Player Matchup

Bellona
Bellona
Masters
Charly011-2
Bellona
Masters
Level 123
God Stats
33W - 12L
1,857 SR
Queue Stats
139W - 104L
2,355 MMR
Party 2
Thanatos
Thanatos
Diamond III
Cihan_46_1907
Thanatos
Diamond III
Level 127
God Stats
7W - 6L
1,678 SR
Queue Stats
389W - 372L
2,193 MMR
Solo
Cerberus
Cerberus
Diamond IV
Creed IRL
Cerberus
Diamond IV
Level 148
God Stats
8W - 3L
1,901 SR
Queue Stats
545W - 544L
2,128 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
LordLinks
Baron Samedi
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 383L
2,285 MMR
Party 2
Hercules
Hercules
Diamond IV
WaitWhatWhy
Hercules
Diamond IV
Level 124
God Stats
6W - 4L
1,921 SR
Queue Stats
253W - 209L
2,161 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,771 SR
2,224 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,750 SR
2,223 MMR
King Arthur
King Arthur
Diamond III
BergerNumber1
King Arthur
Diamond III
Level 160
God Stats
3W - 0L
1,920 SR
Queue Stats
169W - 156L
2,200 MMR
Solo
Scylla
Scylla
Diamond IV
Crunchy1
Scylla
Diamond IV
Level 151
God Stats
24W - 22L
1,670 SR
Queue Stats
669W - 640L
2,181 MMR
Party 1
Sobek
Sobek
Masters
Mr E Man 9
Sobek
Masters
Level 140
God Stats
48W - 37L
1,806 SR
Queue Stats
298W - 268L
2,319 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
SKT1SKT1SKT1SKT1
Ne Zha
Diamond IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 108L
2,074 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
iGKYx
Cernunnos
Diamond V
Level 160
God Stats
14W - 3L
1,853 SR
Queue Stats
198W - 113L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Charly011-2
Bellona
20
4 / 6 / 4
14,656
523
17,389
32,968
22,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Cihan_46_1907
Thanatos
20
6 / 6 / 4
15,005
536
9,836
23,136
10,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Creed IRL
Cerberus
20
3 / 4 / 7
13,030
465
18,769
30,764
32,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
LordLinks
Baron Samedi
20
2 / 3 / 7
13,590
485
24,495
18,398
11,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hercules
WaitWhatWhy
Hercules
17
6 / 7 / 6
12,616
451
20,437
41,698
50,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
SetNemesisApolloGuan YuAphrodite

VS

Bans
TsukuyomiKhepriFenrirCabrakanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BergerNumber1
King Arthur
20
2 / 5 / 11
14,747
527
23,168
26,877
33,724
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Crunchy1
Scylla
20
3 / 6 / 12
13,999
500
22,526
18,921
7,813
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sobek
19
3 / 0 / 17
13,985
499
12,637
26,831
36,624
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 6 / 10
14,539
519
25,186
24,869
10,824
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

Cernunnos
iGKYx
Cernunnos
20
12 / 4 / 6
17,284
617
31,601
31,852
16,692
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
82
21
Kills
26
26
Deaths
21
28
Assists
56
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BergerNumber1
King Arthur
2
5
11
1.5
L
Bellona
Charly011-2
Bellona
4
6
4
1
L
Thanatos
Cihan_46_1907
Thanatos
6
6
4
1.33
L
Cerberus
Creed IRL
Cerberus
3
4
7
1.63
W
Scylla
Crunchy1
Scylla
3
6
12
1.5
L
Baron Samedi
LordLinks
Baron Samedi
2
3
7
1.83
W
Sobek
3
0
17
11.5
W
6
6
10
1.83
L
Hercules
WaitWhatWhy
Hercules
6
7
6
1.29
W
Cernunnos
iGKYx
Cernunnos
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,926
Damage
115,118
146,964
Taken
129,350
127,632
Mitigated
105,677
66,233
Healing
51,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BergerNumber1
King Arthur
23,168
2,227
0
3,161
26,877
33,724
303
11,148
15,729
0
98,622
L
Bellona
Charly011-2
Bellona
17,389
8,765
0
11,606
32,968
22,514
1,636
6,057
26,857
0
119,443
L
Thanatos
Cihan_46_1907
Thanatos
9,836
2,273
0
18,340
23,136
10,928
62
4,523
18,343
0
160,797
L
Cerberus
Creed IRL
Cerberus
18,769
797
0
10,039
30,764
32,492
0
5,103
25,513
77,185
0
W
Scylla
Crunchy1
Scylla
22,526
2,254
0
3,193
18,921
7,813
1,623
6,754
12,167
98,758
0
L
Baron Samedi
LordLinks
Baron Samedi
24,495
1,758
5,586
7,991
18,398
11,030
512
4,263
13,939
119,184
0
W
Sobek
12,637
1,521
0
12,564
26,831
36,624
532
11,437
15,394
41,562
0
W
25,186
8,763
0
9,834
24,869
10,824
907
10,449
14,420
0
105,181
L
Hercules
WaitWhatWhy
Hercules
20,437
5,207
0
12,671
41,698
50,668
247
14,315
26,975
0
41,127
W
Cernunnos
iGKYx
Cernunnos
31,601
15,189
0
22,369
31,852
16,692
10,115
6,131
25,721
0
157,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,897
Gold Earned
74,554
783
Minions Killed
723
0
Camps Cleared
0
2,692,868
Distance Traveled
2,738,702
28
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,747
527
180
6
0
547,843
9
L
Bellona
14,656
523
193
7
0
537,457
6
L
Thanatos
15,005
536
185
7
0
563,297
2
L
Cerberus
13,030
465
163
6
0
528,963
6
W
Scylla
13,999
500
167
6
0
545,722
11
L
Baron Samedi
13,590
485
202
7
0
518,327
7
W
Sobek
13,985
499
43
2
0
624,650
8
W
Ne Zha
14,539
519
128
5
0
501,784
8
L
Hercules
12,616
451
40
1
0
544,824
7
W
Cernunnos
17,284
617
205
7
0
518,703
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role