Player Matchup

Bacchus
Bacchus
CATJ22
Bacchus
Level 34
God Stats
6W - 2L
1,684 SR
Queue Stats
28W - 24L
1,443 Elo+
Solo
Ymir
Ymir
Habstrank
Ymir
Level 29
God Stats
4W - 10L
1,348 SR
Queue Stats
24W - 25L
1,499 Elo+
Party 4
Artemis
Artemis
MrsGoldenbones
Artemis
Level 134
God Stats
1W - 4L
1,325 SR
Queue Stats
49W - 51L
1,474 Elo+
Party 4
Nu Wa
Nu Wa
Soon
Nu Wa
Level 94
God Stats
38W - 23L
1,206 SR
Queue Stats
382W - 333L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
Zachv09
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
415W - 385L
1,514 Elo+
Party 1
Team Averages
Level 62
1,412 SR
1,485 Elo+

VS

Team Averages
Level 52
1,524 SR
1,487 Elo+
Danzaburou
Danzaburou
Hanjo07
Danzaburou
Level 121
God Stats
17W - 21L
1,621 SR
Queue Stats
391W - 397L
1,467 Elo+
Party 2
Mulan
Mulan
Mikka20
Mulan
Level 22
God Stats
15W - 10L
1,550 SR
Queue Stats
259W - 259L
1,483 Elo+
Party 2
Ra
Ra
NuggetIsLife
Ra
Level 38
God Stats
0W - 1L
1,297 SR
Queue Stats
185W - 189L
1,472 Elo+
Solo
Da Ji
Da Ji
Yodas jr5598
Da Ji
Level 14
God Stats
5W - 6L
1,602 SR
Queue Stats
68W - 77L
1,639 Elo+
Party 3
Ymir
Ymir
evolution565
Ymir
Level 64
God Stats
44W - 26L
1,548 SR
Queue Stats
126W - 149L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CATJ22
Bacchus
11
0 / 3 / 5
7,450
438
4,009
12,033
8,515
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
16
8 / 2 / 11
10,512
618
9,374
14,488
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
9 / 4 / 6
10,187
599
13,436
15,159
4,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Soon
Nu Wa
17
13 / 2 / 11
11,162
657
24,090
10,568
3,733
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Zachv09
Amaterasu
13
1 / 5 / 5
8,639
508
9,418
18,277
9,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hanjo07
Danzaburou
13
2 / 6 / 6
8,375
493
6,866
12,986
4,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
Mikka20
Mulan
15
5 / 2 / 2
9,630
566
12,438
17,215
8,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 8 / 5
8,196
482
4,527
12,424
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
5 / 8 / 2
8,221
484
8,357
15,962
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 7 / 6
8,307
489
9,618
19,017
11,267
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
31
Kills
16
16
Deaths
31
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CATJ22
Bacchus
0
3
5
0.83
W
Ymir
8
2
11
6.75
L
Danzaburou
Hanjo07
Danzaburou
2
6
6
0.83
L
Mulan
Mikka20
Mulan
5
2
2
3
W
9
4
6
3
L
0
8
5
0.31
W
Nu Wa
Soon
Nu Wa
13
2
11
9.25
L
5
8
2
0.75
W
Amaterasu
Zachv09
Amaterasu
1
5
5
0.7
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,327
Damage
41,806
70,525
Taken
77,604
33,213
Mitigated
34,182
24,683
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CATJ22
Bacchus
4,009
594
783
571
12,033
8,515
234
3,395
8,507
21,095
0
W
Ymir
9,374
2,080
0
3,816
14,488
6,353
0
4,056
10,296
57,368
0
L
Danzaburou
Hanjo07
Danzaburou
6,866
2,332
0
1,419
12,986
4,485
855
4,850
8,136
0
40,113
L
Mulan
Mikka20
Mulan
12,438
2,081
0
6,082
17,215
8,886
406
5,323
11,892
0
45,113
W
13,436
7,973
0
6,042
15,159
4,726
1,732
2,287
12,762
0
48,093
L
4,527
712
1,267
3,109
12,424
4,146
387
9,242
3,182
56,573
0
W
Nu Wa
Soon
Nu Wa
24,090
6,107
0
4,244
10,568
3,733
2,050
2,951
7,351
76,043
0
L
8,357
2,086
0
3,707
15,962
5,398
0
6,802
9,160
0
42,730
W
Amaterasu
Zachv09
Amaterasu
9,418
5,179
0
9,227
18,277
9,886
38
957
16,907
0
36,694
L
9,618
1,805
406
3,878
19,017
11,267
459
11,256
7,761
31,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,950
Gold Earned
42,729
344
Minions Killed
389
0
Camps Cleared
0
1,600,062
Distance Traveled
1,501,117
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,450
438
29
2
0
332,843
1
W
Ymir
10,512
618
86
5
0
334,369
7
L
Danzaburou
8,375
493
85
5
0
292,612
3
L
Mulan
9,630
566
83
5
0
340,549
2
W
Artemis
10,187
599
55
3
0
293,105
7
L
Ra
8,196
482
113
7
0
302,402
2
W
Nu Wa
11,162
657
102
6
0
312,912
4
L
Da Ji
8,221
484
67
4
0
277,626
6
W
Amaterasu
8,639
508
72
4
0
326,833
4
L
Ymir
8,307
489
41
2
0
287,928
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role