Player Matchup

Baron Samedi
Baron Samedi
LC Scarecrow
Baron Samedi
Level 24
God Stats
12W - 10L
1,509 SR
Queue Stats
78W - 97L
1,520 Elo+
Party 2
Medusa
Medusa
Soyymilk
Medusa
Level 24
God Stats
11W - 2L
1,504 SR
Queue Stats
366W - 114L
1,809 Elo+
Party 1
Khepri
Khepri
TTVI Le Bronze
Khepri
Level 42
God Stats
1W - 2L
1,298 SR
Queue Stats
101W - 117L
1,506 Elo+
Party 2
Poseidon
Poseidon
Thrasilaos
Poseidon
Level 83
God Stats
32W - 9L
1,704 SR
Queue Stats
1,414W - 331L
1,720 Elo+
Party 1
Danzaburou
Danzaburou
VinOnlyFans
Danzaburou
Level 156
God Stats
4W - 3L
1,303 SR
Queue Stats
1,426W - 528L
1,648 Elo+
Party 1
Team Averages
Level 66
1,464 SR
1,640 Elo+

VS

Team Averages
Level 37
1,496 SR
1,468 Elo+
Da Ji
Da Ji
AllHailNicole
Da Ji
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 296L
1,521 Elo+
Party 3
Ymir
Ymir
Fenrir4twenty
Ymir
Level 48
God Stats
2W - 4L
1,466 SR
Queue Stats
166W - 178L
1,533 Elo+
Party 3
Ra
Ra
Khollide
Ra
Level 67
God Stats
6W - 13L
1,556 SR
Queue Stats
145W - 189L
1,505 Elo+
Party 3
Jing Wei
Jing Wei
XkillerXcapXgiaX
Jing Wei
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,225 Elo+
Solo
Thor
Thor
zVeddy
Thor
Level 17
God Stats
1W - 2L
1,461 SR
Queue Stats
81W - 90L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LC Scarecrow
Baron Samedi
17
0 / 3 / 27
9,410
1,176
9,535
7,062
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Soyymilk
Medusa
18
17 / 3 / 20
12,288
1,536
30,842
9,943
5,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 4 / 23
10,397
1,300
6,810
10,801
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
Thrasilaos
Poseidon
17
16 / 1 / 17
12,368
1,546
26,010
5,258
1,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
VinOnlyFans
Danzaburou
17
10 / 2 / 24
11,656
1,457
19,504
7,961
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 10 / 2
9,634
1,204
8,982
20,847
9,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 10 / 7
8,678
1,085
7,527
27,488
25,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 4
8,532
1,067
7,943
13,347
5,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 12 / 6
7,764
971
2,746
17,118
6,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
zVeddy
Thor
15
5 / 11 / 6
9,754
1,219
10,071
22,624
10,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
38
48
Kills
13
13
Deaths
48
111
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
10
2
0.7
L
0
10
7
0.35
L
2
5
4
0.8
W
Baron Samedi
LC Scarecrow
Baron Samedi
0
3
27
4.5
W
Medusa
Soyymilk
Medusa
17
3
20
9
W
5
4
23
4.13
W
Poseidon
Thrasilaos
Poseidon
16
1
17
24.5
W
Danzaburou
VinOnlyFans
Danzaburou
10
2
24
11
L
0
12
6
0.25
L
Thor
zVeddy
Thor
5
11
6
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,701
Damage
37,269
41,025
Taken
101,424
23,046
Mitigated
57,358
7,836
Healing
6,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,982
1,737
0
530
20,847
9,434
0
8,681
12,166
0
15,563
L
7,527
1,755
676
1,271
27,488
25,577
0
12,089
15,399
25,272
0
L
7,943
468
704
1,194
13,347
5,436
0
6,550
6,797
21,188
0
W
Baron Samedi
LC Scarecrow
Baron Samedi
9,535
40
1,316
1,822
7,062
3,478
0
1,676
5,346
22,775
0
W
Medusa
Soyymilk
Medusa
30,842
15,393
0
2,134
9,943
5,553
0
2,699
7,067
0
47,757
W
6,810
1,167
0
792
10,801
8,577
0
5,763
4,864
13,749
0
W
Poseidon
Thrasilaos
Poseidon
26,010
5,093
0
625
5,258
1,905
0
2,249
2,881
41,717
0
W
Danzaburou
VinOnlyFans
Danzaburou
19,504
7,639
0
1,147
7,961
3,533
0
2,424
5,397
0
34,776
L
2,746
2,353
0
1,089
17,118
6,663
0
6,564
10,554
0
11,145
L
Thor
zVeddy
Thor
10,071
1,465
510
474
22,624
10,248
0
8,471
14,153
0
18,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,119
Gold Earned
44,362
146
Minions Killed
98
8
Camps Cleared
3
761,527
Distance Traveled
732,140
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,634
1,204
6
1
0
158,729
0
L
Ymir
8,678
1,085
32
4
0
117,714
0
L
Ra
8,532
1,067
43
5
2
145,986
1
W
Baron Samedi
9,410
1,176
40
5
0
164,513
0
W
Medusa
12,288
1,536
26
3
0
148,588
1
W
Khepri
10,397
1,300
16
2
2
127,959
1
W
Poseidon
12,368
1,546
37
5
1
166,154
0
W
Danzaburou
11,656
1,457
27
3
5
154,313
0
L
Jing Wei
7,764
971
8
1
0
173,679
0
L
Thor
9,754
1,219
9
1
1
136,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role