Player Matchup

Bakasura
Bakasura
CallMeScrubs
Bakasura
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
DonYırtar
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,424 Elo+
Party 1
Yemoja
Yemoja
LeGeNDaRioYoe
Yemoja
Level 28
God Stats
9W - 11L
1,500 SR
Queue Stats
185W - 207L
1,320 Elo+
Solo
Horus
Horus
Qwxasil
Horus
Level 18
God Stats
0W - 1L
1,750 SR
Queue Stats
7W - 10L
1,428 Elo+
Party 1
Merlin
Merlin
RageOfCerberus
Merlin
Level 43
God Stats
6W - 5L
1,569 SR
Queue Stats
8W - 12L
1,418 Elo+
Party 1
Team Averages
Level 24
1,564 SR
1,418 Elo+

VS

Team Averages
Level 20
1,487 SR
1,321 Elo+
Sol
Sol
Asianboy067217
Sol
Level 27
God Stats
16W - 12L
1,532 SR
Queue Stats
77W - 94L
1,414 Elo+
Party 2
Athena
Athena
Spectre_HFR
Athena
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
968 Elo+
Solo
Bellona
Bellona
THE CHUBINAT0R
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 78L
1,421 Elo+
Party 2
Neith
Neith
ToxicKingLOL
Neith
Level 25
God Stats
3W - 1L
1,474 SR
Queue Stats
68W - 79L
1,411 Elo+
Party 2
Nemesis
Nemesis
cupcakKeFreak
Nemesis
Level 18
God Stats
2W - 2L
1,429 SR
Queue Stats
76W - 63L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CallMeScrubs
Bakasura
5
0 / 2 / 0
4,967
355
422
4,401
1,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
DonYırtar
Apollo
11
3 / 6 / 0
6,883
492
4,206
8,783
2,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 4 / 3
6,899
493
4,602
10,102
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Qwxasil
Horus
12
3 / 1 / 1
7,292
521
2,721
9,675
7,483
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 5 / 2
7,621
544
5,075
8,509
2,872
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,776
627
3,225
7,023
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
2
0 / 1 / 0
4,658
333
217
692
230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
1 / 1 / 0
7,766
555
3,951
6,932
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
8 / 2 / 3
8,622
616
9,829
9,759
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
13
8 / 2 / 2
8,549
611
9,286
7,984
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
18
18
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Bakasura
CallMeScrubs
Bakasura
0
2
0
0
L
Apollo
DonYırtar
Apollo
3
6
0
0.5
L
0
4
3
0.38
L
Horus
Qwxasil
Horus
3
1
1
3.5
L
2
5
2
0.6
W
Athena
0
1
0
0
W
1
1
0
1
W
8
2
3
4.75
W
Nemesis
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,026
Damage
26,508
41,470
Taken
32,390
20,211
Mitigated
13,371
6,386
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,225
609
0
2,666
7,023
2,371
5,786
2,492
4,531
53,010
0
L
Bakasura
CallMeScrubs
Bakasura
422
249
0
1,117
4,401
1,073
0
162
4,239
0
11,840
L
Apollo
DonYırtar
Apollo
4,206
2,408
0
332
8,783
2,754
390
427
8,356
0
30,796
L
4,602
1,517
340
882
10,102
6,029
233
610
9,492
27,593
0
L
Horus
Qwxasil
Horus
2,721
1,578
296
1,913
9,675
7,483
130
498
9,177
0
19,304
L
5,075
462
0
1,506
8,509
2,872
0
1,745
6,764
42,544
0
W
Athena
217
217
0
0
692
230
0
34
658
217
0
W
3,951
1,637
0
3,454
6,932
3,830
360
1,037
5,895
0
39,139
W
9,829
5,167
0
4,816
9,759
3,493
910
4,292
5,467
0
41,563
W
Nemesis
9,286
5,357
0
899
7,984
3,447
0
1,822
6,162
0
48,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
38,371
250
Minions Killed
336
0
Camps Cleared
0
1,118,156
Distance Traveled
1,053,150
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,776
627
103
7
0
236,808
5
L
Bakasura
4,967
355
28
2
0
141,897
0
L
Apollo
6,883
492
56
4
0
250,490
2
L
Yemoja
6,899
493
42
3
0
222,683
3
L
Horus
7,292
521
40
3
0
257,759
3
L
Merlin
7,621
544
84
6
0
245,327
2
W
Athena
4,658
333
0
0
0
20,107
0
W
Bellona
7,766
555
75
5
0
255,509
1
W
Neith
8,622
616
75
5
0
235,623
1
W
Nemesis
8,549
611
83
6
0
305,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role