Player Matchup

Kuzenbo
Kuzenbo
AngeljrCM-Z-
Kuzenbo
Level 48
God Stats
18W - 15L
1,279 SR
Queue Stats
521W - 551L
1,454 Elo+
Party 2
Thor
Thor
CarlitoxHM-Z-
Thor
Level 28
God Stats
39W - 33L
1,506 SR
Queue Stats
83W - 76L
1,426 Elo+
Party 2
Ra
Ra
Lykos159
Ra
Level 104
God Stats
6W - 0L
1,758 SR
Queue Stats
65W - 44L
1,543 Elo+
Party 2
Artemis
Artemis
Reyjun
Artemis
Level 79
God Stats
3W - 1L
1,572 SR
Queue Stats
137W - 126L
1,579 Elo+
Party 2
Erlang Shen
Erlang Shen
strikeman31
Erlang Shen
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 275L
1,564 Elo+
Party 2
Team Averages
Level 72
1,523 SR
1,513 Elo+

VS

Team Averages
Level 100
1,597 SR
1,502 Elo+
Hun Batz
Hun Batz
AdamVsZues
Hun Batz
Level 118
God Stats
1W - 8L
1,433 SR
Queue Stats
196W - 243L
1,543 Elo+
Party 1
King Arthur
King Arthur
Loki-Blacksteel
King Arthur
Level 136
God Stats
28W - 33L
1,549 SR
Queue Stats
532W - 538L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
Spartan18010
Heimdallr
Level 26
God Stats
1W - 1L
1,735 SR
Queue Stats
41W - 25L
1,528 Elo+
Party 1
Hel
Hel
Squishy0530
Hel
Level 107
God Stats
3W - 1L
1,740 SR
Queue Stats
208W - 240L
1,451 Elo+
Party 1
Khepri
Khepri
gilmordor3791
Khepri
Level 113
God Stats
13W - 14L
1,526 SR
Queue Stats
271W - 297L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AngeljrCM-Z-
Kuzenbo
17
2 / 2 / 18
12,834
513
8,880
19,847
31,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 2 / 8
13,238
530
9,662
22,843
12,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
13 / 3 / 14
14,762
590
26,154
18,517
10,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Artemis
Reyjun
Artemis
20
10 / 2 / 6
14,147
566
15,575
15,071
7,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
strikeman31
Erlang Shen
20
8 / 2 / 11
14,506
580
21,791
20,078
19,134
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AdamVsZues
Hun Batz
18
3 / 8 / 4
12,243
490
13,516
21,956
8,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Loki-Blacksteel
King Arthur
19
3 / 8 / 3
12,281
491
23,117
35,753
33,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
Spartan18010
Heimdallr
15
3 / 11 / 3
10,178
407
14,149
19,621
6,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 1
8,428
337
796
7,097
1,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 4
9,507
380
7,786
18,603
16,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
37
Kills
11
11
Deaths
37
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AdamVsZues
Hun Batz
3
8
4
0.63
W
Kuzenbo
AngeljrCM-Z-
Kuzenbo
2
2
18
5.5
W
4
2
8
4
L
King Arthur
Loki-Blacksteel
King Arthur
3
8
3
0.56
W
13
3
14
6.67
W
Artemis
Reyjun
Artemis
10
2
6
6.5
L
Heimdallr
Spartan18010
Heimdallr
3
11
3
0.41
L
1
5
1
0.3
L
1
5
4
0.6
W
Erlang Shen
strikeman31
Erlang Shen
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,062
Damage
59,364
96,356
Taken
103,030
81,253
Mitigated
66,509
37,886
Healing
18,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AdamVsZues
Hun Batz
13,516
2,324
0
2,978
21,956
8,295
0
8,192
13,357
0
78,483
W
Kuzenbo
AngeljrCM-Z-
Kuzenbo
8,880
3,355
1,161
6,309
19,847
31,561
674
2,127
17,594
33,551
0
W
9,662
1,191
0
7,930
22,843
12,987
2,439
1,717
20,837
0
83,579
L
King Arthur
Loki-Blacksteel
King Arthur
23,117
3,805
0
10,937
35,753
33,658
0
12,514
22,780
0
85,124
W
26,154
2,325
3,796
5,204
18,517
10,488
480
1,943
16,242
99,952
0
W
Artemis
Reyjun
Artemis
15,575
7,798
0
6,550
15,071
7,083
6,272
1,338
13,708
0
113,265
L
Heimdallr
Spartan18010
Heimdallr
14,149
5,747
0
2,049
19,621
6,450
0
6,964
12,553
0
65,521
L
796
0
150
1,279
7,097
1,582
0
1,482
5,531
17,037
0
L
7,786
425
0
775
18,603
16,524
0
4,713
13,688
34,416
0
W
Erlang Shen
strikeman31
Erlang Shen
21,791
13,706
0
6,936
20,078
19,134
910
2,277
17,164
118
104,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,487
Gold Earned
52,637
590
Minions Killed
443
0
Camps Cleared
0
2,499,732
Distance Traveled
1,953,299
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,243
490
127
5
0
425,769
2
W
Kuzenbo
12,834
513
36
1
0
517,163
1
W
Thor
13,238
530
137
5
0
509,159
0
L
King Arthur
12,281
491
144
6
0
450,168
0
W
Ra
14,762
590
149
6
0
498,064
1
W
Artemis
14,147
566
123
5
0
494,256
4
L
Heimdallr
10,178
407
94
4
0
380,227
1
L
Hel
8,428
337
31
1
0
222,651
0
L
Khepri
9,507
380
47
2
0
474,484
1
W
Erlang Shen
14,506
580
145
6
0
481,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role