Player Matchup

Cthulhu
Cthulhu
BlackListedGamer
Cthulhu
Level 13
God Stats
1W - 1L
2,019 SR
Queue Stats
3W - 4L
1,475 Elo+
Party 1
Olorun
Olorun
GragDatAshe
Olorun
Level 97
God Stats
1W - 1L
1,733 SR
Queue Stats
30W - 23L
1,597 Elo+
Party 1
Anubis
Anubis
HelicopterDrew
Anubis
Level 33
God Stats
0W - 4L
1,114 SR
Queue Stats
225W - 244L
1,565 Elo+
Solo
Tsukuyomi
Tsukuyomi
SmurfinDerbs
Tsukuyomi
Level 12
God Stats
0W - 1L
1,650 SR
Queue Stats
6W - 3L
1,565 Elo+
Party 1
Osiris
Osiris
adrienthewise
Osiris
Level 103
God Stats
1W - 3L
1,620 SR
Queue Stats
84W - 48L
1,598 Elo+
Party 1
Team Averages
Level 52
1,627 SR
1,560 Elo+

VS

Team Averages
Level 56
1,608 SR
1,522 Elo+
Fenrir
Fenrir
Akummi
Fenrir
Level 38
God Stats
10W - 8L
1,434 SR
Queue Stats
40W - 36L
1,409 Elo+
Party 2
Ganesha
Ganesha
Badhopes
Ganesha
Level 114
God Stats
2W - 2L
1,985 SR
Queue Stats
65W - 57L
1,527 Elo+
Solo
Danzaburou
Danzaburou
Magnati69
Danzaburou
Level 46
God Stats
34W - 17L
1,504 SR
Queue Stats
560W - 498L
1,589 Elo+
Solo
Janus
Janus
Serrpii
Janus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 52L
1,501 Elo+
Party 2
Ratatoskr
Ratatoskr
erotology
Ratatoskr
Level 15
God Stats
45W - 32L
1,616 SR
Queue Stats
65W - 44L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,213
414
1,915
7,353
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
11
2 / 3 / 1
6,911
461
7,310
9,224
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 4 / 2
7,852
523
4,196
7,496
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
SmurfinDerbs
Tsukuyomi
11
1 / 6 / 0
6,569
438
6,072
10,614
6,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 2
7,204
480
3,207
9,442
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akummi
Fenrir
13
5 / 3 / 5
7,983
532
6,970
9,546
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Badhopes
Ganesha
12
2 / 0 / 3
7,653
510
3,464
7,236
4,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Magnati69
Danzaburou
14
3 / 2 / 1
8,275
552
5,026
8,035
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Serrpii
Janus
15
4 / 0 / 1
8,715
581
3,385
2,695
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
erotology
Ratatoskr
15
5 / 2 / 5
9,114
608
9,345
11,671
5,974
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
19
19
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Akummi
Fenrir
5
3
5
2.5
W
Ganesha
Badhopes
Ganesha
2
0
3
3.5
L
1
3
2
0.67
L
Olorun
2
3
1
0.83
L
2
4
2
0.75
W
Danzaburou
Magnati69
Danzaburou
3
2
1
1.75
W
Janus
Serrpii
Janus
4
0
1
4.5
L
Tsukuyomi
SmurfinDerbs
Tsukuyomi
1
6
0
0.17
L
1
3
2
0.67
W
Ratatoskr
erotology
Ratatoskr
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
28,190
44,129
Taken
39,183
20,297
Mitigated
17,565
10,959
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Akummi
Fenrir
6,970
1,622
0
461
9,546
3,767
0
2,639
6,699
0
45,330
W
Ganesha
Badhopes
Ganesha
3,464
210
0
1,705
7,236
4,478
0
2,942
4,258
23,870
0
L
1,915
418
96
620
7,353
3,848
0
632
6,721
11,405
0
L
Olorun
7,310
4,484
171
3,863
9,224
2,783
112
2,131
7,087
46,553
0
L
4,196
226
0
2,569
7,496
3,144
0
2,104
5,294
46,423
0
W
Danzaburou
Magnati69
Danzaburou
5,026
2,692
0
3,772
8,035
2,683
0
5,157
2,878
0
59,302
W
Janus
Serrpii
Janus
3,385
454
0
631
2,695
663
0
293
2,292
54,243
0
L
Tsukuyomi
SmurfinDerbs
Tsukuyomi
6,072
1,122
0
2,140
10,614
6,273
0
0
10,614
0
33,135
L
3,207
911
0
1,500
9,442
4,249
0
1,792
7,564
0
44,061
W
Ratatoskr
erotology
Ratatoskr
9,345
1,918
0
4,362
11,671
5,974
0
1,966
9,035
0
42,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
41,740
363
Minions Killed
406
0
Camps Cleared
0
1,347,177
Distance Traveled
1,455,708
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,983
532
73
5
0
307,260
0
W
Ganesha
7,653
510
12
1
0
296,055
7
L
Cthulhu
6,213
414
15
1
0
267,418
0
L
Olorun
6,911
461
88
6
0
261,722
1
L
Anubis
7,852
523
101
7
0
232,396
1
W
Danzaburou
8,275
552
138
9
0
260,077
2
W
Janus
8,715
581
116
8
0
298,129
4
L
Tsukuyomi
6,569
438
66
4
0
254,846
0
L
Osiris
7,204
480
93
6
0
330,795
5
W
Ratatoskr
9,114
608
67
4
0
294,187
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role