Player Matchup

Baron Samedi
Baron Samedi
CouguarTerreur9
Baron Samedi
Level 17
God Stats
22W - 12L
2,045 SR
Queue Stats
133W - 102L
1,713 Elo+
Solo
Scylla
Scylla
DeathsHead2001
Scylla
Level 25
God Stats
1W - 1L
1,570 SR
Queue Stats
2W - 2L
1,669 Elo+
Party 1
Chang'e
Chang'e
Medic In Pink
Chang'e
Level 157
God Stats
20W - 10L
1,832 SR
Queue Stats
557W - 490L
1,604 Elo+
Party 1
Hachiman
Hachiman
Onesy
Hachiman
Level 16
God Stats
1W - 3L
1,378 SR
Queue Stats
186W - 97L
1,676 Elo+
Party 1
Arachne
Arachne
WhtevrYouWnt
Arachne
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,564 Elo+
Party 1
Team Averages
Level 48
1,665 SR
1,645 Elo+

VS

Team Averages
Level 20
1,628 SR
1,655 Elo+
Neith
Neith
FoxMommy uWu
Neith
Level 17
God Stats
14W - 11L
1,646 SR
Queue Stats
33W - 31L
1,645 Elo+
Solo
Cthulhu
Cthulhu
PRIIDEv
Cthulhu
Level 27
God Stats
7W - 0L
1,875 SR
Queue Stats
310W - 339L
1,629 Elo+
Solo
Ao Kuang
Ao Kuang
Running
Ao Kuang
Level 5
God Stats
2W - 2L
1,362 SR
Queue Stats
56W - 36L
1,705 Elo+
Solo
Tyr
Tyr
TORROTHEGREAT
Tyr
Level 23
God Stats
9W - 7L
1,652 SR
Queue Stats
129W - 104L
1,713 Elo+
Solo
Tiamat
Tiamat
Tiamtum
Tiamat
Level 28
God Stats
84W - 70L
1,604 SR
Queue Stats
111W - 96L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CouguarTerreur9
Baron Samedi
19
1 / 3 / 0
10,854
543
7,785
15,381
10,858
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 6
9,021
451
4,135
9,855
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
18
7 / 2 / 3
11,444
572
12,351
14,509
6,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Onesy
Hachiman
16
6 / 5 / 4
10,060
503
13,893
18,704
8,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
WhtevrYouWnt
Arachne
9
0 / 3 / 3
7,363
368
2,391
7,138
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 3
10,920
546
8,914
11,520
4,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
PRIIDEv
Cthulhu
16
3 / 7 / 6
9,795
490
11,414
16,315
9,052
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Running
Ao Kuang
17
4 / 3 / 1
10,446
522
6,148
15,656
5,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
2 / 1 / 3
10,840
542
7,330
11,394
5,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Tiamtum
Tiamat
18
2 / 1 / 1
10,792
540
7,254
7,062
6,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
15
Kills
16
16
Deaths
15
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CouguarTerreur9
Baron Samedi
1
3
0
0.33
L
1
3
6
1.33
W
5
3
3
2.17
L
Chang'e
7
2
3
4.25
L
Hachiman
Onesy
Hachiman
6
5
4
1.6
W
Cthulhu
PRIIDEv
Cthulhu
3
7
6
0.86
W
Ao Kuang
Running
Ao Kuang
4
3
1
1.5
W
2
1
3
3.5
W
Tiamat
Tiamtum
Tiamat
2
1
1
2.5
L
Arachne
WhtevrYouWnt
Arachne
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,555
Damage
41,060
65,587
Taken
61,947
31,409
Mitigated
31,406
26,341
Healing
22,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CouguarTerreur9
Baron Samedi
7,785
581
0
5,213
15,381
10,858
386
3,969
11,291
81,884
0
L
4,135
759
0
1,761
9,855
3,957
660
3,217
6,592
27,047
0
W
8,914
3,711
0
4,142
11,520
4,064
1,975
2,695
8,787
0
84,671
L
Chang'e
12,351
1,782
2,553
7,848
14,509
6,352
693
7,196
6,949
75,379
0
L
Hachiman
Onesy
Hachiman
13,893
8,641
0
7,188
18,704
8,229
1,683
7,528
11,168
0
70,461
W
Cthulhu
PRIIDEv
Cthulhu
11,414
531
843
2,996
16,315
9,052
0
5,982
10,167
40,702
0
W
Ao Kuang
Running
Ao Kuang
6,148
1,837
0
8,460
15,656
5,948
1,720
4,865
10,525
68,932
0
W
7,330
1,262
0
4,009
11,394
5,478
891
5,876
5,518
0
59,542
W
Tiamat
Tiamtum
Tiamat
7,254
983
0
2,545
7,062
6,864
1,770
4,241
2,679
61,235
0
L
Arachne
WhtevrYouWnt
Arachne
2,391
1,759
0
1,778
7,138
2,013
0
2,367
4,771
0
30,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,742
Gold Earned
52,793
529
Minions Killed
560
0
Camps Cleared
0
1,521,693
Distance Traveled
1,751,153
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,854
543
158
8
0
317,499
0
L
Scylla
9,021
451
59
3
0
326,329
0
W
Neith
10,920
546
137
7
0
333,535
3
L
Chang'e
11,444
572
154
8
0
396,952
1
L
Hachiman
10,060
503
107
5
0
311,551
2
W
Cthulhu
9,795
490
65
3
0
333,936
3
W
Ao Kuang
10,446
522
118
6
0
324,805
5
W
Tyr
10,840
542
98
5
0
379,447
0
W
Tiamat
10,792
540
142
7
0
379,430
8
L
Arachne
7,363
368
51
3
0
169,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role