Player Matchup

Danzaburou
Danzaburou
SNIPEROONIE
Danzaburou
Level 69
God Stats
10W - 14L
1,458 SR
Queue Stats
221W - 229L
1,607 Elo+
Solo
Sobek
Sobek
Stormmomarch
Sobek
Level 145
God Stats
7W - 2L
1,805 SR
Queue Stats
36W - 21L
1,685 Elo+
Party 1
Baron Samedi
Baron Samedi
ZungJinWoo
Baron Samedi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 20L
1,685 Elo+
Party 1
Team Averages
Level 117
1,588 SR
1,659 Elo+

VS

Team Averages
Level 136
1,701 SR
1,588 Elo+
Medusa
Medusa
ChristianRmrz
Medusa
Level 127
God Stats
10W - 3L
1,769 SR
Queue Stats
112W - 101L
1,611 Elo+
Solo
Cabrakan
Cabrakan
Nyraj
Cabrakan
Level 155
God Stats
13W - 8L
1,833 SR
Queue Stats
185W - 196L
1,654 Elo+
Solo
Nu Wa
Nu Wa
d3ad1ns1d3
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SNIPEROONIE
Danzaburou
12
6 / 0 / 4
8,182
818
5,250
4,521
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 9
7,066
707
3,744
7,115
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
ZungJinWoo
Baron Samedi
10
3 / 0 / 7
7,444
744
5,232
3,629
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,988
599
4,709
6,302
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
Nyraj
Cabrakan
9
1 / 3 / 0
6,563
656
2,953
6,508
4,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
8
0 / 3 / 1
5,936
594
4,033
5,350
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Cabrakan
Nyraj
Cabrakan
1
3
0
0.33
W
Danzaburou
SNIPEROONIE
Danzaburou
6
0
4
8
W
1
1
9
5.5
W
Baron Samedi
ZungJinWoo
Baron Samedi
3
0
7
6.5
L
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,226
Damage
11,695
15,265
Taken
18,160
8,804
Mitigated
9,515
9,063
Healing
2,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,709
1,656
0
1,077
6,302
3,302
0
2,603
3,510
0
23,763
L
Cabrakan
Nyraj
Cabrakan
2,953
344
0
1,024
6,508
4,514
16
3,248
3,000
9,695
0
W
Danzaburou
SNIPEROONIE
Danzaburou
5,250
2,928
0
3,252
4,521
1,491
1,775
1,884
2,411
0
40,531
W
3,744
416
0
3,119
7,115
6,067
476
3,257
3,582
9,566
1,052
W
Baron Samedi
ZungJinWoo
Baron Samedi
5,232
573
770
1,922
3,629
1,246
710
1,248
2,239
29,422
0
L
Nu Wa
4,033
632
0
835
5,350
1,699
0
2,538
2,716
19,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,692
Gold Earned
18,487
153
Minions Killed
102
0
Camps Cleared
0
533,008
Distance Traveled
500,849
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,988
599
40
4
0
158,273
1
L
Cabrakan
6,563
656
23
2
0
185,037
2
W
Danzaburou
8,182
818
89
9
0
177,221
3
W
Sobek
7,066
707
14
1
0
185,600
1
W
Baron Samedi
7,444
744
50
5
0
170,187
1
L
Nu Wa
5,936
594
39
4
0
157,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role