Player Matchup

Ao Kuang
Ao Kuang
Dartmanis7
Ao Kuang
Level 5
God Stats
1W - 0L
1,271 SR
Queue Stats
1W - 3L
981 Elo+
Solo
Jing Wei
Jing Wei
DavieWaviey
Jing Wei
Level 22
God Stats
5W - 2L
1,380 SR
Queue Stats
15W - 15L
1,276 Elo+
Party 1
Ah Puch
Ah Puch
Rividien
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,245 Elo+
Solo
Bastet
Bastet
filtahead
Bastet
Level 24
God Stats
1W - 0L
1,638 SR
Queue Stats
17W - 19L
1,279 Elo+
Party 1
Sylvanus
Sylvanus
kamalpetchy
Sylvanus
Level 25
God Stats
8W - 4L
1,500 SR
Queue Stats
57W - 52L
1,336 Elo+
Solo
Team Averages
Level 19
1,458 SR
1,223 Elo+

VS

Team Averages
Level 15
1,469 SR
1,276 Elo+
Thor
Thor
 
Thor
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DieBongdesThors
Neith
Level 18
God Stats
7W - 7L
1,384 SR
Queue Stats
26W - 18L
1,152 Elo+
Solo
Kali
Kali
Melson Samdela
Kali
Level 25
God Stats
38W - 28L
1,500 SR
Queue Stats
190W - 196L
1,258 Elo+
Solo
Cabrakan
Cabrakan
Zadasamurai
Cabrakan
Level 5
God Stats
1W - 1L
1,694 SR
Queue Stats
2W - 5L
1,310 Elo+
Solo
Tiamat
Tiamat
xHyPeR EvAnSx
Tiamat
Level 5
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 6L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dartmanis7
Ao Kuang
6
0 / 4 / 1
4,623
420
887
5,963
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
DavieWaviey
Jing Wei
10
4 / 0 / 1
6,308
573
2,812
5,453
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
Rividien
Ah Puch
11
1 / 0 / 0
6,233
567
2,943
1,494
388
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bastet
filtahead
Bastet
8
1 / 3 / 0
5,020
456
1,643
4,068
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
kamalpetchy
Sylvanus
9
2 / 0 / 0
5,515
501
2,874
4,340
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 0 / 0
5,568
506
2,238
4,058
1,197
Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

8
1 / 2 / 0
5,031
457
998
5,986
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 1
5,108
464
1,870
6,490
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Zadasamurai
Cabrakan
4
0 / 0 / 1
4,042
367
380
3,184
1,891
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 5 / 3
5,105
464
1,346
6,466
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
8
Kills
3
7
Deaths
8
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
0
0
2
W
Ao Kuang
Dartmanis7
Ao Kuang
0
4
1
0.13
W
Jing Wei
DavieWaviey
Jing Wei
4
0
1
4.5
L
1
2
0
0.5
L
0
1
1
0.5
W
Ah Puch
Rividien
Ah Puch
1
0
0
1
L
Cabrakan
Zadasamurai
Cabrakan
0
0
1
0.5
W
Bastet
filtahead
Bastet
1
3
0
0.33
W
Sylvanus
kamalpetchy
Sylvanus
2
0
0
2
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,159
Damage
6,832
21,318
Taken
26,184
7,005
Mitigated
9,665
7,210
Healing
8,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,238
68
0
1,724
4,058
1,197
0
1,351
2,707
0
17,048
W
Ao Kuang
Dartmanis7
Ao Kuang
887
367
0
943
5,963
1,311
589
386
5,577
10,521
0
W
Jing Wei
DavieWaviey
Jing Wei
2,812
2,411
0
2,529
5,453
1,656
2,636
905
4,548
0
22,423
L
998
440
0
2,245
5,986
1,792
0
1,808
4,178
0
21,614
L
1,870
617
0
3,689
6,490
1,859
0
863
5,627
0
24,216
W
Ah Puch
Rividien
Ah Puch
2,943
137
0
633
1,494
388
0
0
1,494
28,765
0
L
Cabrakan
Zadasamurai
Cabrakan
380
65
0
36
3,184
1,891
0
1,132
2,052
5,083
0
W
Bastet
filtahead
Bastet
1,643
572
0
645
4,068
1,063
242
277
3,791
0
10,832
W
Sylvanus
kamalpetchy
Sylvanus
2,874
1,069
140
2,320
4,340
2,587
629
158
4,182
18,803
6,032
L
1,346
279
0
1,165
6,466
2,926
672
1,282
5,184
16,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
24,854
201
Minions Killed
189
0
Camps Cleared
0
883,771
Distance Traveled
878,244
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,568
506
40
4
0
183,486
3
W
Ao Kuang
4,623
420
20
2
0
194,555
1
W
Jing Wei
6,308
573
50
5
0
188,871
1
L
Neith
5,031
457
56
5
0
189,469
3
L
Kali
5,108
464
56
5
0
196,180
1
W
Ah Puch
6,233
567
67
6
0
168,538
0
L
Cabrakan
4,042
367
10
1
0
170,464
2
W
Bastet
5,020
456
14
1
0
205,120
5
W
Sylvanus
5,515
501
50
5
0
126,687
1
L
Tiamat
5,105
464
27
2
0
138,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role