Player Matchup

Serqet
Serqet
Awaythread
Serqet
Level 23
God Stats
13W - 12L
1,500 SR
Queue Stats
142W - 166L
1,500 Elo+
Solo
Apollo
Apollo
Ceefonz
Apollo
Level 28
God Stats
11W - 4L
1,761 SR
Queue Stats
239W - 228L
1,596 Elo+
Party 1
Chaac
Chaac
TheBronzeThief
Chaac
Level 27
God Stats
26W - 31L
1,500 SR
Queue Stats
518W - 509L
1,644 Elo+
Solo
Thor
Thor
teh_dehstroyer
Thor
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,626 Elo+
Solo
Cerberus
Cerberus
vintageTEEBS
Cerberus
Level 29
God Stats
12W - 7L
1,894 SR
Queue Stats
387W - 380L
1,540 Elo+
Party 1
Team Averages
Level 24
1,631 SR
1,581 Elo+

VS

Team Averages
Level 17
1,508 SR
1,557 Elo+
Bakasura
Bakasura
Briggan8
Bakasura
Level 4
God Stats
4W - 4L
1,713 SR
Queue Stats
6W - 8L
1,685 Elo+
Solo
Fenrir
Fenrir
JuliaGamer9576
Fenrir
Level 12
God Stats
3W - 9L
1,074 SR
Queue Stats
9W - 21L
1,436 Elo+
Solo
Scylla
Scylla
SkullKrushur
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,451 Elo+
Solo
Ymir
Ymir
TacticalHamstrR
Ymir
Level 27
God Stats
19W - 18L
1,581 SR
Queue Stats
75W - 84L
1,655 Elo+
Solo
Izanami
Izanami
itShOuLdvebenyu
Izanami
Level 29
God Stats
19W - 11L
1,673 SR
Queue Stats
71W - 64L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Awaythread
Serqet
8
2 / 2 / 2
5,729
521
2,788
5,800
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Ceefonz
Apollo
10
3 / 3 / 1
5,901
536
2,920
7,030
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 0
6,547
595
1,227
4,058
2,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
3 / 2 / 3
6,046
550
2,494
5,941
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
vintageTEEBS
Cerberus
10
1 / 3 / 1
6,131
557
2,394
8,594
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Briggan8
Bakasura
7
0 / 5 / 4
5,039
458
829
6,464
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 6 / 0
4,249
386
317
5,280
1,364
Scylla
9
2 / 1 / 0
5,480
498
1,838
3,493
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
5 / 0 / 3
6,514
592
6,167
5,070
2,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 1 / 4
6,184
562
6,329
4,577
1,079
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
10
10
Deaths
13
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
Awaythread
Serqet
2
2
2
1.5
L
Bakasura
Briggan8
Bakasura
0
5
4
0.4
W
Apollo
Ceefonz
Apollo
3
3
1
1.17
L
0
6
0
0
L
Scylla
2
1
0
2
L
5
0
3
6.5
W
2
0
0
2
L
3
1
4
5
W
3
2
3
2.25
W
Cerberus
vintageTEEBS
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,823
Damage
15,480
31,423
Taken
24,884
13,630
Mitigated
7,399
8,945
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Awaythread
Serqet
2,788
1,157
0
229
5,800
3,248
23
1,701
3,845
0
13,657
L
Bakasura
Briggan8
Bakasura
829
614
0
1,390
6,464
1,633
216
289
6,125
0
11,875
W
Apollo
Ceefonz
Apollo
2,920
1,575
0
2,255
7,030
1,937
0
1,964
5,066
0
24,092
L
317
141
0
60
5,280
1,364
99
0
5,172
0
3,609
L
Scylla
1,838
601
0
440
3,493
832
418
0
3,193
20,774
0
L
6,167
1,340
653
3,036
5,070
2,491
0
874
4,196
22,428
0
W
1,227
252
0
1,730
4,058
2,728
657
0
4,003
0
30,077
L
6,329
4,581
0
418
4,577
1,079
630
1,231
3,346
0
32,463
W
2,494
1,146
0
1,828
5,941
1,793
0
1,135
4,806
0
24,320
W
Cerberus
vintageTEEBS
Cerberus
2,394
34
0
2,903
8,594
3,924
0
3,111
5,483
22,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,354
Gold Earned
27,466
235
Minions Killed
184
0
Camps Cleared
0
1,040,874
Distance Traveled
914,611
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,729
521
21
2
0
228,894
0
L
Bakasura
5,039
458
31
3
0
169,412
0
W
Apollo
5,901
536
47
4
0
199,773
4
L
Fenrir
4,249
386
8
1
0
173,033
0
L
Scylla
5,480
498
35
3
0
148,642
1
L
Ymir
6,514
592
41
4
0
236,473
4
W
Chaac
6,547
595
73
7
0
177,151
3
L
Izanami
6,184
562
69
6
0
187,051
2
W
Thor
6,046
550
45
4
0
232,579
0
W
Cerberus
6,131
557
49
4
0
202,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role