Player Matchup

Anubis
Anubis
CaptAFK1990
Anubis
Level 8
God Stats
19W - 15L
1,691 SR
Queue Stats
78W - 104L
1,143 Elo+
Party 1
Odin
Odin
MrDesolas
Odin
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 23L
1,126 Elo+
Party 1
Neith
Neith
Overlord428
Neith
Level 25
God Stats
6W - 8L
1,477 SR
Queue Stats
14W - 14L
1,312 Elo+
Solo
Team Averages
Level 34
1,556 SR
1,194 Elo+

VS

Team Averages
Level 79
1,389 SR
1,319 Elo+
Bacchus
Bacchus
LeunamV
Bacchus
Level 76
God Stats
17W - 25L
1,500 SR
Queue Stats
326W - 523L
1,312 Elo+
Party 2
Neith
Neith
SirThomas95
Neith
Level 88
God Stats
2W - 3L
1,413 SR
Queue Stats
2W - 6L
1,300 Elo+
Solo
Chronos
Chronos
Tullvea
Chronos
Level 72
God Stats
0W - 5L
1,253 SR
Queue Stats
184W - 344L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
4 / 2 / 6
7,973
725
8,151
6,938
3,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
11
4 / 1 / 7
7,882
717
4,460
6,224
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 8
7,884
717
6,635
5,383
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LeunamV
Bacchus
10
1 / 4 / 2
7,522
684
4,145
11,590
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 2 / 1
7,181
653
7,044
5,219
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Tullvea
Chronos
8
0 / 5 / 1
6,422
584
2,762
6,946
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
3
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
2
6
3.5
L
Bacchus
LeunamV
Bacchus
1
4
2
0.5
W
Odin
4
1
7
7.5
W
3
0
8
7
L
2
2
1
1.25
L
Chronos
Tullvea
Chronos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,246
Damage
13,951
18,545
Taken
23,755
9,718
Mitigated
11,647
7,813
Healing
6,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
8,151
132
0
3,482
6,938
3,578
28
2,425
4,513
25,114
0
L
Bacchus
LeunamV
Bacchus
4,145
205
0
3,148
11,590
8,180
0
4,279
7,196
16,408
0
W
Odin
4,460
1,294
0
162
6,224
4,326
293
1,923
4,301
0
19,458
W
6,635
2,693
356
3,813
5,383
1,814
658
2,563
2,820
0
28,510
L
7,044
3,451
0
1,993
5,219
1,563
489
1,533
3,586
0
26,174
L
Chronos
Tullvea
Chronos
2,762
391
0
1,261
6,946
1,904
191
2,367
4,504
19,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,739
Gold Earned
21,125
114
Minions Killed
112
0
Camps Cleared
0
584,359
Distance Traveled
489,327
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,973
725
44
4
0
178,052
4
L
Bacchus
7,522
684
31
3
0
187,406
2
W
Odin
7,882
717
31
3
0
213,296
0
W
Neith
7,884
717
39
4
0
193,011
0
L
Neith
7,181
653
47
4
0
166,922
3
L
Chronos
6,422
584
34
3
0
134,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role