Player Matchup

Terra
Terra
Scyll1234567
Terra
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
565W - 568L
1,417 Elo+
Solo
Sol
Sol
WASTEDNOLZE
Sol
Level 69
God Stats
5W - 7L
1,680 SR
Queue Stats
10W - 14L
1,624 Elo+
Party 2
Danzaburou
Danzaburou
gerra07
Danzaburou
Level 87
God Stats
49W - 36L
1,481 SR
Queue Stats
843W - 806L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
seanchinceyes
Sun Wukong
Level 105
God Stats
4W - 2L
1,782 SR
Queue Stats
12W - 13L
1,624 Elo+
Party 2
Thor
Thor
xxitzshadowxx
Thor
Level 137
God Stats
2W - 3L
1,448 SR
Queue Stats
40W - 32L
1,488 Elo+
Solo
Team Averages
Level 98
1,578 SR
1,526 Elo+

VS

Team Averages
Level 94
1,542 SR
1,527 Elo+
Fafnir
Fafnir
Gil7Bertson
Fafnir
Level 56
God Stats
1W - 0L
1,681 SR
Queue Stats
98W - 98L
1,490 Elo+
Party 1
Janus
Janus
Jashulthor
Janus
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
48W - 57L
1,681 Elo+
Solo
Chiron
Chiron
KungFuBoldog
Chiron
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 129L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
aaronc1230
Tsukuyomi
Level 59
God Stats
42W - 34L
1,530 SR
Queue Stats
85W - 87L
1,466 Elo+
Party 1
Bellona
Bellona
xISL4UGHT3RIx
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
6,984
466
5,447
10,252
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 3 / 2
6,863
458
3,705
6,781
1,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
gerra07
Danzaburou
13
4 / 3 / 4
8,341
556
8,850
12,489
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
seanchinceyes
Sun Wukong
13
3 / 3 / 6
8,470
565
7,353
9,827
6,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 7 / 2
7,876
525
6,503
14,443
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 3 / 4
7,472
498
4,029
9,761
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
14
5 / 2 / 4
8,804
587
5,379
9,343
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
14
5 / 2 / 1
8,479
565
9,108
11,095
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
aaronc1230
Tsukuyomi
13
6 / 3 / 7
8,280
552
11,174
9,270
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
14
3 / 3 / 2
8,567
571
9,596
13,416
8,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
13
Kills
20
20
Deaths
13
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
3
4
1
W
Janus
5
2
4
3.5
W
Chiron
5
2
1
2.75
L
2
4
4
1
L
0
3
2
0.33
W
Tsukuyomi
aaronc1230
Tsukuyomi
6
3
7
3.17
L
Danzaburou
gerra07
Danzaburou
4
3
4
2
L
Sun Wukong
seanchinceyes
Sun Wukong
3
3
6
2
W
Bellona
3
3
2
1.33
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,858
Damage
39,286
53,792
Taken
52,885
24,475
Mitigated
25,861
16,639
Healing
21,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,029
1,148
0
2,412
9,761
6,764
0
3,494
6,242
17,913
0
W
Janus
5,379
414
0
2,864
9,343
2,862
78
1,242
8,025
49,483
0
W
Chiron
9,108
4,531
906
6,473
11,095
5,092
880
2,683
8,412
0
57,690
L
5,447
952
554
2,020
10,252
6,724
0
2,919
7,268
12,156
0
L
3,705
953
0
3,062
6,781
1,995
184
1,546
5,157
36,925
0
W
Tsukuyomi
aaronc1230
Tsukuyomi
11,174
2,990
0
2,777
9,270
3,069
32
982
8,213
0
44,012
L
Danzaburou
gerra07
Danzaburou
8,850
4,022
0
4,365
12,489
4,335
0
1,919
10,522
0
44,871
L
Sun Wukong
seanchinceyes
Sun Wukong
7,353
1,882
0
3,634
9,827
6,359
0
609
9,214
0
38,539
W
Bellona
9,596
5,250
0
5,921
13,416
8,074
740
751
12,290
0
62,305
L
6,503
1,562
0
3,004
14,443
5,062
0
2,122
12,223
0
39,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,534
Gold Earned
41,602
316
Minions Killed
438
0
Camps Cleared
0
1,359,062
Distance Traveled
1,473,301
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,472
498
23
2
0
303,675
1
W
Janus
8,804
587
111
7
0
298,058
3
W
Chiron
8,479
565
113
8
0
259,660
5
L
Terra
6,984
466
12
1
0
282,198
0
L
Sol
6,863
458
78
5
0
263,720
5
W
Tsukuyomi
8,280
552
69
5
0
327,575
6
L
Danzaburou
8,341
556
80
5
0
254,863
3
L
Sun Wukong
8,470
565
73
5
0
276,614
1
W
Bellona
8,567
571
122
8
0
284,333
0
L
Thor
7,876
525
73
5
0
281,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role