Player Matchup

Mulan
Mulan
GhostHaidar3
Mulan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
981 Elo+
Party 4
Anhur
Anhur
LadyPipes
Anhur
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 43L
1,179 Elo+
Solo
Bakasura
Bakasura
PhantomAce17
Bakasura
Level 7
God Stats
1W - 4L
1,399 SR
Queue Stats
11W - 17L
1,138 Elo+
Party 1
Set
Set
ahmednajaf1
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
981 Elo+
Party 4
Cthulhu
Cthulhu
speedbump1131
Cthulhu
Level 8
God Stats
0W - 1L
1,577 SR
Queue Stats
7W - 8L
1,092 Elo+
Party 1
Team Averages
Level 9
1,495 SR
1,074 Elo+

VS

Team Averages
Level 45
1,553 SR
1,409 Elo+
Zhong Kui
Zhong Kui
Anestesiagomez
Zhong Kui
Level 29
God Stats
8W - 8L
1,500 SR
Queue Stats
920W - 962L
1,418 Elo+
Solo
Nu Wa
Nu Wa
BellaCroNika_PRx
Nu Wa
Level 109
God Stats
1W - 3L
1,556 SR
Queue Stats
12W - 21L
1,248 Elo+
Party 2
Anhur
Anhur
OG-_-DexTer-_-
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
ZA_WARUDO2000D
Zeus
Level 75
God Stats
42W - 38L
1,580 SR
Queue Stats
175W - 211L
1,485 Elo+
Party 3
Bellona
Bellona
werrooooooo271
Bellona
Level 10
God Stats
18W - 10L
1,630 SR
Queue Stats
55W - 56L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,677
806
4,839
9,392
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
LadyPipes
Anhur
17
0 / 8 / 4
10,980
915
2,759
14,326
4,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bakasura
PhantomAce17
Bakasura
18
5 / 19 / 2
12,372
1,031
20,168
31,599
13,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
0 / 6 / 2
9,417
785
3,131
8,326
3,070
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
18
2 / 6 / 3
11,516
960
12,029
26,948
33,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anestesiagomez
Zhong Kui
19
9 / 2 / 21
12,905
1,075
17,245
13,851
9,993
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
13 / 0 / 18
13,871
1,156
26,764
8,817
3,476
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 2 / 21
11,226
936
5,188
9,569
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
15 / 0 / 17
14,695
1,225
21,066
6,391
2,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 4 / 15
11,730
978
10,156
9,775
5,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
134
8
Kills
42
43
Deaths
8
12
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Anestesiagomez
Zhong Kui
9
2
21
9.75
W
13
0
18
22
L
1
4
1
0.38
L
Anhur
LadyPipes
Anhur
0
8
4
0.25
W
1
2
21
5.75
L
Bakasura
PhantomAce17
Bakasura
5
19
2
0.32
W
15
0
17
23.5
L
0
6
2
0.17
L
Cthulhu
2
6
3
0.58
W
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,926
Damage
80,419
90,591
Taken
48,403
60,147
Mitigated
24,808
3,320
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Anestesiagomez
Zhong Kui
17,245
6,400
0
5,141
13,851
9,993
0
3,945
8,355
34,306
0
W
26,764
8,568
219
1,719
8,817
3,476
0
2,880
5,377
59,429
0
L
4,839
389
0
313
9,392
5,297
0
6,801
2,591
0
13,053
L
Anhur
LadyPipes
Anhur
2,759
300
0
0
14,326
4,575
0
10,513
3,813
0
10,196
W
5,188
3,397
0
1,200
9,569
3,607
0
1,230
7,534
0
16,032
L
Bakasura
PhantomAce17
Bakasura
20,168
12,932
0
2,404
31,599
13,545
0
23,722
7,877
0
39,669
W
21,066
4,378
905
1,065
6,391
2,187
0
1,415
4,751
30,465
0
L
3,131
848
0
35
8,326
3,070
0
4,433
3,893
0
13,402
L
Cthulhu
12,029
139
0
568
26,948
33,660
0
19,606
7,342
55,895
0
W
10,156
3,211
0
740
9,775
5,545
0
1,959
6,769
0
27,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,962
Gold Earned
64,427
193
Minions Killed
220
5
Camps Cleared
4
798,620
Distance Traveled
978,848
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,905
1,075
42
4
0
186,492
0
W
Nu Wa
13,871
1,156
90
8
0
214,449
0
L
Mulan
9,677
806
13
1
1
116,934
0
L
Anhur
10,980
915
18
2
2
148,418
1
W
Anhur
11,226
936
35
3
0
160,851
0
L
Bakasura
12,372
1,031
58
5
2
211,087
0
W
Zeus
14,695
1,225
30
3
1
228,389
0
L
Set
9,417
785
19
2
0
94,003
0
L
Cthulhu
11,516
960
85
7
0
228,178
2
W
Bellona
11,730
978
23
2
3
188,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role