Player Matchup

Da Ji
Da Ji
Derp85004
Da Ji
Level 20
God Stats
15W - 15L
1,511 SR
Queue Stats
53W - 55L
1,418 Elo+
Solo
Cu Chulainn
Cu Chulainn
Smirs-asb
Cu Chulainn
Level 28
God Stats
7W - 14L
1,098 SR
Queue Stats
327W - 340L
1,425 Elo+
Party 3
Chronos
Chronos
rarasb
Chronos
Level 29
God Stats
16W - 6L
1,820 SR
Queue Stats
401W - 430L
1,476 Elo+
Party 3
Athena
Athena
thewachdeaht
Athena
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Bellona
Bellona
youaintdownfool
Bellona
Level 5
God Stats
4W - 4L
1,304 SR
Queue Stats
6W - 7L
1,397 Elo+
Solo
Team Averages
Level 21
1,447 SR
1,443 Elo+

VS

Team Averages
Level 19
1,602 SR
1,430 Elo+
Tsukuyomi
Tsukuyomi
Ark757
Tsukuyomi
Level 17
God Stats
14W - 17L
1,426 SR
Queue Stats
25W - 25L
1,451 Elo+
Party 2
Hades
Hades
Bapo_No_Slacko
Hades
Level 24
God Stats
8W - 3L
1,867 SR
Queue Stats
129W - 158L
1,398 Elo+
Party 1
Tiamat
Tiamat
Bapo_Take_Napo
Tiamat
Level 22
God Stats
23W - 32L
1,397 SR
Queue Stats
82W - 96L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
Ga1ahad6174
Cthulhu
Level 28
God Stats
2W - 0L
1,753 SR
Queue Stats
169W - 188L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
gloatingwaif66
Danzaburou
Level 6
God Stats
2W - 2L
1,569 SR
Queue Stats
2W - 2L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Derp85004
Da Ji
16
6 / 6 / 4
10,322
449
12,585
19,533
7,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Smirs-asb
Cu Chulainn
17
1 / 9 / 2
9,985
434
4,537
17,825
8,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
rarasb
Chronos
14
3 / 9 / 5
9,459
411
14,014
26,899
9,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
15
3 / 2 / 3
10,122
440
5,765
24,413
18,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 10 / 2
7,282
317
5,089
14,956
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ark757
Tsukuyomi
18
6 / 4 / 9
12,186
530
13,253
14,692
7,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 2 / 6
13,357
581
21,160
8,572
3,907
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
6 / 3 / 8
11,845
515
18,686
12,460
13,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Ga1ahad6174
Cthulhu
17
11 / 2 / 8
13,019
566
19,547
21,297
25,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
gloatingwaif66
Danzaburou
15
2 / 4 / 4
10,958
476
9,585
9,895
4,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
71
15
Kills
36
36
Deaths
15
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Ark757
Tsukuyomi
6
4
9
2.63
W
11
2
6
7
W
6
3
8
3.33
L
Da Ji
Derp85004
Da Ji
6
6
4
1.33
W
Cthulhu
Ga1ahad6174
Cthulhu
11
2
8
7.5
L
Cu Chulainn
Smirs-asb
Cu Chulainn
1
9
2
0.22
W
Danzaburou
gloatingwaif66
Danzaburou
2
4
4
1
L
Chronos
rarasb
Chronos
3
9
5
0.61
L
Athena
3
2
3
2.25
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,990
Damage
82,231
103,626
Taken
66,916
54,236
Mitigated
54,222
13,614
Healing
22,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Ark757
Tsukuyomi
13,253
2,676
75
4,384
14,692
7,233
1,985
2,613
11,979
0
73,546
W
21,160
2,806
447
3,056
8,572
3,907
1,651
817
7,682
87,816
0
W
18,686
2,118
486
6,136
12,460
13,572
3,762
5,046
7,379
60,699
0
L
Da Ji
Derp85004
Da Ji
12,585
2,727
0
3,717
19,533
7,959
0
7,562
11,971
0
54,837
W
Cthulhu
Ga1ahad6174
Cthulhu
19,547
2,111
828
5,758
21,297
25,421
1,599
6,370
14,682
55,675
0
L
Cu Chulainn
Smirs-asb
Cu Chulainn
4,537
1,466
0
2,230
17,825
8,571
41
13,748
4,077
0
51,967
W
Danzaburou
gloatingwaif66
Danzaburou
9,585
4,282
0
1,196
9,895
4,089
2,999
5,570
4,300
0
38,164
L
Chronos
rarasb
Chronos
14,014
3,208
0
5,820
26,899
9,857
556
16,680
10,219
49,317
0
L
Athena
5,765
2,395
0
1,076
24,413
18,108
0
12,395
12,018
28,498
0
L
5,089
1,400
0
771
14,956
9,741
0
9,008
5,948
1,040
13,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
61,365
347
Minions Killed
508
0
Camps Cleared
0
1,785,579
Distance Traveled
2,146,535
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,186
530
111
5
0
487,704
2
W
Hades
13,357
581
147
6
0
386,848
0
W
Tiamat
11,845
515
90
4
0
436,173
0
L
Da Ji
10,322
449
104
5
0
356,601
0
W
Cthulhu
13,019
566
95
4
0
469,047
2
L
Cu Chulainn
9,985
434
89
4
0
399,498
1
W
Danzaburou
10,958
476
65
3
0
366,763
1
L
Chronos
9,459
411
72
3
0
333,395
0
L
Athena
10,122
440
57
2
0
412,133
0
L
Bellona
7,282
317
25
1
0
283,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role