Player Matchup

Danzaburou
Danzaburou
Cobbalt
Danzaburou
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 7L
1,682 Elo+
Party 2
Olorun
Olorun
Romhasc
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,129 Elo+
Solo
Hun Batz
Hun Batz
Vyrvik
Hun Batz
Level 23
God Stats
1W - 0L
1,707 SR
Queue Stats
17W - 14L
1,309 Elo+
Party 1
Vamana
Vamana
followjuuzou
Vamana
Level 21
God Stats
3W - 2L
1,597 SR
Queue Stats
6W - 7L
1,364 Elo+
Party 1
Ymir
Ymir
shangrok
Ymir
Level 23
God Stats
17W - 13L
1,496 SR
Queue Stats
36W - 32L
1,340 Elo+
Party 2
Team Averages
Level 18
1,560 SR
1,365 Elo+

VS

Team Averages
Level 11
1,341 SR
1,140 Elo+
Guan Yu
Guan Yu
GlixDude
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,068 Elo+
Party 3
Khepri
Khepri
MarsRow
Khepri
Level 14
God Stats
0W - 3L
1,148 SR
Queue Stats
104W - 160L
1,133 Elo+
Party 4
Bellona
Bellona
NozomiMushin
Bellona
Level 3
God Stats
5W - 7L
1,226 SR
Queue Stats
13W - 14L
1,068 Elo+
Party 3
Skadi
Skadi
Samirlh22
Skadi
Level 12
God Stats
14W - 16L
1,331 SR
Queue Stats
81W - 136L
1,133 Elo+
Party 4
Kukulkan
Kukulkan
Масэ
Kukulkan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 39L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cobbalt
Danzaburou
20
23 / 4 / 5
16,976
653
42,443
26,135
11,322
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Romhasc
Olorun
18
3 / 7 / 12
12,324
474
11,074
19,768
8,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
Vyrvik
Hun Batz
19
4 / 3 / 9
13,435
517
6,854
18,342
6,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
20
6 / 1 / 9
13,516
520
10,130
29,272
24,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
18
6 / 4 / 12
12,485
480
10,522
21,714
19,195
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GlixDude
Guan Yu
19
4 / 7 / 4
12,636
486
8,613
26,369
19,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
MarsRow
Khepri
14
1 / 10 / 8
9,828
378
7,136
27,254
22,125
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
NozomiMushin
Bellona
19
3 / 7 / 2
12,418
478
12,098
18,678
19,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Samirlh22
Skadi
15
0 / 10 / 4
8,845
340
6,943
16,070
6,316
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
Масэ
Kukulkan
20
10 / 8 / 7
13,574
522
32,148
16,139
7,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
43
42
Kills
18
19
Deaths
42
47
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cobbalt
Danzaburou
23
4
5
6.38
L
Guan Yu
GlixDude
Guan Yu
4
7
4
0.86
L
Khepri
MarsRow
Khepri
1
10
8
0.5
L
Bellona
NozomiMushin
Bellona
3
7
2
0.57
W
Olorun
Romhasc
Olorun
3
7
12
1.29
L
Skadi
Samirlh22
Skadi
0
10
4
0.2
W
Hun Batz
Vyrvik
Hun Batz
4
3
9
2.83
W
Vamana
6
1
9
10.5
W
Ymir
6
4
12
3
L
Kukulkan
Масэ
Kukulkan
10
8
7
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,023
Damage
66,938
115,231
Taken
104,510
69,319
Mitigated
75,574
36,176
Healing
17,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cobbalt
Danzaburou
42,443
25,276
0
15,094
26,135
11,322
3,325
11,923
14,162
0
121,570
L
Guan Yu
GlixDude
Guan Yu
8,613
1,304
674
9,851
26,369
19,692
809
1,821
24,448
0
87,874
L
Khepri
MarsRow
Khepri
7,136
1,275
0
2,923
27,254
22,125
0
8,367
18,862
21,045
0
L
Bellona
NozomiMushin
Bellona
12,098
1,771
0
1,024
18,678
19,617
1,078
4,561
13,792
13,294
54,049
W
Olorun
Romhasc
Olorun
11,074
3,725
1,368
6,374
19,768
8,366
3,505
12,046
7,630
48,738
0
L
Skadi
Samirlh22
Skadi
6,943
3,110
744
1,865
16,070
6,316
819
4,346
11,699
0
42,350
W
Hun Batz
Vyrvik
Hun Batz
6,854
2,987
0
1,388
18,342
6,369
2,031
3,732
14,585
0
82,462
W
Vamana
10,130
5,633
0
8,136
29,272
24,067
3,322
9,333
19,614
338
83,618
W
Ymir
10,522
2,279
622
3,194
21,714
19,195
685
11,188
10,451
51,941
0
L
Kukulkan
Масэ
Kukulkan
32,148
1,905
0
822
16,139
7,824
487
2,809
13,251
94,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,736
Gold Earned
57,301
531
Minions Killed
490
0
Camps Cleared
0
2,183,841
Distance Traveled
2,057,521
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,976
653
143
6
0
397,244
2
L
Guan Yu
12,636
486
137
5
0
440,470
1
L
Khepri
9,828
378
15
1
0
413,915
0
L
Bellona
12,418
478
118
5
0
458,979
0
W
Olorun
12,324
474
90
3
0
421,168
0
L
Skadi
8,845
340
63
2
0
345,420
2
W
Hun Batz
13,435
517
117
5
0
452,454
6
W
Vamana
13,516
520
101
4
0
475,907
4
W
Ymir
12,485
480
80
3
0
437,068
2
L
Kukulkan
13,574
522
157
6
0
398,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role