Player Matchup

Ne Zha
Ne Zha
Cyskow
Ne Zha
Level 17
God Stats
2W - 0L
1,689 SR
Queue Stats
136W - 132L
1,355 Elo+
Party 2
Bacchus
Bacchus
Drauwin
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,196 Elo+
Party 3
Chaac
Chaac
Fihiv123
Chaac
Level 21
God Stats
10W - 9L
1,249 SR
Queue Stats
321W - 331L
1,363 Elo+
Party 2
Ra
Ra
GrimmjowWP
Ra
Level 22
God Stats
1W - 0L
1,258 SR
Queue Stats
54W - 64L
1,342 Elo+
Party 2
Chiron
Chiron
Le Chafouineur
Chiron
Level 26
God Stats
30W - 17L
1,587 SR
Queue Stats
44W - 45L
1,425 Elo+
Party 3
Team Averages
Level 20
1,457 SR
1,336 Elo+

VS

Team Averages
Level 20
1,397 SR
1,323 Elo+
Chaac
Chaac
Unknown0rigin
Chaac
Level 45
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 6L
1,261 Elo+
Party 4
Izanami
Izanami
WIEWIURKA1110
Izanami
Level 22
God Stats
12W - 22L
1,572 SR
Queue Stats
32W - 48L
1,308 Elo+
Solo
Ymir
Ymir
mootice
Ymir
Level 24
God Stats
3W - 4L
1,339 SR
Queue Stats
69W - 57L
1,395 Elo+
Party 1
Thor
Thor
ujvszabe
Thor
Level 3
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 6L
1,261 Elo+
Party 4
Jing Wei
Jing Wei
weezno
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cyskow
Ne Zha
9
3 / 1 / 2
5,836
584
3,025
5,650
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Drauwin
Bacchus
9
2 / 2 / 6
5,826
583
3,792
6,352
3,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Fihiv123
Chaac
10
1 / 0 / 1
5,887
589
3,868
5,575
3,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 0 / 0
5,958
596
2,797
2,539
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
5 / 1 / 3
6,065
607
5,759
5,000
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,795
480
2,279
5,569
1,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
10
0 / 1 / 1
5,522
552
2,576
5,963
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
mootice
Ymir
7
1 / 4 / 1
4,875
488
2,579
6,402
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Thor
8
2 / 2 / 0
5,192
519
1,444
5,124
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
weezno
Jing Wei
8
1 / 4 / 2
5,001
500
3,226
6,095
1,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
4
4
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Cyskow
Ne Zha
3
1
2
4
W
Bacchus
Drauwin
Bacchus
2
2
6
2.5
W
Chaac
Fihiv123
Chaac
1
0
1
1.5
W
2
0
0
2
W
5
1
3
6.5
L
0
2
0
0
L
Izanami
0
1
1
0.5
L
Ymir
mootice
Ymir
1
4
1
0.38
L
Thor
2
2
0
1
L
Jing Wei
weezno
Jing Wei
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,241
Damage
12,104
25,116
Taken
29,153
10,814
Mitigated
11,349
8,820
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Cyskow
Ne Zha
3,025
1,089
0
2,196
5,650
1,550
0
257
5,393
0
23,463
W
Bacchus
Drauwin
Bacchus
3,792
673
0
1,101
6,352
3,726
0
1,869
4,483
8,005
0
W
Chaac
Fihiv123
Chaac
3,868
812
0
2,333
5,575
3,472
462
0
5,575
0
25,104
W
2,797
144
10
30
2,539
671
554
0
2,539
29,747
0
W
5,759
2,479
710
2,440
5,000
1,395
114
453
4,547
0
26,258
L
2,279
687
0
1,921
5,569
1,842
0
0
5,269
0
19,513
L
Izanami
2,576
1,461
0
2,220
5,963
1,832
526
2,081
3,882
0
33,339
L
Ymir
mootice
Ymir
2,579
138
0
546
6,402
4,651
48
2,495
3,907
11,564
0
L
Thor
1,444
378
0
1,700
5,124
1,469
0
1,002
4,122
0
20,056
L
Jing Wei
weezno
Jing Wei
3,226
1,809
0
863
6,095
1,555
0
1,011
5,084
0
17,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,572
Gold Earned
25,385
236
Minions Killed
207
0
Camps Cleared
0
1,008,210
Distance Traveled
938,174
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,836
584
59
6
0
209,218
0
W
Bacchus
5,826
583
14
1
0
195,577
2
W
Chaac
5,887
589
54
5
0
182,106
0
W
Ra
5,958
596
60
6
0
236,503
0
W
Chiron
6,065
607
49
5
0
184,806
2
L
Chaac
4,795
480
43
4
0
176,017
3
L
Izanami
5,522
552
70
7
0
197,038
1
L
Ymir
4,875
488
12
1
0
176,536
4
L
Thor
5,192
519
44
4
0
201,670
0
L
Jing Wei
5,001
500
38
4
0
186,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role