Player Matchup

Athena
Athena
HYOOL
Athena
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 111L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Lucky-Moonlight
Sylvanus
Level 49
God Stats
26W - 18L
1,643 SR
Queue Stats
69W - 60L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
Oliv Sin
Nu Wa
Level 99
God Stats
168W - 150L
1,528 SR
Queue Stats
486W - 480L
1,476 Elo+
Solo
Serqet
Serqet
danve3456
Serqet
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,448 Elo+
Solo
Medusa
Medusa
isakrudlund
Medusa
Level 88
God Stats
8W - 6L
1,461 SR
Queue Stats
183W - 175L
1,492 Elo+
Solo
Team Averages
Level 93
1,526 SR
1,480 Elo+

VS

Team Averages
Level 64
1,401 SR
1,473 Elo+
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
TPuNisHEr7693
Ymir
Level 40
God Stats
0W - 9L
1,048 SR
Queue Stats
97W - 128L
1,394 Elo+
Solo
Izanami
Izanami
XxcheyyennexX
Izanami
Level 18
God Stats
1W - 1L
1,442 SR
Queue Stats
3W - 4L
1,482 Elo+
Party 3
Ah Puch
Ah Puch
willy2004_-_
Ah Puch
Level 69
God Stats
2W - 3L
1,513 SR
Queue Stats
518W - 539L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
HYOOL
Athena
13
1 / 0 / 4
7,932
567
5,184
11,073
8,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
12
1 / 0 / 11
8,089
578
3,568
8,913
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
Oliv Sin
Nu Wa
12
1 / 1 / 5
7,194
514
6,900
5,219
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
danve3456
Serqet
14
4 / 1 / 1
8,211
587
5,256
9,517
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
12 / 0 / 2
8,705
622
8,249
4,579
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 3 / 0
7,128
509
4,624
11,985
8,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
 
Nemesis
10
0 / 3 / 1
6,118
437
1,553
7,987
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 8 / 0
5,203
372
2,661
8,949
2,704
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Izanami
8
0 / 5 / 0
5,180
370
1,090
5,129
890
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
willy2004_-_
Ah Puch
12
1 / 0 / 0
7,136
510
8,353
5,992
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
19
Kills
2
2
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
0
0.33
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Athena
HYOOL
Athena
1
0
4
3
W
Sylvanus
1
0
11
6.5
W
Nu Wa
Oliv Sin
Nu Wa
1
1
5
3.5
L
0
8
0
0
L
Izanami
0
5
0
0
W
Serqet
danve3456
Serqet
4
1
1
4.5
W
Medusa
12
0
2
13
L
Ah Puch
willy2004_-_
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,157
Damage
18,281
39,301
Taken
40,042
23,453
Mitigated
16,343
19,550
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,624
335
0
5,493
11,985
8,855
21
6,455
5,258
0
34,730
L
Nemesis
 
Nemesis
1,553
204
0
3,134
7,987
2,146
0
1,971
5,881
0
29,939
W
Athena
HYOOL
Athena
5,184
1,810
0
6,294
11,073
8,542
77
1,700
9,373
45,062
0
W
Sylvanus
3,568
850
1,570
3,885
8,913
7,018
520
4,132
4,781
25,245
0
W
Nu Wa
Oliv Sin
Nu Wa
6,900
1,378
152
770
5,219
1,757
7
1,688
3,531
31,917
0
L
2,661
421
0
572
8,949
2,704
0
2,310
6,607
16,921
0
L
Izanami
1,090
786
0
20
5,129
890
0
1,201
3,908
0
16,343
W
Serqet
danve3456
Serqet
5,256
1,265
0
4,709
9,517
3,419
876
2,546
6,971
0
47,956
W
Medusa
8,249
4,058
0
2,170
4,579
2,717
2,704
948
3,631
0
48,305
L
Ah Puch
willy2004_-_
Ah Puch
8,353
372
0
1,466
5,992
1,748
25
3,262
2,418
48,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,131
Gold Earned
30,765
406
Minions Killed
331
0
Camps Cleared
0
1,329,211
Distance Traveled
1,142,841
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,128
509
90
6
0
293,875
2
L
Nemesis
6,118
437
73
5
0
199,709
2
W
Athena
7,932
567
100
7
0
275,347
4
W
Sylvanus
8,089
578
43
3
0
227,406
5
W
Nu Wa
7,194
514
82
6
0
257,172
0
L
Ymir
5,203
372
34
2
0
186,508
1
L
Izanami
5,180
370
31
2
0
185,718
0
W
Serqet
8,211
587
100
7
0
307,946
0
W
Medusa
8,705
622
81
6
0
261,340
5
L
Ah Puch
7,136
510
103
7
0
277,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role