Player Matchup

Neith
Neith
Diegosume1
Neith
Level 17
God Stats
3W - 6L
1,351 SR
Queue Stats
4W - 8L
1,323 Elo+
Solo
Anhur
Anhur
HARLEY12346698
Anhur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,638 Elo+
Solo
Nemesis
Nemesis
OmniGodFuji
Nemesis
Level 6
God Stats
3W - 5L
1,768 SR
Queue Stats
21W - 21L
1,307 Elo+
Party 1
Izanami
Izanami
SPLADOODLE
Izanami
Level 27
God Stats
27W - 15L
1,601 SR
Queue Stats
32W - 23L
1,589 Elo+
Party 1
Kukulkan
Kukulkan
SeanyCakez
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,741 Elo+
Party 1
Team Averages
Level 16
1,544 SR
1,520 Elo+

VS

Team Averages
Level 11
1,353 SR
1,267 Elo+
Cerberus
Cerberus
BifocalTecNo
Cerberus
Level 6
God Stats
1W - 1L
1,190 SR
Queue Stats
1W - 4L
1,114 Elo+
Party 2
Fenrir
Fenrir
DK5099
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,096 Elo+
Party 2
Danzaburou
Danzaburou
GP7731
Danzaburou
Level 5
God Stats
1W - 0L
1,091 SR
Queue Stats
2W - 2L
1,108 Elo+
Party 2
Bellona
Bellona
NaChl
Bellona
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
7W - 5L
1,646 Elo+
Solo
Baron Samedi
Baron Samedi
TiagoeDiego22
Baron Samedi
Level 29
God Stats
6W - 6L
1,482 SR
Queue Stats
79W - 90L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
4 / 9 / 21
12,869
1,072
15,380
22,167
9,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
0 / 5 / 16
11,276
940
1,070
12,578
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
OmniGodFuji
Nemesis
20
11 / 11 / 17
14,612
1,218
20,534
25,817
10,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
SPLADOODLE
Izanami
20
17 / 9 / 19
17,899
1,492
47,647
25,489
9,547
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
SeanyCakez
Kukulkan
20
5 / 12 / 17
12,870
1,073
17,296
19,733
8,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BifocalTecNo
Cerberus
20
4 / 9 / 28
14,460
1,205
12,552
29,823
31,005
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
DK5099
Fenrir
20
12 / 12 / 19
13,941
1,162
21,447
26,011
15,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
GP7731
Danzaburou
20
6 / 2 / 25
13,674
1,140
21,255
15,053
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
NaChl
Bellona
20
14 / 7 / 19
15,214
1,268
24,300
21,463
15,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
TiagoeDiego22
Baron Samedi
20
10 / 7 / 27
14,692
1,224
21,672
19,304
9,556
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
164
37
Kills
46
46
Deaths
37
90
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BifocalTecNo
Cerberus
4
9
28
2
W
Fenrir
DK5099
Fenrir
12
12
19
1.79
L
Neith
4
9
21
1.61
W
Danzaburou
GP7731
Danzaburou
6
2
25
9.25
L
0
5
16
1.6
W
Bellona
NaChl
Bellona
14
7
19
3.36
L
Nemesis
OmniGodFuji
Nemesis
11
11
17
1.77
L
Izanami
SPLADOODLE
Izanami
17
9
19
2.94
L
Kukulkan
SeanyCakez
Kukulkan
5
12
17
1.13
W
Baron Samedi
TiagoeDiego22
Baron Samedi
10
7
27
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,927
Damage
101,226
105,784
Taken
111,654
41,867
Mitigated
77,581
18,211
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BifocalTecNo
Cerberus
12,552
838
0
5,568
29,823
31,005
0
3,724
26,099
27,947
0
W
Fenrir
DK5099
Fenrir
21,447
4,862
0
2,630
26,011
15,151
0
6,527
19,484
0
36,398
L
Neith
15,380
11,087
0
5,065
22,167
9,141
0
7,429
14,738
0
41,315
W
Danzaburou
GP7731
Danzaburou
21,255
8,448
0
3,088
15,053
6,523
0
1,968
13,085
0
59,728
L
1,070
895
0
517
12,578
4,151
0
5,173
7,405
0
8,360
W
Bellona
NaChl
Bellona
24,300
11,623
0
1,338
21,463
15,346
0
2,726
18,737
122
36,147
L
Nemesis
OmniGodFuji
Nemesis
20,534
11,680
0
0
25,817
10,680
0
7,537
18,280
0
25,692
L
Izanami
SPLADOODLE
Izanami
47,647
41,857
1,643
7,900
25,489
9,547
0
10,004
15,485
0
101,573
L
Kukulkan
SeanyCakez
Kukulkan
17,296
3,266
732
2,354
19,733
8,348
0
4,197
15,536
24,346
0
W
Baron Samedi
TiagoeDiego22
Baron Samedi
21,672
3,700
4,123
3,114
19,304
9,556
0
2,351
16,953
43,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,526
Gold Earned
71,981
234
Minions Killed
226
3
Camps Cleared
9
892,411
Distance Traveled
1,027,700
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,460
1,205
46
4
0
192,573
3
W
Fenrir
13,941
1,162
19
2
0
219,680
0
L
Neith
12,869
1,072
35
3
1
178,568
0
W
Danzaburou
13,674
1,140
91
8
3
214,509
0
L
Anhur
11,276
940
17
1
0
153,180
0
W
Bellona
15,214
1,268
28
2
4
224,707
1
L
Nemesis
14,612
1,218
13
1
2
228,289
0
L
Izanami
17,899
1,492
148
12
0
154,868
0
L
Kukulkan
12,870
1,073
21
2
0
177,506
0
W
Baron Samedi
14,692
1,224
42
4
2
176,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role