Player Matchup

Rama
Rama
Platinum I
BlitzHybrid
Rama
Platinum I
Level 107
God Stats
2W - 1L
1,329 SR
Queue Stats
68W - 59L
1,978 MMR
Solo
Zhong Kui
Zhong Kui
Masters
HedzeHog
Zhong Kui
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond III
Neck
King Arthur
Diamond III
Level 156
God Stats
1W - 2L
1,373 SR
Queue Stats
142W - 126L
2,196 MMR
Party 1
Loki
Loki
Diamond III
gh0stkid8012
Loki
Diamond III
Level 86
God Stats
128W - 83L
1,779 SR
Queue Stats
233W - 193L
2,221 MMR
Solo
Ares
Ares
Diamond IV
peenstar
Ares
Diamond IV
Level 84
God Stats
3W - 1L
1,799 SR
Queue Stats
90W - 74L
2,115 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 104
1,556 SR
2,002 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,606 SR
2,109 MMR
Thoth
Thoth
Diamond I
Daniik
Thoth
Diamond I
Level 160
God Stats
0W - 2L
1,781 SR
Queue Stats
249W - 231L
2,505 MMR
Solo
Aphrodite
Aphrodite
Platinum V
FinnMerts
Aphrodite
Platinum V
Level 115
God Stats
0W - 3L
1,304 SR
Queue Stats
76W - 76L
1,826 MMR
Solo
Khepri
Khepri
Diamond IV
JavierBM99
Khepri
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
JustLion
Ullr
Masters
Level 144
God Stats
75W - 44L
1,690 SR
Queue Stats
204W - 150L
2,732 MMR
Solo
Camazotz
Camazotz
Platinum I
Scrolliosis
Camazotz
Platinum I
Level 128
God Stats
12W - 11L
1,754 SR
Queue Stats
361W - 330L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 6
11,969
570
13,684
18,996
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
HedzeHog
Zhong Kui
19
5 / 4 / 6
12,689
604
18,520
25,661
19,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Neck
King Arthur
20
3 / 0 / 10
13,371
637
12,582
22,465
27,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 6 / 4
13,923
663
11,948
15,913
7,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
2 / 2 / 9
11,140
530
12,699
18,077
17,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FenrirSetSerqetPersephoneYmir

VS

Bans
Ao KuangChang'eSobekScyllaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Daniik
Thoth
16
2 / 7 / 6
10,367
494
12,945
13,207
6,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
FinnMerts
Aphrodite
17
1 / 5 / 1
10,349
493
7,837
15,268
13,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
JavierBM99
Khepri
13
0 / 5 / 8
8,849
421
5,673
17,513
18,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
18
4 / 3 / 2
11,170
532
16,997
15,852
7,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
Scrolliosis
Camazotz
18
8 / 4 / 3
11,186
533
18,426
25,247
12,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
24
Kills
15
15
Deaths
24
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Thoth
Daniik
Thoth
2
7
6
0.71
L
Aphrodite
FinnMerts
Aphrodite
1
5
1
0.3
W
Zhong Kui
HedzeHog
Zhong Kui
5
4
6
2
L
Khepri
JavierBM99
Khepri
0
5
8
0.8
L
Ullr
4
3
2
1.67
W
King Arthur
Neck
King Arthur
3
0
10
8
L
Camazotz
Scrolliosis
Camazotz
8
4
3
2.38
W
9
6
4
1.83
W
Ares
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,433
Damage
61,878
101,112
Taken
87,087
78,950
Mitigated
58,821
47,489
Healing
24,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,684
10,497
0
11,427
18,996
7,287
2,377
2,842
16,154
0
97,358
L
Thoth
Daniik
Thoth
12,945
570
0
541
13,207
6,332
928
6,225
6,982
78,167
0
L
Aphrodite
FinnMerts
Aphrodite
7,837
909
1,790
7,130
15,268
13,326
0
3,870
11,398
73,473
0
W
Zhong Kui
HedzeHog
Zhong Kui
18,520
5,078
0
17,934
25,661
19,756
3,596
6,357
19,304
99,308
0
L
Khepri
JavierBM99
Khepri
5,673
573
0
1,693
17,513
18,893
0
6,985
10,528
14,909
0
L
Ullr
16,997
6,470
0
1,827
15,852
7,294
586
4,065
11,787
0
86,481
W
King Arthur
Neck
King Arthur
12,582
1,078
0
11,738
22,465
27,480
248
8,225
14,037
0
89,539
L
Camazotz
Scrolliosis
Camazotz
18,426
10,045
0
11,153
25,247
12,976
1,358
9,936
15,173
0
98,929
W
11,948
4,593
0
1,555
15,913
7,074
2,644
3,637
12,276
0
115,241
W
Ares
12,699
1,079
0
4,835
18,077
17,353
73
6,037
12,040
33,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,092
Gold Earned
51,921
661
Minions Killed
609
0
Camps Cleared
0
2,046,840
Distance Traveled
2,024,418
22
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,969
570
133
6
0
377,688
4
L
Thoth
10,367
494
151
7
0
399,782
2
L
Aphrodite
10,349
493
163
8
0
370,643
12
W
Zhong Kui
12,689
604
168
8
0
362,044
3
L
Khepri
8,849
421
16
1
0
406,343
10
L
Ullr
11,170
532
148
7
0
392,750
9
W
King Arthur
13,371
637
165
8
0
438,865
5
L
Camazotz
11,186
533
131
6
0
454,900
3
W
Loki
13,923
663
171
8
0
440,781
2
W
Ares
11,140
530
24
1
0
427,462
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role