Player Matchup

Anhur
Anhur
Arcángel
Anhur
Level 29
God Stats
3W - 1L
1,815 SR
Queue Stats
48W - 32L
1,650 Elo+
Party 1
Raijin
Raijin
JcommIsACult
Raijin
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Korgbot
Horus
Level 29
God Stats
11W - 9L
1,750 SR
Queue Stats
80W - 84L
1,615 Elo+
Solo
Yemoja
Yemoja
Lowjax
Yemoja
Level 27
God Stats
29W - 36L
1,593 SR
Queue Stats
701W - 645L
1,630 Elo+
Party 1
Ratatoskr
Ratatoskr
Ruthv1n
Ratatoskr
Level 14
God Stats
14W - 14L
1,816 SR
Queue Stats
232W - 194L
1,698 Elo+
Solo
Team Averages
Level 22
1,695 SR
1,619 Elo+

VS

Team Averages
Level 12
1,556 SR
1,615 Elo+
Cthulhu
Cthulhu
BlackRainBow3
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,599 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BootyWzrd
Ah Muzen Cab
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,676 Elo+
Solo
Ratatoskr
Ratatoskr
Gentz
Ratatoskr
Level 27
God Stats
6W - 3L
1,781 SR
Queue Stats
526W - 543L
1,558 Elo+
Solo
Apollo
Apollo
Palomito21
Apollo
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
StringSimple
Ra
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 34L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arcángel
Anhur
14
3 / 5 / 3
9,015
501
5,790
14,270
6,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
13
2 / 3 / 0
8,524
474
7,665
9,811
4,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Korgbot
Horus
15
2 / 4 / 3
9,007
500
6,022
12,545
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Lowjax
Yemoja
14
2 / 4 / 7
9,272
515
5,129
10,264
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
Ruthv1n
Ratatoskr
17
5 / 2 / 3
10,350
575
9,040
13,612
6,082
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 3 / 3
9,102
506
4,977
11,065
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
BootyWzrd
Ah Muzen Cab
6
0 / 2 / 0
6,270
348
1,855
3,475
452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ratatoskr
Gentz
Ratatoskr
17
5 / 2 / 7
10,726
596
6,308
13,904
5,181
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Apollo
Palomito21
Apollo
17
4 / 4 / 7
11,117
618
10,957
13,129
5,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 3 / 7
11,161
620
13,814
10,920
4,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
14
Kills
18
18
Deaths
14
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anhur
Arcángel
Anhur
3
5
3
0.9
W
Cthulhu
3
3
3
1.5
W
Ah Muzen Cab
BootyWzrd
Ah Muzen Cab
0
2
0
0
W
Ratatoskr
Gentz
Ratatoskr
5
2
7
4.25
L
Raijin
2
3
0
0.67
L
Horus
Korgbot
Horus
2
4
3
0.88
L
Yemoja
Lowjax
Yemoja
2
4
7
1.38
W
Apollo
Palomito21
Apollo
4
4
7
1.88
L
Ratatoskr
Ruthv1n
Ratatoskr
5
2
3
3.25
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,646
Damage
37,911
60,502
Taken
52,493
29,197
Mitigated
22,961
23,180
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Arcángel
Anhur
5,790
2,445
0
3,898
14,270
6,489
2,203
3,947
10,323
0
60,073
W
Cthulhu
4,977
56
205
452
11,065
7,334
340
2,268
8,797
28,129
0
W
Ah Muzen Cab
BootyWzrd
Ah Muzen Cab
1,855
758
0
1,510
3,475
452
60
427
3,048
0
12,357
W
Ratatoskr
Gentz
Ratatoskr
6,308
1,810
0
5,189
13,904
5,181
0
4,114
9,790
0
74,478
L
Raijin
7,665
560
0
3,518
9,811
4,129
0
4,142
5,669
55,275
0
L
Horus
Korgbot
Horus
6,022
2,207
1,040
5,371
12,545
6,232
929
3,118
9,427
0
50,952
L
Yemoja
Lowjax
Yemoja
5,129
1,037
2,576
2,285
10,264
6,265
0
3,640
6,624
20,905
0
W
Apollo
Palomito21
Apollo
10,957
5,005
0
4,262
13,129
5,858
679
1,306
11,823
0
75,863
L
Ratatoskr
Ruthv1n
Ratatoskr
9,040
1,713
0
4,492
13,612
6,082
0
3,944
9,668
0
59,767
W
13,814
1,357
973
2,853
10,920
4,136
1,189
4,679
6,241
83,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,168
Gold Earned
48,376
440
Minions Killed
472
0
Camps Cleared
0
1,510,295
Distance Traveled
1,546,718
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,015
501
100
6
0
278,580
6
W
Cthulhu
9,102
506
34
2
0
330,658
1
W
Ah Muzen Cab
6,270
348
13
1
0
95,821
0
W
Ratatoskr
10,726
596
123
7
0
420,355
0
L
Raijin
8,524
474
105
6
0
223,738
6
L
Horus
9,007
500
102
6
0
303,021
2
L
Yemoja
9,272
515
26
1
0
357,710
8
W
Apollo
11,117
618
149
8
0
344,161
4
L
Ratatoskr
10,350
575
107
6
0
347,246
5
W
Ra
11,161
620
153
9
0
355,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role