Player Matchup

Chaac
Chaac
Gold V
Arkham_knight_12
Chaac
Gold V
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
279W - 276L
1,400 MMR
Solo
Chronos
Chronos
Gold V
Mrblac3k
Chronos
Gold V
Level 84
God Stats
11W - 11L
1,607 SR
Queue Stats
207W - 205L
1,374 MMR
Solo
Ganesha
Ganesha
Bronze III
SatoruGojo_4x
Ganesha
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,368 MMR
Solo
Chernobog
Chernobog
Silver IV
ballZhalsey
Chernobog
Silver IV
Level 127
God Stats
9W - 11L
1,641 SR
Queue Stats
36W - 48L
1,421 MMR
Solo
Fenrir
Fenrir
Bronze III
te4te456789
Fenrir
Bronze III
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
126W - 137L
1,412 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,550 SR
1,395 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,584 SR
1,443 MMR
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold IV
QuietFawn949198
Cerberus
Gold IV
Level 121
God Stats
6W - 4L
1,756 SR
Queue Stats
458W - 456L
1,391 MMR
Solo
Ares
Ares
Gold V
Super_Mario021
Ares
Gold V
Level 156
God Stats
2W - 0L
1,592 SR
Queue Stats
34W - 29L
1,366 MMR
Solo
He Bo
He Bo
Bronze III
TheOGPapaaSmurf
He Bo
Bronze III
Level 43
God Stats
3W - 0L
1,573 SR
Queue Stats
29W - 16L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,336
723
1,452
3,673
1,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
Mrblac3k
Chronos
6
1 / 3 / 0
3,872
645
1,591
3,759
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
3
0 / 2 / 0
3,011
502
575
2,462
744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
ballZhalsey
Chernobog
6
0 / 2 / 0
3,390
565
1,873
4,087
968
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
6
0 / 3 / 1
3,707
618
1,056
3,898
1,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
DanzaburouJanusScyllaSetCthulhu

VS

Bans
ApolloYmirCu ChulainnGebNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
4 / 0 / 1
4,462
744
3,745
2,922
720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
 
Bakasura
7
1 / 0 / 2
4,235
706
579
3,067
820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
6
1 / 1 / 0
3,885
648
1,656
2,939
1,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 0 / 3
4,120
687
1,371
2,881
1,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
4 / 1 / 1
4,415
736
3,526
2,909
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
11
11
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
1
4.5
W
Bakasura
 
Bakasura
1
0
2
2
L
1
1
0
1
L
Chronos
Mrblac3k
Chronos
1
3
0
0.33
W
Cerberus
1
1
0
1
L
Ganesha
0
2
0
0
W
1
0
3
2.5
W
4
1
1
4.5
L
Chernobog
ballZhalsey
Chernobog
0
2
0
0
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,547
Damage
10,877
17,879
Taken
14,718
5,479
Mitigated
4,374
5,777
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,745
2,023
0
860
2,922
720
160
189
2,733
0
21,511
W
Bakasura
 
Bakasura
579
239
0
468
3,067
820
0
520
2,485
0
19,188
L
1,452
348
0
1,722
3,673
1,522
0
1,531
2,017
0
16,811
L
Chronos
Mrblac3k
Chronos
1,591
250
0
1,052
3,759
1,176
0
2,529
1,022
13,480
0
W
Cerberus
1,656
421
0
1,446
2,939
1,000
0
0
2,764
13,410
0
L
Ganesha
575
131
0
728
2,462
744
0
110
2,352
3,870
0
W
1,371
436
0
1,150
2,881
1,152
0
386
2,495
4,064
0
W
3,526
560
0
927
2,909
682
0
899
1,900
14,654
0
L
Chernobog
ballZhalsey
Chernobog
1,873
642
0
1,101
4,087
968
0
1,061
3,026
0
12,865
L
Fenrir
1,056
165
0
1,174
3,898
1,069
0
943
2,866
0
11,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,316
Gold Earned
21,117
128
Minions Killed
159
0
Camps Cleared
0
497,517
Distance Traveled
549,839
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,462
744
40
7
0
94,373
2
W
Bakasura
4,235
706
54
9
0
130,547
0
L
Chaac
4,336
723
37
6
0
109,715
0
L
Chronos
3,872
645
31
5
0
105,527
1
W
Cerberus
3,885
648
26
4
0
99,687
1
L
Ganesha
3,011
502
0
0
0
61,444
1
W
Ares
4,120
687
5
1
0
118,060
1
W
He Bo
4,415
736
34
6
0
107,172
0
L
Chernobog
3,390
565
31
5
0
111,665
1
L
Fenrir
3,707
618
29
5
0
109,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role