Player Matchup

Aphrodite
Aphrodite
Silver II
BURUBUZILA
Aphrodite
Silver II
Level 35
God Stats
14W - 17L
1,604 SR
Queue Stats
30W - 42L
1,334 MMR
Party 1
Cerberus
Cerberus
Gold V
Malvine02
Cerberus
Gold V
Level 118
God Stats
15W - 14L
1,526 SR
Queue Stats
50W - 52L
1,360 MMR
Solo
Hun Batz
Hun Batz
Silver IV
NoBaN525
Hun Batz
Silver IV
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,307 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
ZéDoQueijo
Cu Chulainn
Silver IV
Level 126
God Stats
3W - 4L
1,436 SR
Queue Stats
38W - 38L
1,288 MMR
Party 1
Neith
Neith
Silver IV
zephresto
Neith
Silver IV
Level 127
God Stats
5W - 13L
1,510 SR
Queue Stats
35W - 49L
1,298 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,515 SR
1,318 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,548 SR
1,375 MMR
Medusa
Medusa
Silver IV
BrutosBrjb
Medusa
Silver IV
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
IronSideFN
Ra
Bronze III
Level 68
God Stats
0W - 3L
1,291 SR
Queue Stats
5W - 17L
1,328 MMR
Solo
Geb
Geb
Gold IV
Steelkee
Geb
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 241L
1,321 MMR
Solo
Fenrir
Fenrir
Gold IV
TheLastPro55
Fenrir
Gold IV
Level 125
God Stats
30W - 51L
1,473 SR
Queue Stats
507W - 501L
1,396 MMR
Solo
Guan Yu
Guan Yu
Gold V
iJoCi
Guan Yu
Gold V
Level 101
God Stats
10W - 11L
1,974 SR
Queue Stats
172W - 183L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BURUBUZILA
Aphrodite
17
5 / 3 / 5
10,785
514
7,606
12,438
4,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Malvine02
Cerberus
17
5 / 2 / 12
11,475
546
10,694
19,342
16,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
NoBaN525
Hun Batz
19
5 / 3 / 7
11,923
568
10,389
14,323
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
ZéDoQueijo
Cu Chulainn
17
5 / 3 / 8
11,315
539
15,822
18,302
16,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
zephresto
Neith
18
4 / 3 / 3
11,342
540
11,231
13,797
4,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
SetApolloTsukuyomiScyllaDanzaburou

VS

Bans
JanusNemesisAnhurRatatoskrNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BrutosBrjb
Medusa
16
1 / 5 / 3
10,112
482
7,197
14,228
5,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 2
9,883
471
11,850
9,783
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 2
8,952
426
5,349
15,432
9,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
18
9 / 5 / 3
11,535
549
11,671
18,062
8,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
iJoCi
Guan Yu
16
2 / 6 / 5
10,190
485
11,572
18,392
23,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
24
Kills
14
14
Deaths
24
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BURUBUZILA
Aphrodite
5
3
5
2.5
L
Medusa
BrutosBrjb
Medusa
1
5
3
0.5
L
2
5
2
0.6
W
Cerberus
Malvine02
Cerberus
5
2
12
5.5
W
Hun Batz
NoBaN525
Hun Batz
5
3
7
2.83
L
0
3
2
0.33
L
Fenrir
9
5
3
2.1
W
Cu Chulainn
ZéDoQueijo
Cu Chulainn
5
3
8
3
L
Guan Yu
iJoCi
Guan Yu
2
6
5
0.75
W
Neith
zephresto
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,742
Damage
47,639
78,202
Taken
75,897
48,131
Mitigated
50,044
34,898
Healing
23,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BURUBUZILA
Aphrodite
7,606
1,598
7,483
8,045
12,438
4,671
666
4,891
7,331
76,397
0
L
Medusa
BrutosBrjb
Medusa
7,197
3,915
0
4,459
14,228
5,385
0
2,203
12,025
0
62,298
L
11,850
1,211
587
2,256
9,783
3,651
0
5,271
4,512
62,997
0
W
Cerberus
Malvine02
Cerberus
10,694
1,139
0
4,276
19,342
16,594
539
5,427
13,402
34,345
0
W
Hun Batz
NoBaN525
Hun Batz
10,389
4,464
0
6,191
14,323
5,630
1,046
1,640
12,591
0
92,942
L
5,349
431
0
1,643
15,432
9,527
0
3,847
11,585
44,039
0
L
Fenrir
11,671
2,423
0
6,784
18,062
8,186
826
5,675
12,387
0
71,777
W
Cu Chulainn
ZéDoQueijo
Cu Chulainn
15,822
3,984
0
4,313
18,302
16,439
620
3,137
15,053
0
70,567
L
Guan Yu
iJoCi
Guan Yu
11,572
688
745
6,940
18,392
23,295
123
1,304
17,088
0
55,414
W
Neith
zephresto
Neith
11,231
5,104
0
4,590
13,797
4,797
2,257
1,278
12,479
0
82,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,840
Gold Earned
50,672
585
Minions Killed
538
0
Camps Cleared
0
2,020,154
Distance Traveled
1,974,996
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,785
514
145
7
0
387,677
5
L
Medusa
10,112
482
139
7
0
375,927
3
L
Ra
9,883
471
124
6
0
365,834
5
W
Cerberus
11,475
546
44
2
0
410,294
6
W
Hun Batz
11,923
568
142
7
0
447,922
11
L
Geb
8,952
426
74
4
0
414,374
9
L
Fenrir
11,535
549
112
5
0
404,932
4
W
Cu Chulainn
11,315
539
112
5
0
421,808
5
L
Guan Yu
10,190
485
89
4
0
413,929
8
W
Neith
11,342
540
142
7
0
352,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role