Player Matchup

Loki
Loki
Silver I
GehKloSteinEssen
Loki
Silver I
Level 107
God Stats
4W - 4L
1,282 SR
Queue Stats
91W - 94L
1,049 MMR
Solo
Ra
Ra
Silver V
Susano7774
Ra
Silver V
Level 107
God Stats
5W - 6L
1,500 SR
Queue Stats
126W - 132L
1,098 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver I
adriantarifa
Kumbhakarna
Silver I
Level 89
God Stats
91W - 85L
1,535 SR
Queue Stats
251W - 266L
1,115 MMR
Solo
King Arthur
King Arthur
Silver II
emrys2092
King Arthur
Silver II
Level 102
God Stats
3W - 5L
1,497 SR
Queue Stats
215W - 215L
990 MMR
Party 1
Medusa
Medusa
Silver I
kallss12345
Medusa
Silver I
Level 86
God Stats
13W - 7L
1,572 SR
Queue Stats
155W - 157L
1,080 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,477 SR
1,067 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,449 SR
811 MMR
Izanami
Izanami
Bronze II
Havbo_m
Izanami
Bronze II
Level 54
God Stats
3W - 3L
1,488 SR
Queue Stats
30W - 64L
240 MMR
Party 3
Ymir
Ymir
Bronze I
JegSkalPaaToilet
Ymir
Bronze I
Level 47
God Stats
2W - 5L
1,352 SR
Queue Stats
21W - 49L
469 MMR
Party 3
Janus
Janus
Silver III
SickAlert
Janus
Silver III
Level 55
God Stats
16W - 21L
1,369 SR
Queue Stats
314W - 322L
950 MMR
Party 2
Fenrir
Fenrir
Silver II
arkimiajk1986
Fenrir
Silver II
Level 149
God Stats
12W - 28L
1,625 SR
Queue Stats
263W - 297L
1,143 MMR
Solo
Cerberus
Cerberus
Gold V
indigo159
Cerberus
Gold V
Level 69
God Stats
10W - 14L
1,410 SR
Queue Stats
317W - 322L
1,256 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 11
11,075
527
13,364
13,197
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
14 / 1 / 7
12,180
580
16,599
14,998
6,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
adriantarifa
Kumbhakarna
15
3 / 1 / 18
10,530
501
5,015
16,738
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
emrys2092
King Arthur
19
7 / 0 / 12
12,572
599
18,116
23,974
20,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
17
6 / 1 / 4
11,269
537
12,333
12,160
5,269
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
CthulhuDanzaburouAphroditeCu ChulainnPersephone

VS

Bans
ScyllaSetCupidApolloErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Havbo_m
Izanami
14
1 / 5 / 1
8,372
399
6,030
12,201
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 3
8,189
390
5,347
14,385
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
SickAlert
Janus
13
0 / 7 / 1
8,244
393
9,768
12,839
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 9 / 0
8,956
426
8,178
21,588
9,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
indigo159
Cerberus
17
2 / 8 / 0
10,400
495
11,853
23,114
24,876
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
10
35
Kills
5
5
Deaths
35
52
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
Izanami
Havbo_m
Izanami
1
5
1
0.3
L
0
6
3
0.25
L
Janus
SickAlert
Janus
0
7
1
0.07
W
14
1
7
17.5
W
Kumbhakarna
adriantarifa
Kumbhakarna
3
1
18
12
L
2
9
0
0.22
W
King Arthur
emrys2092
King Arthur
7
0
12
13
L
Cerberus
indigo159
Cerberus
2
8
0
0.25
W
Medusa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,427
Damage
41,176
81,067
Taken
84,127
53,367
Mitigated
50,907
35,897
Healing
18,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,364
3,983
0
5,478
13,197
5,151
895
2,967
10,076
0
84,117
L
Izanami
Havbo_m
Izanami
6,030
2,924
0
2,860
12,201
3,711
0
1,949
10,224
0
52,880
L
5,347
215
0
2,011
14,385
8,753
0
4,225
10,042
22,586
0
L
Janus
SickAlert
Janus
9,768
232
0
1,757
12,839
4,302
0
3,869
8,674
55,802
0
W
16,599
989
4,816
5,798
14,998
6,631
1,261
4,720
9,915
76,342
0
W
Kumbhakarna
adriantarifa
Kumbhakarna
5,015
126
0
5,063
16,738
15,719
881
4,661
11,879
17,053
0
L
8,178
756
0
5,582
21,588
9,265
0
5,156
16,176
0
52,107
W
King Arthur
emrys2092
King Arthur
18,116
1,179
0
8,741
23,974
20,597
747
10,891
12,937
91
82,489
L
Cerberus
indigo159
Cerberus
11,853
399
0
6,304
23,114
24,876
0
5,511
17,351
75,018
0
W
Medusa
12,333
6,702
0
6,001
12,160
5,269
3,926
2,939
9,179
0
85,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,626
Gold Earned
44,161
548
Minions Killed
501
0
Camps Cleared
0
2,132,825
Distance Traveled
1,660,855
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,075
527
116
6
0
428,098
2
L
Izanami
8,372
399
107
5
0
348,541
2
L
Ymir
8,189
390
32
2
0
253,950
4
L
Janus
8,244
393
104
5
0
342,836
1
W
Ra
12,180
580
132
6
0
454,512
2
W
Kumbhakarna
10,530
501
18
1
0
449,932
4
L
Fenrir
8,956
426
87
4
0
380,342
6
W
King Arthur
12,572
599
149
7
0
435,338
5
L
Cerberus
10,400
495
171
8
0
335,186
0
W
Medusa
11,269
537
133
6
0
364,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role