Player Matchup

Danzaburou
Danzaburou
GreenVEcho
Danzaburou
Level 106
God Stats
10W - 24L
1,294 SR
Queue Stats
108W - 162L
1,366 Elo+
Party 2
Jormungandr
Jormungandr
Jerald_Of_Rivia
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,348 Elo+
Party 2
Ra
Ra
LordOfRiots534
Ra
Level 111
God Stats
0W - 4L
1,319 SR
Queue Stats
69W - 93L
1,446 Elo+
Party 2
Team Averages
Level 82
1,371 SR
1,387 Elo+

VS

Team Averages
Level 24
1,496 SR
1,407 Elo+
Cthulhu
Cthulhu
Combro nath
Cthulhu
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 65L
1,424 Elo+
Party 1
Zeus
Zeus
NatOliBel21
Zeus
Level 5
God Stats
2W - 8L
1,566 SR
Queue Stats
15W - 30L
1,439 Elo+
Party 1
Neith
Neith
TCM_2
Neith
Level 28
God Stats
17W - 15L
1,423 SR
Queue Stats
238W - 242L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GreenVEcho
Danzaburou
15
2 / 6 / 2
11,482
604
11,160
21,050
11,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Jerald_Of_Rivia
Jormungandr
14
2 / 6 / 4
11,477
604
5,309
23,455
24,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 8 / 2
12,339
649
12,015
18,751
7,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Combro nath
Cthulhu
16
4 / 3 / 16
12,897
679
17,791
17,999
14,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
12 / 4 / 7
13,925
733
26,718
12,316
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
TCM_2
Neith
18
4 / 1 / 12
12,739
670
11,566
8,988
3,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
20
20
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Combro nath
Cthulhu
4
3
16
4
L
Danzaburou
GreenVEcho
Danzaburou
2
6
2
0.5
L
Jormungandr
Jerald_Of_Rivia
Jormungandr
2
6
4
0.67
L
4
8
2
0.63
W
12
4
7
3.88
W
Neith
TCM_2
Neith
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,484
Damage
56,075
63,256
Taken
39,303
42,420
Mitigated
22,248
12,701
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Combro nath
Cthulhu
17,791
401
827
2,054
17,999
14,861
932
6,415
11,584
56,172
0
L
Danzaburou
GreenVEcho
Danzaburou
11,160
3,049
612
4,781
21,050
11,093
415
14,934
5,775
0
44,263
L
Jormungandr
Jerald_Of_Rivia
Jormungandr
5,309
1,390
911
1,087
23,455
24,203
154
14,522
8,301
27,490
0
L
12,015
255
1,238
4,072
18,751
7,124
0
13,768
4,561
63,485
0
W
26,718
898
438
2,509
12,316
4,028
411
6,271
6,045
82,664
0
W
Neith
TCM_2
Neith
11,566
6,082
1,560
3,523
8,988
3,359
1,007
4,684
4,304
0
54,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,298
Gold Earned
39,561
171
Minions Killed
238
0
Camps Cleared
0
946,940
Distance Traveled
1,006,908
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,897
679
70
4
0
389,012
3
L
Danzaburou
11,482
604
48
3
0
333,458
1
L
Jormungandr
11,477
604
30
2
0
313,798
0
L
Ra
12,339
649
93
5
0
299,684
3
W
Zeus
13,925
733
94
5
0
281,956
2
W
Neith
12,739
670
74
4
0
335,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role