Player Matchup

Fenrir
Fenrir
Shade7640
Fenrir
Level 17
God Stats
11W - 10L
1,540 SR
Queue Stats
403W - 377L
1,302 Elo+
Solo
Susano
Susano
olloG4m3Rollo
Susano
Level 28
God Stats
4W - 14L
1,298 SR
Queue Stats
144W - 186L
1,380 Elo+
Party 2
Hachiman
Hachiman
simplu123
Hachiman
Level 29
God Stats
25W - 27L
1,498 SR
Queue Stats
93W - 84L
1,454 Elo+
Solo
Anubis
Anubis
thronosrecord972
Anubis
Level 26
God Stats
9W - 24L
1,382 SR
Queue Stats
133W - 187L
1,349 Elo+
Party 2
Cabrakan
Cabrakan
victoriacrew
Cabrakan
Level 23
God Stats
7W - 8L
1,050 SR
Queue Stats
452W - 452L
1,348 Elo+
Solo
Team Averages
Level 25
1,354 SR
1,367 Elo+

VS

Team Averages
Level 31
1,462 SR
1,325 Elo+
Neith
Neith
Aldi is NooB
Neith
Level 11
God Stats
6W - 2L
1,551 SR
Queue Stats
6W - 4L
1,324 Elo+
Party 1
Scylla
Scylla
Dalton2904
Scylla
Level 28
God Stats
2W - 3L
1,318 SR
Queue Stats
60W - 84L
1,304 Elo+
Solo
Fenrir
Fenrir
HideintheJungle
Fenrir
Level 21
God Stats
9W - 5L
1,661 SR
Queue Stats
22W - 17L
1,496 Elo+
Solo
Guan Yu
Guan Yu
IceCreamVanDan
Guan Yu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 41L
1,192 Elo+
Solo
Ymir
Ymir
Torben-16_8
Ymir
Level 87
God Stats
8W - 7L
1,282 SR
Queue Stats
77W - 70L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Shade7640
Fenrir
17
9 / 5 / 6
11,273
537
15,007
13,652
5,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 7 / 2
9,686
461
6,614
14,343
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
simplu123
Hachiman
14
6 / 5 / 3
9,362
446
11,725
15,582
6,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 6 / 2
8,445
402
4,864
11,062
5,140
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
victoriacrew
Cabrakan
14
5 / 9 / 5
9,376
446
9,507
17,366
12,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 4
10,728
511
11,928
12,388
4,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Dalton2904
Scylla
17
5 / 7 / 3
10,838
516
6,584
14,463
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 3 / 6
12,071
575
14,435
17,380
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 5
10,066
479
4,446
13,314
12,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
8 / 4 / 7
10,694
509
12,037
19,136
20,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
57
28
Kills
32
32
Deaths
29
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
8
4
1.13
W
Scylla
Dalton2904
Scylla
5
7
3
0.93
W
11
3
6
4.67
W
1
7
5
0.5
L
Fenrir
Shade7640
Fenrir
9
5
6
2.4
W
8
4
7
2.88
L
6
7
2
1
L
Hachiman
simplu123
Hachiman
6
5
3
1.5
L
2
6
2
0.5
L
Cabrakan
victoriacrew
Cabrakan
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,717
Damage
49,430
72,005
Taken
76,681
35,451
Mitigated
48,159
13,716
Healing
17,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,928
5,435
0
1,837
12,388
4,642
1,722
2,942
9,168
0
57,150
W
Scylla
Dalton2904
Scylla
6,584
1,071
0
3,718
14,463
4,507
1,964
2,201
12,238
66,550
0
W
14,435
5,655
0
5,370
17,380
6,678
866
3,359
13,971
0
59,108
W
4,446
1,108
580
2,242
13,314
12,085
1,811
154
13,160
0
42,844
L
Fenrir
Shade7640
Fenrir
15,007
4,352
0
1,199
13,652
5,965
0
2,255
11,363
0
59,333
W
12,037
4,887
255
3,357
19,136
20,247
345
4,830
13,773
29,018
0
L
6,614
1,419
306
971
14,343
5,177
1,244
2,411
11,854
0
46,978
L
Hachiman
simplu123
Hachiman
11,725
5,131
0
5,087
15,582
6,667
499
3,179
12,403
0
46,120
L
4,864
651
0
3,474
11,062
5,140
758
3,940
6,940
25,346
0
L
Cabrakan
victoriacrew
Cabrakan
9,507
1,570
0
2,679
17,366
12,502
451
6,517
10,824
28,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,142
Gold Earned
54,397
328
Minions Killed
431
0
Camps Cleared
0
1,569,383
Distance Traveled
1,728,990
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,728
511
98
5
0
318,160
0
W
Scylla
10,838
516
130
6
0
310,908
1
W
Fenrir
12,071
575
91
4
0
419,732
7
W
Guan Yu
10,066
479
80
4
0
348,720
3
L
Fenrir
11,273
537
101
5
0
392,548
5
W
Ymir
10,694
509
32
2
0
331,470
6
L
Susano
9,686
461
89
4
0
320,399
0
L
Hachiman
9,362
446
49
2
0
316,277
1
L
Anubis
8,445
402
43
2
0
239,438
0
L
Cabrakan
9,376
446
46
2
0
300,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role