Player Matchup

Fenrir
Fenrir
JayKae777
Fenrir
Level 60
God Stats
14W - 13L
1,472 SR
Queue Stats
239W - 280L
1,413 Elo+
Party 2
Cerberus
Cerberus
Rofer_
Cerberus
Level 16
God Stats
35W - 36L
1,597 SR
Queue Stats
112W - 152L
1,349 Elo+
Party 2
Merlin
Merlin
SlimeRandom
Merlin
Level 7
God Stats
1W - 0L
1,894 SR
Queue Stats
2W - 1L
1,573 Elo+
Solo
Team Averages
Level 28
1,654 SR
1,445 Elo+

VS

Team Averages
Level 56
1,528 SR
1,615 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Reckless S3
Neith
Level 13
God Stats
2W - 4L
1,584 SR
Queue Stats
4W - 4L
1,672 Elo+
Party 1
Scylla
Scylla
zWhisperwind
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JayKae777
Fenrir
12
4 / 1 / 1
8,651
665
5,345
7,609
3,631
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Rofer_
Cerberus
12
2 / 0 / 4
8,986
691
3,765
6,793
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
13
1 / 0 / 6
8,596
661
11,087
4,602
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 2 / 1
7,056
543
3,369
10,235
4,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 2 / 0
7,528
579
4,358
6,429
2,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
11
0 / 3 / 1
7,326
564
4,410
6,789
2,155
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
1
0.25
W
Fenrir
JayKae777
Fenrir
4
1
1
4.5
L
1
2
0
0.5
W
Cerberus
Rofer_
Cerberus
2
0
4
4
W
Merlin
1
0
6
4
L
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,197
Damage
12,137
19,004
Taken
23,453
8,552
Mitigated
9,072
4,880
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,369
545
3,520
4,499
10,235
4,811
0
6,598
3,251
0
10,391
W
Fenrir
JayKae777
Fenrir
5,345
1,833
0
1,799
7,609
3,631
480
1,934
5,675
0
33,867
L
4,358
1,001
0
734
6,429
2,106
0
3,798
2,345
0
26,353
W
Cerberus
Rofer_
Cerberus
3,765
0
0
2,082
6,793
3,317
142
2,189
4,604
19,682
0
W
Merlin
11,087
707
0
999
4,602
1,604
329
379
4,223
59,621
0
L
Scylla
4,410
615
0
1,168
6,789
2,155
0
3,602
2,949
30,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,233
Gold Earned
21,910
187
Minions Killed
123
0
Camps Cleared
0
648,764
Distance Traveled
632,984
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,056
543
16
1
0
236,254
0
W
Fenrir
8,651
665
51
4
0
224,970
2
L
Neith
7,528
579
57
4
0
198,377
0
W
Cerberus
8,986
691
35
3
0
213,858
0
W
Merlin
8,596
661
101
8
0
209,936
4
L
Scylla
7,326
564
50
4
0
198,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role