Player Matchup

Apollo
Apollo
Adak12
Apollo
Level 149
God Stats
12W - 23L
1,530 SR
Queue Stats
295W - 269L
1,511 Elo+
Solo
Neith
Neith
Darkside
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Sharksterrr
Cthulhu
Level 131
God Stats
9W - 4L
1,776 SR
Queue Stats
23W - 13L
1,582 Elo+
Party 4
Tiamat
Tiamat
Skapeek
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
SkyBlu2
Tyr
Level 101
God Stats
3W - 1L
1,283 SR
Queue Stats
39W - 28L
1,485 Elo+
Party 3
Team Averages
Level 129
1,518 SR
1,516 Elo+

VS

Team Averages
Level 109
1,538 SR
1,542 Elo+
Sol
Sol
BPOTKAMIIOT
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,793 Elo+
Solo
Heimdallr
Heimdallr
Halitkopat
Heimdallr
Level 158
God Stats
6W - 6L
1,557 SR
Queue Stats
153W - 177L
1,425 Elo+
Party 2
Ratatoskr
Ratatoskr
Nvar
Ratatoskr
Level 63
God Stats
26W - 23L
1,759 SR
Queue Stats
420W - 392L
1,526 Elo+
Party 1
Achilles
Achilles
Tosh0r
Achilles
Level 149
God Stats
11W - 22L
1,447 SR
Queue Stats
111W - 120L
1,469 Elo+
Party 2
Nox
Nox
vortexDK
Nox
Level 128
God Stats
13W - 17L
1,429 SR
Queue Stats
362W - 355L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Adak12
Apollo
11
3 / 2 / 1
6,418
642
4,699
3,900
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Darkside
Neith
10
3 / 0 / 2
5,839
584
5,800
4,707
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cthulhu
Sharksterrr
Cthulhu
8
2 / 1 / 2
5,209
521
2,222
8,977
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Skapeek
Tiamat
10
1 / 0 / 4
5,763
576
3,674
4,352
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
11
2 / 1 / 0
6,157
616
3,726
6,766
3,843
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,617
462
2,221
5,050
1,157
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Halitkopat
Heimdallr
8
1 / 3 / 0
4,618
462
3,339
6,366
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
Nvar
Ratatoskr
10
1 / 2 / 0
5,390
539
2,210
5,906
2,044
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
Tosh0r
Achilles
8
1 / 2 / 0
5,006
501
4,294
7,489
4,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 1 / 1
4,509
451
1,878
4,193
1,621
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
Adak12
Apollo
3
2
1
1.75
L
1
3
0
0.33
W
Neith
Darkside
Neith
3
0
2
4
L
Heimdallr
Halitkopat
Heimdallr
1
3
0
0.33
L
Ratatoskr
Nvar
Ratatoskr
1
2
0
0.5
W
Cthulhu
Sharksterrr
Cthulhu
2
1
2
3
W
Tiamat
Skapeek
Tiamat
1
0
4
3
W
Tyr
2
1
0
2
L
Achilles
Tosh0r
Achilles
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,121
Damage
13,942
28,702
Taken
29,004
13,097
Mitigated
11,229
11,056
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Adak12
Apollo
4,699
2,943
0
60
3,900
2,039
1,458
1,839
2,061
0
38,142
L
2,221
357
0
1,086
5,050
1,157
0
212
4,838
15,130
0
W
Neith
Darkside
Neith
5,800
2,515
0
2,983
4,707
1,395
1,563
503
4,204
0
34,013
L
Heimdallr
Halitkopat
Heimdallr
3,339
1,171
0
2,771
6,366
1,801
0
1,755
4,611
0
21,010
L
Ratatoskr
Nvar
Ratatoskr
2,210
487
0
2,406
5,906
2,044
0
1,032
4,874
0
25,729
W
Cthulhu
Sharksterrr
Cthulhu
2,222
278
0
2,785
8,977
3,723
70
1,560
7,417
12,437
0
W
Tiamat
Skapeek
Tiamat
3,674
1,001
0
2,424
4,352
2,097
210
197
4,155
28,741
0
W
Tyr
3,726
885
0
2,804
6,766
3,843
455
0
6,766
0
27,359
L
Achilles
Tosh0r
Achilles
4,294
1,285
0
1,872
7,489
4,606
0
1,459
6,030
0
22,677
L
1,878
426
0
1,445
4,193
1,621
0
1,438
2,755
15,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,386
Gold Earned
24,140
290
Minions Killed
204
0
Camps Cleared
0
906,949
Distance Traveled
889,031
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,418
642
76
8
0
181,344
0
L
Sol
4,617
462
30
3
0
158,502
0
W
Neith
5,839
584
58
6
0
164,296
4
L
Heimdallr
4,618
462
32
3
0
146,004
2
L
Ratatoskr
5,390
539
66
7
0
211,848
0
W
Cthulhu
5,209
521
24
2
0
177,407
5
W
Tiamat
5,763
576
58
6
0
204,658
2
W
Tyr
6,157
616
74
7
0
179,244
0
L
Achilles
5,006
501
44
4
0
195,612
1
L
Nox
4,509
451
32
3
0
177,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role