Player Matchup

Janus
Janus
Ashenguard
Janus
Level 28
God Stats
5W - 7L
1,318 SR
Queue Stats
95W - 98L
1,370 Elo+
Solo
King Arthur
King Arthur
Dysert91
King Arthur
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 18L
1,249 Elo+
Solo
Rama
Rama
Manngina
Rama
Level 27
God Stats
10W - 7L
1,579 SR
Queue Stats
321W - 363L
1,393 Elo+
Solo
Set
Set
V1ind3c1n0rater
Set
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
171W - 184L
1,251 Elo+
Solo
Athena
Athena
mikypardo
Athena
Level 29
God Stats
25W - 14L
1,665 SR
Queue Stats
268W - 238L
1,573 Elo+
Solo
Team Averages
Level 25
1,512 SR
1,367 Elo+

VS

Team Averages
Level 21
1,448 SR
1,394 Elo+
Poseidon
Poseidon
Achack
Poseidon
Level 24
God Stats
1W - 1L
1,594 SR
Queue Stats
47W - 66L
1,530 Elo+
Solo
Thor
Thor
Devonvaskercj
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,295 Elo+
Solo
Athena
Athena
Goia3a
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Neith
Neith
TheeCrescent
Neith
Level 26
God Stats
73W - 90L
1,340 SR
Queue Stats
285W - 381L
1,299 Elo+
Solo
Bellona
Bellona
matiasdgonzalez
Bellona
Level 28
God Stats
0W - 3L
1,305 SR
Queue Stats
28W - 45L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
4 / 2 / 7
9,806
516
9,484
7,401
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Dysert91
King Arthur
14
0 / 3 / 4
8,486
447
1,789
9,836
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
15
14 / 3 / 7
10,986
578
14,007
12,233
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 6
10,326
543
5,875
12,471
5,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
mikypardo
Athena
16
6 / 2 / 13
11,148
587
6,984
12,582
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Achack
Poseidon
15
3 / 6 / 0
9,052
476
9,665
11,949
3,689
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

10
0 / 11 / 2
6,771
356
2,110
14,792
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Goia3a
Athena
1
0 / 0 / 0
5,073
267
0
423
161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 6 / 2
6,972
367
4,873
7,708
2,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 5 / 2
8,375
441
6,441
15,070
13,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
28
Kills
8
10
Deaths
28
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Achack
Poseidon
3
6
0
0.5
W
Janus
4
2
7
3.75
L
0
11
2
0.09
W
King Arthur
Dysert91
King Arthur
0
3
4
0.67
L
Athena
Goia3a
Athena
0
0
0
0
W
Rama
14
3
7
5.83
L
1
6
2
0.33
W
4
0
6
7
L
4
5
2
1
W
Athena
mikypardo
Athena
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,139
Damage
23,089
54,523
Taken
49,942
30,204
Mitigated
23,544
17,161
Healing
3,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Achack
Poseidon
9,665
1,380
0
1,628
11,949
3,689
0
3,065
8,859
54,806
0
W
Janus
9,484
1,389
0
708
7,401
2,587
1,222
1,624
5,702
58,068
0
L
2,110
598
0
0
14,792
4,393
0
5,627
9,115
0
8,443
W
King Arthur
Dysert91
King Arthur
1,789
303
0
2,788
9,836
5,424
992
63
9,624
0
26,142
L
Athena
Goia3a
Athena
0
0
0
0
423
161
0
423
0
0
0
W
Rama
14,007
12,746
0
4,282
12,233
6,335
4,415
3,209
8,999
0
54,706
L
4,873
1,640
0
562
7,708
2,184
0
2,425
5,283
0
23,221
W
5,875
3,043
0
6,957
12,471
5,041
180
2,498
9,948
0
66,483
L
6,441
1,436
0
1,612
15,070
13,117
0
4,928
9,967
0
36,140
W
Athena
mikypardo
Athena
6,984
2,357
0
2,426
12,582
10,817
2,158
2,271
10,211
40,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,752
Gold Earned
36,243
405
Minions Killed
197
0
Camps Cleared
0
1,750,218
Distance Traveled
1,143,025
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,052
476
79
4
0
366,436
1
W
Janus
9,806
516
95
5
0
377,816
0
L
Thor
6,771
356
11
1
0
266,870
1
W
King Arthur
8,486
447
53
3
0
295,226
2
L
Athena
5,073
267
0
0
0
12,974
0
W
Rama
10,986
578
83
4
0
294,849
1
L
Neith
6,972
367
34
2
0
207,674
0
W
Set
10,326
543
109
6
0
356,618
1
L
Bellona
8,375
441
73
4
0
289,071
0
W
Athena
11,148
587
65
3
0
425,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role