Player Matchup

Yemoja
Yemoja
CharcoalKing
Yemoja
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,736 Elo+
Party 2
Nemesis
Nemesis
DookieSurfer
Nemesis
Level 129
God Stats
1W - 2L
1,523 SR
Queue Stats
21W - 11L
1,617 Elo+
Party 2
Olorun
Olorun
YouAreMyHero
Olorun
Level 120
God Stats
6W - 3L
1,533 SR
Queue Stats
8W - 5L
1,605 Elo+
Party 2
Team Averages
Level 120
1,519 SR
1,653 Elo+

VS

Team Averages
Level 93
1,390 SR
1,509 Elo+
King Arthur
King Arthur
Anubis The Fool
King Arthur
Level 107
God Stats
24W - 13L
1,550 SR
Queue Stats
210W - 124L
1,567 Elo+
Party 1
Artemis
Artemis
I VINSTER I
Artemis
Level 68
God Stats
3W - 3L
1,387 SR
Queue Stats
24W - 20L
1,587 Elo+
Party 1
Ah Puch
Ah Puch
Pops who
Ah Puch
Level 105
God Stats
1W - 0L
1,232 SR
Queue Stats
5W - 3L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 3 / 1
9,260
579
4,383
11,092
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
DookieSurfer
Nemesis
12
1 / 4 / 2
9,253
578
8,620
18,617
15,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mace

Mace

+10
Physical Power

Olorun
13
2 / 4 / 0
9,040
565
11,081
12,021
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anubis The Fool
King Arthur
15
6 / 1 / 5
10,889
681
9,787
16,073
16,085
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
I VINSTER I
Artemis
12
0 / 1 / 5
9,391
587
6,457
10,189
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Pops who
Ah Puch
15
5 / 1 / 3
10,494
656
18,818
8,802
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
11
11
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Anubis The Fool
King Arthur
6
1
5
8.5
L
Yemoja
0
3
1
0.17
L
Nemesis
DookieSurfer
Nemesis
1
4
2
0.5
W
Artemis
I VINSTER I
Artemis
0
1
5
2.5
W
Ah Puch
Pops who
Ah Puch
5
1
3
6.5
L
Olorun
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,084
Damage
35,062
41,730
Taken
35,064
29,369
Mitigated
23,038
14,267
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Anubis The Fool
King Arthur
9,787
215
0
3,722
16,073
16,085
250
6,542
9,531
0
40,477
L
Yemoja
4,383
893
4,590
1,441
11,092
8,622
0
6,036
4,741
25,357
0
L
Nemesis
DookieSurfer
Nemesis
8,620
2,398
0
1,327
18,617
15,456
0
6,634
11,208
0
22,851
W
Artemis
I VINSTER I
Artemis
6,457
2,287
0
2,414
10,189
3,793
760
5,402
4,787
0
38,226
W
Ah Puch
Pops who
Ah Puch
18,818
518
780
3,358
8,802
3,160
657
3,560
5,242
54,810
0
L
Olorun
11,081
1,748
3,215
3,694
12,021
5,291
0
4,968
6,707
45,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,553
Gold Earned
30,774
144
Minions Killed
198
0
Camps Cleared
0
741,907
Distance Traveled
830,533
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,889
681
60
4
0
288,853
0
L
Yemoja
9,260
579
50
3
0
222,479
4
L
Nemesis
9,253
578
26
2
0
241,463
2
W
Artemis
9,391
587
59
4
0
261,029
0
W
Ah Puch
10,494
656
79
5
0
280,651
4
L
Olorun
9,040
565
68
4
0
277,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role