+
Party 2
Team Averages
Level 127
1,526 SR
1,624 Elo+

VS

Team Averages
Level 51
1,496 SR
1,329 Elo+
Sol
Sol
Donny_Dearest
Sol
Level 119
God Stats
0W - 2L
1,518 SR
Queue Stats
12W - 16L
1,575 Elo+
Party 1
Da Ji
Da Ji
SaturnsAstraea
Da Ji
Level 49
God Stats
0W - 2L
1,204 SR
Queue Stats
37W - 69L
1,185 Elo+
Party 3
Sun Wukong
Sun Wukong
apollomeanschkn
Sun Wukong
Level 30
God Stats
2W - 1L
1,715 SR
Queue Stats
100W - 157L
1,217 Elo+
Party 3
Apollo
Apollo
domesticemperor
Apollo
Level 18
God Stats
11W - 6L
1,740 SR
Queue Stats
19W - 11L
1,664 Elo+
Party 1
Ymir
Ymir
kibakino
Ymir
Level 39
God Stats
0W - 2L
1,303 SR
Queue Stats
9W - 35L
1,002 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
4 / 0 / 3
5,843
584
5,681
5,586
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Jasc0m
Mercury
10
4 / 0 / 5
6,018
602
5,373
4,443
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 1 / 4
5,179
518
2,547
5,590
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
5 / 1 / 0
6,368
637
3,291
3,968
1,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
Risemare
Artio
11
4 / 0 / 1
6,082
608
4,693
5,893
3,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,374
437
2,337
5,572
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

8
0 / 6 / 0
4,788
479
1,603
8,044
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
apollomeanschkn
Sun Wukong
8
0 / 3 / 0
5,062
506
3,533
7,755
3,104
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 2 / 0
5,024
502
3,547
7,157
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
7
1 / 3 / 0
4,854
485
960
8,420
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
2
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
3
5.5
L
0
3
1
0.17
W
Mercury
Jasc0m
Mercury
4
0
5
6.5
W
0
1
4
2
W
5
1
0
5
W
Artio
Risemare
Artio
4
0
1
4.5
L
0
6
0
0
L
Sun Wukong
apollomeanschkn
Sun Wukong
0
3
0
0
L
1
2
0
0.5
L
Ymir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,585
Damage
11,980
25,480
Taken
36,948
10,729
Mitigated
11,670
12,159
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
5,681
2,632
215
3,285
5,586
1,785
0
2,692
2,894
29,047
0
L
2,337
579
0
2,049
5,572
1,049
0
995
4,577
15,663
0
W
Mercury
Jasc0m
Mercury
5,373
2,808
0
1,990
4,443
1,372
0
0
4,443
0
27,390
W
2,547
703
0
2,115
5,590
2,149
0
605
4,985
0
18,842
W
3,291
969
186
1,457
3,968
1,681
0
0
3,968
34,349
0
W
Artio
Risemare
Artio
4,693
1,062
0
2,911
5,893
3,742
0
0
5,893
27,893
0
L
1,603
865
99
1,885
8,044
2,229
0
2,303
5,591
0
23,244
L
Sun Wukong
apollomeanschkn
Sun Wukong
3,533
1,171
0
1,290
7,755
3,104
0
3,719
3,652
0
23,482
L
3,547
2,011
0
3,055
7,157
2,206
0
1,617
5,365
0
23,578
L
Ymir
960
152
0
1,323
8,420
3,082
0
4,322
4,098
12,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
24,102
263
Minions Killed
209
0
Camps Cleared
0
1,029,538
Distance Traveled
863,404
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,843
584
54
5
0
170,510
2
L
Sol
4,374
437
32
3
0
151,737
0
W
Mercury
6,018
602
61
6
0
242,987
5
W
Ne Zha
5,179
518
23
2
0
213,644
2
W
Ra
6,368
637
66
7
0
197,749
0
W
Artio
6,082
608
59
6
0
204,648
4
L
Da Ji
4,788
479
53
5
0
182,949
2
L
Sun Wukong
5,062
506
54
5
0
171,052
1
L
Apollo
5,024
502
50
5
0
189,678
1
L
Ymir
4,854
485
20
2
0
167,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role