Player Matchup

Neith
Neith
Derp85004
Neith
Level 21
God Stats
5W - 1L
1,734 SR
Queue Stats
53W - 55L
1,432 Elo+
Solo
Hel
Hel
Nunuzungis
Hel
Level 29
God Stats
11W - 10L
1,617 SR
Queue Stats
70W - 60L
1,461 Elo+
Solo
Izanami
Izanami
SaNeKa8325
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,237 Elo+
Solo
Fenrir
Fenrir
Shvedder
Fenrir
Level 17
God Stats
28W - 30L
1,243 SR
Queue Stats
531W - 510L
1,420 Elo+
Solo
Bellona
Bellona
lixo_distinto
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,713 Elo+
Solo
Team Averages
Level 16
1,519 SR
1,453 Elo+

VS

Team Averages
Level 11
1,470 SR
1,424 Elo+
Ares
Ares
Il Dutch lI
Ares
Level 6
God Stats
1W - 1L
1,361 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
PCDoc10101
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
SlickNic1110
Set
Level 4
God Stats
0W - 1L
1,268 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
exvac
Cerberus
Level 28
God Stats
2W - 1L
1,723 SR
Queue Stats
153W - 125L
1,444 Elo+
Solo
Athena
Athena
greyysayx3
Athena
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 185L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derp85004
Neith
17
15 / 1 / 1
11,776
654
13,763
7,064
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 0 / 13
10,554
586
9,042
6,293
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SaNeKa8325
Izanami
15
14 / 2 / 22
10,818
601
18,118
13,287
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Shvedder
Fenrir
14
26 / 1 / 10
10,826
601
19,049
12,212
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
15
15 / 0 / 22
10,646
591
15,425
11,623
9,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 13 / 1
7,285
405
4,910
19,822
12,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
PCDoc10101
Tiamat
8
0 / 16 / 1
5,807
323
3,179
14,257
4,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 10 / 2
7,687
427
3,883
15,930
5,725
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
exvac
Cerberus
10
1 / 18 / 1
6,898
383
2,417
21,592
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
greyysayx3
Athena
8
0 / 21 / 1
6,355
353
4,432
24,400
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
9
78
Kills
3
4
Deaths
78
68
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Derp85004
Neith
15
1
1
15.5
L
1
13
1
0.12
W
8
0
13
14.5
L
Tiamat
PCDoc10101
Tiamat
0
16
1
0.03
W
Izanami
SaNeKa8325
Izanami
14
2
22
12.5
W
Fenrir
Shvedder
Fenrir
26
1
10
31
L
1
10
2
0.2
L
Cerberus
exvac
Cerberus
1
18
1
0.08
L
Athena
greyysayx3
Athena
0
21
1
0.02
W
Bellona
15
0
22
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,397
Damage
18,821
50,479
Taken
96,001
24,836
Mitigated
43,617
21,096
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Derp85004
Neith
13,763
6,736
0
3,618
7,064
2,852
4,678
2,172
4,892
0
65,762
L
4,910
811
0
1,372
19,822
12,149
0
2,155
17,667
19,526
0
W
9,042
1,445
1,690
4,887
6,293
2,499
2,903
760
5,533
62,425
0
L
Tiamat
PCDoc10101
Tiamat
3,179
1,077
0
746
14,257
4,147
0
636
13,621
11,763
0
W
Izanami
SaNeKa8325
Izanami
18,118
14,896
0
6,446
13,287
5,046
5,874
4,678
8,609
0
62,214
W
Fenrir
Shvedder
Fenrir
19,049
7,003
414
3,474
12,212
5,202
55
3,247
8,965
0
42,057
L
3,883
1,508
0
125
15,930
5,725
0
3,973
11,957
0
30,472
L
Cerberus
exvac
Cerberus
2,417
204
0
1,970
21,592
8,168
45
512
21,080
11,952
0
L
Athena
greyysayx3
Athena
4,432
2,505
0
432
24,400
13,428
0
3,818
20,582
16,055
0
W
Bellona
15,425
7,072
0
567
11,623
9,237
1,185
4,081
7,542
7,077
32,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,620
Gold Earned
34,032
433
Minions Killed
114
0
Camps Cleared
0
1,728,230
Distance Traveled
1,379,313
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,776
654
120
7
0
329,801
0
L
Ares
7,285
405
16
1
0
292,095
0
W
Hel
10,554
586
103
6
0
349,599
0
L
Tiamat
5,807
323
20
1
0
245,851
0
W
Izanami
10,818
601
95
5
0
276,925
0
W
Fenrir
10,826
601
63
4
0
380,993
1
L
Set
7,687
427
41
2
0
301,719
1
L
Cerberus
6,898
383
27
2
0
267,211
0
L
Athena
6,355
353
10
1
0
272,437
0
W
Bellona
10,646
591
52
3
0
390,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role