Player Matchup

Bacchus
Bacchus
Dragonravine
Bacchus
Level 42
God Stats
7W - 9L
1,426 SR
Queue Stats
329W - 396L
1,255 Elo+
Party 1
Awilix
Awilix
JornXCM
Awilix
Level 106
God Stats
24W - 13L
1,732 SR
Queue Stats
104W - 71L
1,567 Elo+
Party 2
Fenrir
Fenrir
Reavle
Fenrir
Level 47
God Stats
4W - 9L
1,347 SR
Queue Stats
261W - 324L
1,283 Elo+
Party 1
Artemis
Artemis
jasper0119
Artemis
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 99L
1,565 Elo+
Party 2
Ra
Ra
lavakungen
Ra
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 17L
1,365 Elo+
Solo
Team Averages
Level 77
1,501 SR
1,407 Elo+

VS

Team Averages
Level 97
1,507 SR
1,444 Elo+
Janus
Janus
GEORGİE
Janus
Level 66
God Stats
3W - 6L
1,320 SR
Queue Stats
126W - 155L
1,421 Elo+
Solo
Ares
Ares
RodagadoR87
Ares
Level 89
God Stats
3W - 6L
1,693 SR
Queue Stats
110W - 109L
1,508 Elo+
Solo
Hou Yi
Hou Yi
Zorglock
Hou Yi
Level 135
God Stats
6W - 9L
1,500 SR
Queue Stats
121W - 136L
1,374 Elo+
Solo
Chaac
Chaac
nitiop
Chaac
Level 46
God Stats
5W - 4L
1,522 SR
Queue Stats
13W - 20L
1,415 Elo+
Solo
Awilix
Awilix
Линвиел
Awilix
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dragonravine
Bacchus
17
6 / 3 / 4
10,345
544
9,076
14,544
15,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Awilix
JornXCM
Awilix
20
15 / 1 / 5
12,506
658
20,781
11,345
5,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
Reavle
Fenrir
14
1 / 1 / 10
8,480
446
5,519
10,514
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
jasper0119
Artemis
15
3 / 4 / 1
9,187
484
6,744
14,816
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 7 / 6
10,564
556
4,899
11,989
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GEORGİE
Janus
14
6 / 7 / 3
9,160
482
7,312
11,773
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 4
7,683
404
3,803
10,988
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Zorglock
Hou Yi
14
2 / 6 / 3
8,487
447
7,773
10,907
3,680
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
nitiop
Chaac
14
1 / 6 / 1
8,304
437
6,517
15,031
12,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
7 / 7 / 1
9,513
501
13,224
17,683
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
29
Kills
16
16
Deaths
29
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dragonravine
Bacchus
6
3
4
2.67
L
Janus
GEORGİE
Janus
6
7
3
1.07
W
Awilix
JornXCM
Awilix
15
1
5
17.5
W
Fenrir
Reavle
Fenrir
1
1
10
6
L
0
3
4
0.67
L
Hou Yi
Zorglock
Hou Yi
2
6
3
0.58
W
Artemis
jasper0119
Artemis
3
4
1
0.88
W
4
7
6
1
L
Chaac
nitiop
Chaac
1
6
1
0.25
L
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,019
Damage
38,629
63,208
Taken
66,382
37,105
Mitigated
34,103
16,501
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dragonravine
Bacchus
9,076
812
336
3,296
14,544
15,384
45
1,087
12,993
53,199
0
L
Janus
GEORGİE
Janus
7,312
340
0
1,550
11,773
4,109
118
2,214
9,559
52,117
0
W
Awilix
JornXCM
Awilix
20,781
10,642
0
445
11,345
5,775
1,584
2,250
8,983
0
110,826
W
Fenrir
Reavle
Fenrir
5,519
606
159
2,177
10,514
5,656
452
2,281
8,100
0
29,459
L
3,803
271
0
1,463
10,988
7,775
0
2,373
8,540
21,365
0
L
Hou Yi
Zorglock
Hou Yi
7,773
3,378
0
1,851
10,907
3,680
0
668
10,214
0
47,476
W
Artemis
jasper0119
Artemis
6,744
3,072
0
5,442
14,816
5,219
2,538
2,254
12,556
0
62,052
W
4,899
456
1,101
3,545
11,989
5,071
652
2,894
8,922
58,514
0
L
Chaac
nitiop
Chaac
6,517
1,376
0
4,436
15,031
12,517
226
6,694
7,827
0
40,855
L
13,224
4,382
99
5,288
17,683
6,022
0
1,416
16,267
0
61,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,082
Gold Earned
43,147
501
Minions Killed
373
0
Camps Cleared
0
1,788,748
Distance Traveled
1,665,245
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,345
544
83
4
0
344,389
0
L
Janus
9,160
482
92
5
0
322,876
4
W
Awilix
12,506
658
163
9
0
424,320
1
W
Fenrir
8,480
446
40
2
0
387,454
4
L
Ares
7,683
404
30
2
0
378,443
8
L
Hou Yi
8,487
447
82
4
0
316,490
1
W
Artemis
9,187
484
93
5
0
304,538
0
W
Ra
10,564
556
122
6
0
328,047
3
L
Chaac
8,304
437
71
4
0
303,181
4
L
Awilix
9,513
501
98
5
0
344,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role