Player Matchup

Merlin
Merlin
Mikelus
Merlin
Level 155
God Stats
47W - 34L
1,606 SR
Queue Stats
454W - 442L
1,512 Elo+
Party 1
Arachne
Arachne
SaTexoLLite
Arachne
Level 64
God Stats
1W - 0L
1,530 SR
Queue Stats
11W - 7L
1,575 Elo+
Solo
Bacchus
Bacchus
Uzael
Bacchus
Level 141
God Stats
56W - 40L
1,661 SR
Queue Stats
404W - 378L
1,523 Elo+
Party 1
Team Averages
Level 120
1,599 SR
1,537 Elo+

VS

Team Averages
Level 55
1,556 SR
1,512 Elo+
Kukulkan
Kukulkan
Chef_PANDA_71
Kukulkan
Level 69
God Stats
29W - 24L
1,495 SR
Queue Stats
152W - 184L
1,473 Elo+
Party 2
Jing Wei
Jing Wei
Danteros13
Jing Wei
Level 91
God Stats
1W - 1L
1,675 SR
Queue Stats
68W - 49L
1,563 Elo+
Party 2
Nu Wa
Nu Wa
SMAT23
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mikelus
Merlin
17
7 / 1 / 11
12,096
756
19,739
11,412
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
SaTexoLLite
Arachne
15
10 / 2 / 9
12,203
763
7,409
12,487
7,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
Uzael
Bacchus
15
7 / 2 / 12
12,624
789
7,400
11,986
12,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chef_PANDA_71
Kukulkan
12
1 / 7 / 2
9,332
583
4,936
10,845
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Danteros13
Jing Wei
14
4 / 6 / 1
11,019
689
12,162
13,819
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
SMAT23
Nu Wa
12
0 / 11 / 3
9,182
574
3,627
12,630
4,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
24
Kills
5
5
Deaths
24
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Chef_PANDA_71
Kukulkan
1
7
2
0.29
L
Jing Wei
Danteros13
Jing Wei
4
6
1
0.75
W
Merlin
Mikelus
Merlin
7
1
11
12.5
L
Nu Wa
SMAT23
Nu Wa
0
11
3
0.14
W
Arachne
SaTexoLLite
Arachne
10
2
9
7.25
W
Bacchus
Uzael
Bacchus
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,548
Damage
20,725
35,885
Taken
37,294
24,059
Mitigated
13,684
13,248
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Chef_PANDA_71
Kukulkan
4,936
318
62
936
10,845
3,900
0
6,654
4,191
35,548
0
L
Jing Wei
Danteros13
Jing Wei
12,162
9,695
0
3,489
13,819
5,052
0
10,129
3,690
0
46,735
W
Merlin
Mikelus
Merlin
19,739
296
0
6,009
11,412
4,039
1,194
3,379
7,961
93,606
0
L
Nu Wa
SMAT23
Nu Wa
3,627
1,223
0
384
12,630
4,732
8
10,464
2,166
20,253
0
W
Arachne
SaTexoLLite
Arachne
7,409
4,597
0
5,271
12,487
7,640
1,214
2,446
9,984
0
51,186
W
Bacchus
Uzael
Bacchus
7,400
935
332
1,636
11,986
12,380
226
2,836
8,997
21,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,923
Gold Earned
29,533
204
Minions Killed
213
0
Camps Cleared
0
926,577
Distance Traveled
710,287
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,332
583
90
6
0
245,681
0
L
Jing Wei
11,019
689
84
5
0
235,102
2
W
Merlin
12,096
756
120
8
0
277,004
1
L
Nu Wa
9,182
574
39
2
0
229,504
7
W
Arachne
12,203
763
61
4
0
316,083
10
W
Bacchus
12,624
789
23
1
0
333,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role