Player Matchup

King Arthur
King Arthur
Samatz
King Arthur
Level 29
God Stats
37W - 36L
1,640 SR
Queue Stats
478W - 410L
1,525 Elo+
Party 3
Vulcan
Vulcan
Santiago012015
Vulcan
Level 28
God Stats
0W - 2L
1,199 SR
Queue Stats
114W - 108L
1,472 Elo+
Party 3
Cernunnos
Cernunnos
danteyme
Cernunnos
Level 28
God Stats
7W - 12L
1,452 SR
Queue Stats
17W - 31L
1,331 Elo+
Party 1
Nemesis
Nemesis
loboangel78
Nemesis
Level 66
God Stats
17W - 7L
1,618 SR
Queue Stats
407W - 369L
1,493 Elo+
Party 3
Ra
Ra
x_xRIP-YR-KDx_x
Ra
Level 75
God Stats
0W - 3L
1,314 SR
Queue Stats
37W - 55L
1,379 Elo+
Party 1
Team Averages
Level 45
1,445 SR
1,440 Elo+

VS

Team Averages
Level 74
1,484 SR
1,458 Elo+
Kuzenbo
Kuzenbo
Cman12345666
Kuzenbo
Level 79
God Stats
9W - 11L
1,491 SR
Queue Stats
33W - 27L
1,508 Elo+
Party 2
Set
Set
JackFrost594
Set
Level 128
God Stats
3W - 3L
1,400 SR
Queue Stats
335W - 346L
1,525 Elo+
Party 2
Tiamat
Tiamat
ThinkGumzilla
Tiamat
Level 47
God Stats
2W - 6L
1,625 SR
Queue Stats
154W - 215L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
UnitedSanctuary
Danzaburou
Level 68
God Stats
9W - 9L
1,581 SR
Queue Stats
71W - 77L
1,497 Elo+
Party 2
Anubis
Anubis
clonesforever
Anubis
Level 47
God Stats
18W - 37L
1,323 SR
Queue Stats
297W - 352L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Samatz
King Arthur
9
0 / 2 / 1
4,906
491
3,251
5,833
3,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 5 / 0
5,553
555
3,354
6,078
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
danteyme
Cernunnos
4
1 / 4 / 0
4,037
404
941
3,539
836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
loboangel78
Nemesis
10
3 / 2 / 4
6,306
631
5,682
7,039
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 2
5,131
513
3,349
6,920
2,185
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cman12345666
Kuzenbo
8
4 / 2 / 3
5,734
573
3,543
6,517
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 2 / 3
6,364
636
3,419
7,561
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 1
6,025
603
3,575
5,265
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
UnitedSanctuary
Danzaburou
10
6 / 1 / 4
6,479
648
4,924
5,773
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 2 / 1
6,479
648
4,356
4,947
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
18
18
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Cman12345666
Kuzenbo
4
2
3
2.75
W
3
2
3
2.25
L
King Arthur
Samatz
King Arthur
0
2
1
0.25
L
3
5
0
0.6
W
1
1
1
1.5
W
Danzaburou
UnitedSanctuary
Danzaburou
6
1
4
8
W
4
2
1
2.25
L
Cernunnos
danteyme
Cernunnos
1
4
0
0.25
L
Nemesis
loboangel78
Nemesis
3
2
4
2.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,577
Damage
19,817
29,409
Taken
30,063
10,444
Mitigated
12,614
2,441
Healing
13,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Cman12345666
Kuzenbo
3,543
1,398
381
2,833
6,517
3,974
483
1,624
4,868
13,765
0
W
3,419
1,973
0
3,682
7,561
2,217
0
1,042
6,519
0
36,550
L
King Arthur
Samatz
King Arthur
3,251
96
0
275
5,833
3,994
0
3,087
2,404
0
20,961
L
3,354
1,255
135
393
6,078
1,145
0
3,300
2,778
19,786
0
W
3,575
948
0
3,018
5,265
2,752
20
0
4,938
28,879
0
W
Danzaburou
UnitedSanctuary
Danzaburou
4,924
2,315
0
2,424
5,773
1,685
1,163
1,848
3,925
0
26,366
W
4,356
126
0
881
4,947
1,986
411
2,189
2,758
33,353
0
L
Cernunnos
danteyme
Cernunnos
941
439
0
29
3,539
836
0
1,152
2,387
0
3,857
L
Nemesis
loboangel78
Nemesis
5,682
3,329
0
873
7,039
2,284
0
2,015
4,999
0
26,485
L
3,349
457
91
645
6,920
2,185
0
1,553
5,367
20,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
31,081
172
Minions Killed
264
0
Camps Cleared
0
855,103
Distance Traveled
919,563
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,734
573
17
2
0
205,294
3
W
Set
6,364
636
70
7
0
211,349
1
L
King Arthur
4,906
491
48
5
0
187,390
0
L
Vulcan
5,553
555
37
4
0
152,609
0
W
Tiamat
6,025
603
58
6
0
172,652
3
W
Danzaburou
6,479
648
49
5
0
154,912
0
W
Anubis
6,479
648
70
7
0
175,356
5
L
Cernunnos
4,037
404
7
1
0
116,609
0
L
Nemesis
6,306
631
48
5
0
212,892
1
L
Ra
5,131
513
32
3
0
185,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role