Player Matchup

Thor
Thor
Assuncao7148
Thor
Level 4
God Stats
1W - 1L
1,709 SR
Queue Stats
13W - 28L
1,500 Elo+
Party 1
Tyr
Tyr
Bananaturtle384
Tyr
Level 15
God Stats
1W - 3L
1,272 SR
Queue Stats
16W - 21L
1,330 Elo+
Party 2
Anhur
Anhur
Gczin
Anhur
Level 2
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Uga_C-137
Ah Muzen Cab
Level 16
God Stats
0W - 2L
1,327 SR
Queue Stats
16W - 32L
1,235 Elo+
Party 2
Loki
Loki
Vini_64hz
Loki
Level 5
God Stats
0W - 2L
1,518 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 8
1,507 SR
1,413 Elo+

VS

Team Averages
Level 21
1,433 SR
1,352 Elo+
Fenrir
Fenrir
BVRigoni
Fenrir
Level 17
God Stats
22W - 29L
1,595 SR
Queue Stats
48W - 49L
1,296 Elo+
Solo
Hel
Hel
Drewball
Hel
Level 28
God Stats
7W - 6L
1,109 SR
Queue Stats
34W - 25L
1,252 Elo+
Party 3
Set
Set
JBOY597
Set
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Janus
Janus
NICOBELIK98
Janus
Level 29
God Stats
11W - 18L
1,541 SR
Queue Stats
68W - 81L
1,423 Elo+
Solo
Danzaburou
Danzaburou
bowdingle
Danzaburou
Level 28
God Stats
12W - 5L
1,421 SR
Queue Stats
19W - 9L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 14 / 7
8,339
363
4,025
19,426
7,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 11 / 6
9,019
392
6,757
19,856
13,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Gczin
Anhur
18
12 / 8 / 4
13,025
566
24,405
25,699
10,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Uga_C-137
Ah Muzen Cab
15
4 / 9 / 6
9,640
419
8,757
17,907
6,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
18
9 / 8 / 3
12,082
525
15,536
22,419
9,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BVRigoni
Fenrir
17
10 / 9 / 3
12,171
529
10,492
17,918
14,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 3 / 12
12,523
544
9,759
16,325
14,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
15
2 / 13 / 7
10,690
465
4,931
17,036
7,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
19 / 3 / 5
14,007
609
25,304
17,966
7,264
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
bowdingle
Danzaburou
18
14 / 3 / 13
13,457
585
30,578
25,971
11,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
89
28
Kills
49
50
Deaths
31
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
14
7
0.25
W
Fenrir
BVRigoni
Fenrir
10
9
3
1.28
L
3
11
6
0.55
W
4
3
12
3.33
L
Anhur
Gczin
Anhur
12
8
4
1.75
W
Set
2
13
7
0.42
W
19
3
5
7.17
L
Ah Muzen Cab
Uga_C-137
Ah Muzen Cab
4
9
6
0.78
L
Loki
9
8
3
1.31
W
Danzaburou
bowdingle
Danzaburou
14
3
13
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,480
Damage
81,064
105,307
Taken
95,216
47,674
Mitigated
55,500
13,188
Healing
44,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,025
681
0
0
19,426
7,790
0
4,222
15,204
0
14,072
W
Fenrir
BVRigoni
Fenrir
10,492
1,838
0
2,077
17,918
14,774
2,569
0
17,918
0
34,630
L
6,757
667
0
855
19,856
13,845
1,294
10,271
9,585
0
23,587
W
9,759
3,838
6,883
8,905
16,325
14,632
2,225
0
16,325
40,869
0
L
Anhur
Gczin
Anhur
24,405
11,614
0
8,504
25,699
10,095
1,064
5,762
19,937
0
63,799
W
Set
4,931
1,858
0
1,857
17,036
7,009
941
0
17,036
0
40,952
W
25,304
1,864
1,002
8,470
17,966
7,264
2,056
0
17,966
105,500
0
L
Ah Muzen Cab
Uga_C-137
Ah Muzen Cab
8,757
1,785
0
2,930
17,907
6,469
2,319
9,270
8,637
0
56,385
L
Loki
15,536
4,428
0
899
22,419
9,475
0
5,538
16,881
0
43,140
W
Danzaburou
bowdingle
Danzaburou
30,578
14,759
483
14,810
25,971
11,821
5,314
0
25,971
0
75,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,105
Gold Earned
62,848
299
Minions Killed
461
0
Camps Cleared
0
1,844,374
Distance Traveled
1,960,971
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,339
363
18
1
0
377,234
0
W
Fenrir
12,171
529
51
2
0
459,561
0
L
Tyr
9,019
392
38
2
0
387,193
0
W
Hel
12,523
544
70
3
0
349,393
0
L
Anhur
13,025
566
90
4
0
281,436
0
W
Set
10,690
465
73
3
0
401,359
0
W
Janus
14,007
609
169
7
0
408,079
4
L
Ah Muzen Cab
9,640
419
94
4
0
366,289
0
L
Loki
12,082
525
59
3
0
432,222
0
W
Danzaburou
13,457
585
98
4
0
342,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role