Player Matchup

Ra
Ra
Silver III
 
Ra
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver V
BossMan-aajohnaa
Danzaburou
Silver V
Level 121
God Stats
25W - 23L
1,481 SR
Queue Stats
69W - 83L
774 MMR
Party 1
Fenrir
Fenrir
Silver II
TerminatorXgod
Fenrir
Silver II
Level 77
God Stats
28W - 38L
1,434 SR
Queue Stats
123W - 126L
961 MMR
Solo
Ullr
Ullr
Silver II
W0lfN4tiv3Hybr1d
Ullr
Silver II
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
69W - 72L
1,189 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,483 SR
1,185 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,509 SR
1,071 MMR
Set
Set
Silver II
 
Set
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Silver III
Iver974
Cerberus
Silver III
Level 124
God Stats
29W - 31L
1,605 SR
Queue Stats
1,057W - 1,070L
958 MMR
Solo
Cupid
Cupid
Silver I
JBiIIionaire
Cupid
Silver I
Level 44
God Stats
7W - 8L
1,381 SR
Queue Stats
48W - 56L
1,233 MMR
Party 3
Nu Wa
Nu Wa
Silver III
NCapalott
Nu Wa
Silver III
Level 85
God Stats
4W - 2L
1,699 SR
Queue Stats
71W - 83L
782 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver III
redeye29
Cu Chulainn
Silver III
Level 68
God Stats
5W - 6L
1,360 SR
Queue Stats
86W - 90L
882 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 4 / 1
8,640
540
4,768
10,768
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
13
2 / 5 / 4
8,441
528
4,882
13,082
7,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
BossMan-aajohnaa
Danzaburou
12
0 / 4 / 2
7,641
478
4,947
11,298
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 1 / 3
9,742
609
9,177
9,924
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 2 / 4
8,488
531
4,628
10,508
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ApolloChang'eChaacAphroditeScylla

VS

Bans
King ArthurJanusAthenaHadesCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 6 / 1
6,918
432
3,807
12,803
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Iver974
Cerberus
13
5 / 3 / 6
8,077
505
12,066
15,473
10,232
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 7
7,704
482
6,129
7,233
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
NCapalott
Nu Wa
14
6 / 3 / 1
8,751
547
8,753
7,648
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
redeye29
Cu Chulainn
5
0 / 0 / 0
5,274
330
694
1,757
721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
14
Kills
15
16
Deaths
14
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
4
1
0.38
W
Ymir
 
Ymir
2
5
4
0.8
L
Set
 
Set
1
6
1
0.25
W
Danzaburou
BossMan-aajohnaa
Danzaburou
0
4
2
0.25
L
Cerberus
Iver974
Cerberus
5
3
6
2.67
L
3
2
7
3.25
L
Nu Wa
NCapalott
Nu Wa
6
3
1
2.17
W
6
1
3
7.5
W
5
2
4
3.5
L
Cu Chulainn
redeye29
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,402
Damage
31,449
55,580
Taken
44,914
23,214
Mitigated
20,731
16,366
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,768
707
295
4,805
10,768
2,593
1,633
6,107
4,473
61,423
0
W
Ymir
 
Ymir
4,882
471
0
2,454
13,082
7,382
138
5,562
7,403
21,830
0
L
Set
 
Set
3,807
1,528
0
3,909
12,803
4,674
424
659
12,069
0
41,287
W
Danzaburou
BossMan-aajohnaa
Danzaburou
4,947
1,537
0
3,482
11,298
4,265
849
3,911
7,317
0
47,464
L
Cerberus
Iver974
Cerberus
12,066
868
0
5,887
15,473
10,232
315
4,869
10,479
41,251
0
L
6,129
3,674
34
2,078
7,233
2,234
520
1,444
5,764
0
30,980
L
Nu Wa
NCapalott
Nu Wa
8,753
2,972
0
1,452
7,648
2,870
0
2,678
4,920
44,216
0
W
9,177
1,916
0
2,422
9,924
5,950
2,675
2,891
6,835
0
47,843
W
4,628
1,597
0
2,908
10,508
3,024
223
1,837
8,583
0
39,225
L
Cu Chulainn
redeye29
Cu Chulainn
694
158
0
1,278
1,757
721
0
0
1,707
0
7,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,952
Gold Earned
36,724
426
Minions Killed
330
0
Camps Cleared
0
1,364,855
Distance Traveled
1,094,903
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,640
540
132
8
0
264,144
2
W
Ymir
8,441
528
36
2
0
258,003
2
L
Set
6,918
432
74
5
0
275,520
5
W
Danzaburou
7,641
478
86
5
0
268,399
0
L
Cerberus
8,077
505
84
5
0
272,392
2
L
Cupid
7,704
482
63
4
0
250,972
2
L
Nu Wa
8,751
547
92
6
0
224,107
0
W
Fenrir
9,742
609
99
6
0
284,097
0
W
Ullr
8,488
531
73
5
0
290,212
1
L
Cu Chulainn
5,274
330
17
1
0
71,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role