Player Matchup

Mulan
Mulan
Masters
G A Y M E5275
Mulan
Masters
Level 55
God Stats
6W - 5L
1,563 SR
Queue Stats
657W - 602L
2,425 MMR
Solo
Nu Wa
Nu Wa
Diamond III
JinkxM0onsoon
Nu Wa
Diamond III
Level 127
God Stats
2W - 4L
1,640 SR
Queue Stats
53W - 52L
2,365 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
RockLeeInThisB
Erlang Shen
Diamond II
Level 147
God Stats
2W - 2L
1,842 SR
Queue Stats
85W - 86L
2,337 MMR
Solo
Cerberus
Cerberus
Masters
TkReno1z
Cerberus
Masters
Level 160
God Stats
14W - 10L
1,698 SR
Queue Stats
688W - 641L
2,377 MMR
Solo
Apollo
Apollo
Diamond II
V YANZ V
Apollo
Diamond II
Level 148
God Stats
21W - 9L
1,940 SR
Queue Stats
316W - 299L
2,440 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,737 SR
2,389 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,766 SR
2,391 MMR
Neith
Neith
Masters
Beryllium3120
Neith
Masters
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
534W - 525L
2,319 MMR
Solo
Janus
Janus
Diamond I
Frihk
Janus
Diamond I
Level 61
God Stats
8W - 4L
1,792 SR
Queue Stats
225W - 156L
2,453 MMR
Party 2
Tyr
Tyr
Diamond III
Kk3 VZLA
Tyr
Diamond III
Level 87
God Stats
4W - 0L
1,898 SR
Queue Stats
93W - 91L
2,288 MMR
Party 2
Geb
Geb
Diamond I
Tip God
Geb
Diamond I
Level 147
God Stats
13W - 4L
1,924 SR
Queue Stats
51W - 24L
2,424 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond I
Trignuh
Ao Kuang
Diamond I
Level 160
God Stats
8W - 4L
1,718 SR
Queue Stats
51W - 20L
2,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
12,049
463
12,210
18,659
16,736
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 5 / 4
13,776
530
25,352
15,347
6,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
RockLeeInThisB
Erlang Shen
20
2 / 5 / 5
12,558
483
6,305
19,990
11,790
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
TkReno1z
Cerberus
19
1 / 6 / 5
12,335
474
9,226
25,552
20,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
V YANZ V
Apollo
20
1 / 4 / 8
13,015
501
10,000
20,629
8,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ScyllaDanzaburouSetAphroditeCthulhu

VS

Bans
TsukuyomiNemesisHeimdallrFenrirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 14
14,973
576
19,673
17,897
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Frihk
Janus
20
6 / 2 / 10
15,133
582
12,629
14,696
5,459
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
4 / 2 / 7
14,837
571
12,721
21,894
24,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Geb
16
0 / 2 / 10
11,971
460
7,193
20,197
16,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Trignuh
Ao Kuang
20
12 / 7 / 3
15,888
611
17,974
23,001
9,412
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
16
Kills
23
24
Deaths
16
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
1
3
14
2.67
W
Janus
Frihk
Janus
6
2
10
5.5
L
3
4
4
1.25
L
9
5
4
2.2
W
4
2
7
3.75
L
Erlang Shen
RockLeeInThisB
Erlang Shen
2
5
5
0.9
W
Geb
0
2
10
2.5
L
Cerberus
TkReno1z
Cerberus
1
6
5
0.58
W
Ao Kuang
Trignuh
Ao Kuang
12
7
3
1.93
L
Apollo
V YANZ V
Apollo
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,093
Damage
70,190
100,177
Taken
97,685
64,521
Mitigated
63,844
25,333
Healing
35,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,673
10,634
0
9,852
17,897
7,122
4,278
5,385
12,286
0
131,064
W
Janus
Frihk
Janus
12,629
1,341
408
3,732
14,696
5,459
1,653
9,165
5,197
121,710
0
L
12,210
1,276
0
6,192
18,659
16,736
0
5,868
12,791
0
75,165
L
25,352
3,894
0
2,180
15,347
6,528
132
8,026
7,321
92,913
0
W
12,721
1,354
0
9,088
21,894
24,853
88
6,056
14,776
0
89,250
L
Erlang Shen
RockLeeInThisB
Erlang Shen
6,305
3,284
0
1,992
19,990
11,790
392
8,330
11,541
0
94,618
W
Geb
7,193
1,101
0
3,750
20,197
16,998
455
6,531
13,444
26,172
0
L
Cerberus
TkReno1z
Cerberus
9,226
251
0
7,589
25,552
20,584
86
10,090
15,179
83,841
0
W
Ao Kuang
Trignuh
Ao Kuang
17,974
4,118
0
8,547
23,001
9,412
4,404
6,880
15,884
145,435
0
L
Apollo
V YANZ V
Apollo
10,000
5,287
0
7,380
20,629
8,883
6,714
5,080
15,549
0
114,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,733
Gold Earned
72,802
849
Minions Killed
755
0
Camps Cleared
0
2,186,783
Distance Traveled
2,625,131
36
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,973
576
199
8
0
458,319
2
W
Janus
15,133
582
194
7
0
543,418
12
L
Mulan
12,049
463
151
6
0
372,735
6
L
Nu Wa
13,776
530
170
7
0
426,611
10
W
Tyr
14,837
571
178
7
0
566,192
5
L
Erlang Shen
12,558
483
149
6
0
477,626
11
W
Geb
11,971
460
26
1
0
573,626
10
L
Cerberus
12,335
474
182
7
0
475,416
6
W
Ao Kuang
15,888
611
158
6
0
483,576
11
L
Apollo
13,015
501
197
8
0
434,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role