Player Matchup

Ao Kuang
Ao Kuang
Bernardo7
Ao Kuang
Level 24
God Stats
0W - 1L
1,237 SR
Queue Stats
36W - 26L
1,492 Elo+
Party 1
Merlin
Merlin
ChurroVoador
Merlin
Level 28
God Stats
10W - 12L
1,615 SR
Queue Stats
362W - 339L
1,538 Elo+
Solo
Neith
Neith
Zikdjaj
Neith
Level 7
God Stats
0W - 2L
1,279 SR
Queue Stats
9W - 8L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
clebermision
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,602 Elo+
Party 1
Bellona
Bellona
shin14
Bellona
Level 11
God Stats
1W - 3L
1,638 SR
Queue Stats
5W - 5L
1,559 Elo+
Party 1
Team Averages
Level 19
1,454 SR
1,546 Elo+

VS

Team Averages
Level 25
1,561 SR
1,534 Elo+
Serqet
Serqet
DallackerS
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Felimoller217
Tiamat
Level 27
God Stats
7W - 2L
1,500 SR
Queue Stats
138W - 110L
1,615 Elo+
Solo
Bellona
Bellona
Neytan007
Bellona
Level 25
God Stats
20W - 12L
1,677 SR
Queue Stats
78W - 55L
1,570 Elo+
Party 2
Jormungandr
Jormungandr
Themaddog9799
Jormungandr
Level 17
God Stats
2W - 1L
1,691 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Anhur
Anhur
kelakaa
Anhur
Level 29
God Stats
12W - 10L
1,437 SR
Queue Stats
403W - 448L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bernardo7
Ao Kuang
16
6 / 10 / 2
10,718
429
11,383
27,636
9,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
20
7 / 4 / 3
14,159
566
24,644
18,461
8,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Neith
Zikdjaj
Neith
17
5 / 7 / 5
11,212
448
12,315
20,889
8,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
clebermision
Sylvanus
14
0 / 8 / 7
9,574
383
9,571
18,560
19,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
shin14
Bellona
15
1 / 9 / 5
10,140
406
11,440
24,315
21,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DallackerS
Serqet
20
16 / 3 / 14
15,695
628
32,190
20,006
9,280
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 4 / 11
14,512
580
17,765
18,978
15,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Neytan007
Bellona
20
7 / 2 / 9
13,805
552
13,858
21,294
17,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Themaddog9799
Jormungandr
17
5 / 4 / 11
11,247
450
8,920
19,241
17,410
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
kelakaa
Anhur
17
2 / 7 / 8
10,939
438
9,161
22,874
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
19
Kills
38
38
Deaths
20
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Bernardo7
Ao Kuang
6
10
2
0.7
L
Merlin
7
4
3
2.13
W
Serqet
DallackerS
Serqet
16
3
14
7.67
W
8
4
11
3.38
W
Bellona
Neytan007
Bellona
7
2
9
5.75
W
Jormungandr
Themaddog9799
Jormungandr
5
4
11
2.63
L
Neith
Zikdjaj
Neith
5
7
5
1.07
L
Sylvanus
clebermision
Sylvanus
0
8
7
0.44
W
Anhur
kelakaa
Anhur
2
7
8
0.86
L
Bellona
shin14
Bellona
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,353
Damage
81,894
109,861
Taken
102,393
67,204
Mitigated
67,585
23,449
Healing
28,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Bernardo7
Ao Kuang
11,383
2,683
0
6,076
27,636
9,003
189
6,030
21,253
59,981
0
L
Merlin
24,644
210
321
4,305
18,461
8,415
0
5,063
12,834
148,718
0
W
Serqet
DallackerS
Serqet
32,190
11,904
0
4,770
20,006
9,280
0
9,344
10,612
0
111,073
W
17,765
2,408
364
6,545
18,978
15,280
154
10,240
8,713
116,501
0
W
Bellona
Neytan007
Bellona
13,858
5,648
0
5,152
21,294
17,403
1,803
8,563
12,181
4,790
78,366
W
Jormungandr
Themaddog9799
Jormungandr
8,920
1,460
0
1,867
19,241
17,410
397
11,101
8,065
35,765
0
L
Neith
Zikdjaj
Neith
12,315
6,383
0
5,213
20,889
8,157
957
8,251
12,611
0
60,608
L
Sylvanus
clebermision
Sylvanus
9,571
2,566
1,605
3,792
18,560
19,712
174
4,565
13,833
32,575
0
W
Anhur
kelakaa
Anhur
9,161
3,724
831
9,024
22,874
8,212
74
10,160
12,689
0
66,872
L
Bellona
shin14
Bellona
11,440
2,463
0
2,137
24,315
21,917
792
4,329
19,062
6,323
35,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,803
Gold Earned
66,198
510
Minions Killed
648
0
Camps Cleared
0
2,056,431
Distance Traveled
2,318,303
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,718
429
85
3
0
401,425
7
L
Merlin
14,159
566
218
9
0
449,035
2
W
Serqet
15,695
628
139
6
0
538,834
8
W
Tiamat
14,512
580
170
7
0
488,741
3
W
Bellona
13,805
552
176
7
0
439,126
7
W
Jormungandr
11,247
450
63
3
0
433,586
1
L
Neith
11,212
448
100
4
0
379,728
2
L
Sylvanus
9,574
383
38
2
0
400,052
2
W
Anhur
10,939
438
100
4
0
418,016
7
L
Bellona
10,140
406
69
3
0
426,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role