Player Matchup

Tsukuyomi
Tsukuyomi
Bernardo7
Tsukuyomi
Level 24
God Stats
3W - 2L
1,438 SR
Queue Stats
36W - 26L
1,488 Elo+
Party 1
Bellona
Bellona
Holepro32
Bellona
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
76W - 51L
1,479 Elo+
Solo
Jing Wei
Jing Wei
Zikdjaj
Jing Wei
Level 7
God Stats
2W - 3L
1,323 SR
Queue Stats
9W - 8L
1,540 Elo+
Party 1
Ganesha
Ganesha
clebermision
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,616 Elo+
Party 1
Ra
Ra
shin14
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,573 Elo+
Party 1
Team Averages
Level 16
1,452 SR
1,539 Elo+

VS

Team Averages
Level 12
1,505 SR
1,490 Elo+
Bakasura
Bakasura
Caktuz
Bakasura
Level 14
God Stats
2W - 6L
1,241 SR
Queue Stats
228W - 255L
1,450 Elo+
Solo
Cerberus
Cerberus
Chakal1405
Cerberus
Level 13
God Stats
6W - 3L
1,625 SR
Queue Stats
12W - 5L
1,654 Elo+
Party 2
Tyr
Tyr
UnaFruta
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,406 Elo+
Party 2
Janus
Janus
dnmartins_
Janus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,451 Elo+
Solo
Discordia
Discordia
seeesaw
Discordia
Level 17
God Stats
9W - 5L
1,656 SR
Queue Stats
135W - 156L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bernardo7
Tsukuyomi
19
13 / 2 / 9
12,734
579
11,512
18,776
8,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
Holepro32
Bellona
20
13 / 0 / 4
13,521
615
18,233
17,596
19,681
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Zikdjaj
Jing Wei
17
8 / 2 / 9
11,474
522
11,405
15,641
6,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
clebermision
Ganesha
14
1 / 2 / 19
10,252
466
8,545
17,003
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ra
15
2 / 4 / 16
10,305
468
8,802
10,425
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caktuz
Bakasura
17
4 / 10 / 1
10,207
464
9,200
23,187
9,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Chakal1405
Cerberus
12
1 / 8 / 1
8,329
379
4,017
16,805
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 6 / 4
8,420
383
9,947
17,695
16,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
13
3 / 9 / 2
9,179
417
14,332
12,063
3,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
seeesaw
Discordia
16
2 / 4 / 3
10,158
462
13,775
9,604
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
21
37
Kills
10
10
Deaths
37
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Bernardo7
Tsukuyomi
13
2
9
8.75
L
Bakasura
Caktuz
Bakasura
4
10
1
0.45
L
Cerberus
Chakal1405
Cerberus
1
8
1
0.19
W
Bellona
Holepro32
Bellona
13
0
4
15
L
0
6
4
0.33
W
Jing Wei
Zikdjaj
Jing Wei
8
2
9
6.25
W
Ganesha
clebermision
Ganesha
1
2
19
5.25
L
Janus
3
9
2
0.44
L
Discordia
seeesaw
Discordia
2
4
3
0.88
W
Ra
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,497
Damage
51,271
79,441
Taken
79,354
51,114
Mitigated
44,379
23,630
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Bernardo7
Tsukuyomi
11,512
1,966
0
6,759
18,776
8,766
1,713
3,835
14,661
0
91,540
L
Bakasura
Caktuz
Bakasura
9,200
5,535
0
7,071
23,187
9,863
26
4,721
18,316
0
73,952
L
Cerberus
Chakal1405
Cerberus
4,017
199
0
3,721
16,805
11,579
226
3,969
12,786
29,970
0
W
Bellona
Holepro32
Bellona
18,233
5,219
0
3,578
17,596
19,681
1,280
2,610
14,118
8,909
83,307
L
9,947
1,178
0
4,351
17,695
16,572
0
5,146
12,249
418
40,609
W
Jing Wei
Zikdjaj
Jing Wei
11,405
9,507
0
6,202
15,641
6,868
767
7,776
7,697
0
66,746
W
Ganesha
clebermision
Ganesha
8,545
1,045
0
2,050
17,003
12,248
0
11,830
4,387
24,183
0
L
Janus
14,332
450
0
1,116
12,063
3,306
894
2,751
9,287
47,658
0
L
Discordia
seeesaw
Discordia
13,775
327
114
1,759
9,604
3,059
570
2,975
6,529
59,252
0
W
Ra
8,802
926
2,542
2,499
10,425
3,551
499
5,469
4,337
37,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,286
Gold Earned
46,293
505
Minions Killed
458
0
Camps Cleared
0
2,025,614
Distance Traveled
1,859,469
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,734
579
142
6
0
402,604
15
L
Bakasura
10,207
464
143
7
0
352,643
0
L
Cerberus
8,329
379
60
3
0
340,891
1
W
Bellona
13,521
615
178
8
0
416,965
0
L
Tyr
8,420
383
71
3
0
411,579
4
W
Jing Wei
11,474
522
113
5
0
375,704
3
W
Ganesha
10,252
466
6
0
0
426,086
0
L
Janus
9,179
417
70
3
0
371,488
3
L
Discordia
10,158
462
114
5
0
382,868
0
W
Ra
10,305
468
66
3
0
404,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role