Player Matchup

Sobek
Sobek
ClamPacket
Sobek
Level 108
God Stats
8W - 11L
1,340 SR
Queue Stats
274W - 233L
1,563 Elo+
Party 1
Thoth
Thoth
CourrptGeneral-
Thoth
Level 159
God Stats
5W - 11L
1,810 SR
Queue Stats
482W - 469L
1,571 Elo+
Solo
Artio
Artio
JPSW
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Kyxeo
Xbalanque
Level 159
God Stats
4W - 3L
1,828 SR
Queue Stats
422W - 364L
1,660 Elo+
Solo
Ne Zha
Ne Zha
oLONELY FARTo
Ne Zha
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,680 Elo+
Party 1
Team Averages
Level 148
1,596 SR
1,595 Elo+

VS

Team Averages
Level 143
1,492 SR
1,714 Elo+
Sol
Sol
Ceyxx
Sol
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
478W - 298L
1,777 Elo+
Party 2
Scylla
Scylla
Silent_Paragon
Scylla
Level 92
God Stats
5W - 2L
1,548 SR
Queue Stats
175W - 153L
1,529 Elo+
Solo
Achilles
Achilles
Xaelii
Achilles
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 239L
1,631 Elo+
Solo
Ne Zha
Ne Zha
Zororono
Ne Zha
Level 160
God Stats
1W - 1L
1,314 SR
Queue Stats
253W - 59L
1,879 Elo+
Party 2
Ullr
Ullr
kenzuboi
Ullr
Level 160
God Stats
6W - 5L
1,598 SR
Queue Stats
447W - 247L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 1 / 0
4,902
490
892
6,200
2,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
4,316
432
108
1,227
231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
JPSW
Artio
11
4 / 0 / 0
6,145
615
7,530
7,173
5,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Kyxeo
Xbalanque
8
0 / 4 / 0
4,752
475
4,395
7,087
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 2
5,619
562
2,663
6,869
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ceyxx
Sol
11
3 / 0 / 2
6,282
628
3,741
4,836
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 0 / 1
6,355
636
845
2,337
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Xaelii
Achilles
9
0 / 3 / 0
4,779
478
2,753
8,723
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Zororono
Ne Zha
9
3 / 0 / 3
6,051
605
4,434
7,559
2,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
10
2 / 1 / 1
5,808
581
2,241
4,493
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
8
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
Ceyxx
Sol
3
0
2
4
L
Sobek
0
1
0
0
L
0
1
0
0
L
Artio
JPSW
Artio
4
0
0
4
L
Xbalanque
Kyxeo
Xbalanque
0
4
0
0
W
0
0
1
0.5
W
Achilles
Xaelii
Achilles
0
3
0
0
W
Ne Zha
Zororono
Ne Zha
3
0
3
4.5
W
Ullr
2
1
1
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,588
Damage
14,014
28,556
Taken
27,948
11,790
Mitigated
12,178
12,717
Healing
13,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Ceyxx
Sol
3,741
1,761
0
4,021
4,836
1,261
586
333
4,503
39,078
0
L
Sobek
892
61
0
3,763
6,200
2,557
0
1,263
4,885
16,617
0
L
108
0
0
250
1,227
231
0
230
973
11,158
0
L
Artio
JPSW
Artio
7,530
1,474
292
4,192
7,173
5,217
175
0
6,823
29,533
0
L
Xbalanque
Kyxeo
Xbalanque
4,395
1,420
0
1,468
7,087
1,374
0
2,117
4,970
0
23,598
W
845
81
0
756
2,337
642
0
215
2,082
41,763
0
W
Achilles
Xaelii
Achilles
2,753
1,252
0
3,920
8,723
5,955
0
6,227
2,496
0
18,733
W
Ne Zha
Zororono
Ne Zha
4,434
1,196
0
4,601
7,559
2,996
262
412
7,147
0
25,823
W
Ullr
2,241
923
0
390
4,493
1,324
0
1,303
3,190
0
31,998
L
2,663
569
0
2,752
6,869
2,411
0
876
5,969
0
33,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,734
Gold Earned
29,275
231
Minions Killed
318
0
Camps Cleared
0
910,677
Distance Traveled
939,920
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,282
628
85
9
0
167,297
3
L
Sobek
4,902
490
33
3
0
212,636
4
L
Thoth
4,316
432
24
2
0
101,766
0
L
Artio
6,145
615
51
5
0
211,014
0
L
Xbalanque
4,752
475
46
5
0
177,853
4
W
Scylla
6,355
636
104
10
0
174,322
4
W
Achilles
4,779
478
39
4
0
188,878
2
W
Ne Zha
6,051
605
27
3
0
202,514
3
W
Ullr
5,808
581
63
6
0
206,909
2
L
Ne Zha
5,619
562
77
8
0
207,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role